Takayuki Adachi
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
6
Venues
4
Active years
2012–2017
Best venue rank
A*
Where they publish
Papers
6 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2017 | HCI | Designing User Experiences of Novel Technologies. | Masayuki Ihara, Takayuki Adachi, Hiroshi Watanabe |
| 2015 | CSEDU | Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education. | Ryuichi Yoshida, Takayuki Adachi, Keita Muratsu, Hiroshi Mizoguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |
| 2014 | CHI | Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface. | Tomohiro Nakayama, Takayuki Adachi, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |
| 2014 | CSEDU | Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions. | Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Shigenori Inagaki |
| 2013 | ICCE | Full-body Interaction Digital Game of Vegetation Succession for Children. | Takayuki Adachi, Hiroshi Mizoguchi, Keita Muratsu, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |
| 2012 | ICCE | Full-body Interactive "Board"game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement. | Masafumi Goseki, Takayuki Adachi, Hiroshi Takemura, Hiroshi Mizoguchi, Fusako Kusunoki, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |