| 2016 | IV | Exploring the Central India Art of the Gond People: Contemporary Materials and Cultural Significance. | Sidharth Arur, Theodor G. Wyeld |
| 2016 | IV | Using Video Tutorials to Reduce Cognitive Load and Frustration for Early Learners of 3D Maya: A Comparative Case Study Discussion on Knowledge Visualisation Modes. | Theodor G. Wyeld |
| 2016 | IV | Visualising Human Motion: a First Principles Approach using Vicon data in Maya. | Theodor G. Wyeld, David A. Hobbs |
| 2014 | IV | Visualising the Correlation between Vasari's Accounts of Giotto's Travels and Contemporary Research to Better Understand their Reliability. | Theodor G. Wyeld |
| 2014 | IV | Don't Hide the Code!: Empowering Novice and Beginner Programmers Using a HTML Game Editor. | Theodor G. Wyeld, Zak Barbuto |
| 2013 | OZCHI | A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task. | Theodor G. Wyeld, Benedict Williams |
| 2013 | OZCHI | How are gamers better at drawing teapots than non-gamers? | Theodor G. Wyeld, Benedict Williams, Zak Barbuto |
| 2012 | IV | From the Arcane to the Lucid: A Case Study of Improvements to a Library Database Using Visual Cues. | Theodor G. Wyeld |
| 2012 | IV | Playing with Reconciliation: Engaging Primary School Students with the Values of Reconciliation Using a Video Game. | Theodor G. Wyeld, Belinda MacGill, Faye Blanch, Pam Thompson |
| 2011 | IV | Revealing the Celt: Digitilising Irish Placenames in Australia. | Dymphna Lonergan, Theodor G. Wyeld |
| 2011 | IV | The Contemporisation of Dante's Inferno. | Jenefer Marquis, Theodor G. Wyeld |
| 2011 | IV | The Implications of David Hockney's Thesis for 3D Computer Graphics. | Theodor G. Wyeld |
| 2010 | IV | Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children. | Belinda MacGill, Theodor G. Wyeld, Faye Blanch |
| 2010 | IV | Ancestral Forces in Contemporary Indigenous Australian Women's Art: 3 Case Studies of Multi-dimensional Cultural Heritage Knowledge. | Jenefer Marquis, Theodor G. Wyeld |
| 2009 | IV | The Need for a Reconciliation Pedagogy: Educating for a More Holistic, Shared Australian Cultural Heritage. | Belinda MacGill, Theodor G. Wyeld |
| 2009 | IV | "Seeing Mardayin": Instability and Ambiguity in the Art of John Mawurndjul, Kuninjku, Arnhem Land, Northern Australia. | Jenefer Marquis, Theodor G. Wyeld |
| 2009 | IV | The Correlation between the Ability to Read and Manually Reproduce a 3D Image: Some Implications for 3D Information Visualisation. | Theodor G. Wyeld |
| 2008 | IV | Encoded Cultural Heritage Knowledge in Australian Aboriginal Traditional Representation of Country. | Theodor G. Wyeld |
| 2007 | CSCWD | 3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised. | Theodor G. Wyeld, Ekaterina Prasolova-Frland, Teng-Wen Chang |
| 2007 | DIGRA | The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage. | Theodor G. Wyeld, Brett Leavy, Joti Carroll, Craig Gibbons, Brendan Ledwich, James Hills |
| 2007 | IV | Visualising Collaboration: Qualitative Analysis of an Email Visualisation Case Study. | Onn Azraai Puade, Theodor G. Wyeld |
| 2007 | IV | Visualising Australian Indigenous Knowledge Practices Using The Game Engine. | Theodor G. Wyeld |
| 2007 | IV | A Non-Expert Organised Visual Database: a Case Study in Using the Amazon Metric to Search Images. | Theodor G. Wyeld |
| 2007 | IV | Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor. | Theodor G. Wyeld, Malcolm Pumpa |
| 2006 | ICALT | A Qualitative Assessment of Communicating Spatial Concepts in Virtual and Physical Environments via a Text-Based Medium. | Onn Azraai Puade, Theodor G. Wyeld |
| 2006 | ICALT | Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices. | Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins |
| 2006 | ICALT | Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents. | Theodor G. Wyeld, Ekaterina Prasolova-Frland, Teng-Wen Chang |
| 2006 | IV | Visualising Collaboration via Email: Finding the Key Players. | Onn Azraai Puade, Theodor G. Wyeld |
| 2006 | IV | Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine. | Malcolm Pumpa, Theodor G. Wyeld |
| 2006 | IV | Using the Amazon Metric to Construct an Image Database based on what people do, not what they say. | Theodor G. Wyeld, Robert M. Colomb |
| 2005 | ICALT | The Pedagogical Benefits of Remote Design Collaboration in a 3D Virtual Environment: A Case Study. | Theodor G. Wyeld |
| 2005 | ICALT | The Pedagogical Benefits of Stepping Outside the Perspective Paradigm: Challenging the Ubiquity of Western Visual Culture. | Theodor G. Wyeld |
| 2005 | IV | 3D Information Visualisation: A Historical Perspective. | Theodor G. Wyeld |
| 2005 | OZCHI | A novel user interface for online literary documents. | Desmond Allan Schmidt, Theodor G. Wyeld |