| 2025 | ICALT | A Virtual Reality System for Living Technology Processing Machines Combined with an Expert System. | Yuan Chi Soon, Ting-Chia Hsu |
| 2024 | ICCE | Effects of the Self-Regulated Learning and Motivation on Learning Achievements of the Programming Courses. | Mu-Sheng Chen, Ting-Chia Hsu |
| 2024 | ICCE | Iterative Problem Solving in the Integration of Design Thinking and Game-Based Learning into Enhancing Computational Thinking and AI Literacy. | Tai-Ping Hsu, Ting-Chia Hsu |
| 2024 | ICCE | Learning Effectiveness and Reflections on AI Literacy in Junior High School Students with Game-Based Learning and Problem-Based Learning. | Shih-Hua Huang, Ting-Chia Hsu |
| 2024 | ICCE | Progressive Behavior Patterns of Online Discussion at Different Circle of Self-Regulated Learning. | Shih-Hua Huang, De-Yu Shiau, Yung-Sian Fang, Ting-Chia Hsu |
| 2024 | ICCE | Learning Languages in "Smarter" Ways: Theory-Informed Utilization of Smart Technologies in Contextualized, Authentic, and Communicative Language Learning. | Lung-Hsiang Wong, Yun Wen, Wen-Chi Vivian Wu, Yoshiko Goda, Ting-Chia Hsu |
| 2024 | LAK | Using a Hierarchical Clustering Algorithm to Explore the Relationship Between Students' Program Debugging and Learning Performance. | Chao-Hung Liu, Ting-Chia Hsu |
| 2024 | LAK | Predicting Learning Achievement through Self-Regulated Learning Strategies, Motivation, and Programming Behaviors. | Pei-Xuan Wang, Ting-Chia Hsu |
| 2023 | ICCE | Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as Examples. | Mu-Sheng Chen, Ting-Chia Hsu |
| 2023 | ICCE | Exploring Motivational Differences in Competitive and Cooperative Game-Based Learning through Educational Board Games. | Ting-Chia Hsu, Yuan-Yao Chiang |
| 2023 | ICCE | Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates. | Ting-Chia Hsu, Hui-Wen Hsueh |
| 2023 | ICCE | An Empirical Study of the Computational Thinking Learning Game, "Online Robot City". | Ting-Chia Hsu, Tai-Ping Hsu |
| 2023 | ICCE | The Impact of an Educational Board Game on Students' Learning Achievement and Flow State in Media and Information Literacy. | Ting-Chia Hsu, Ya-Xuan Zhang |
| 2023 | ICCE | Mobile Learning: Reflections on the Past and Visions for the Future. | Lung-Hsiang Wong, Daner Sun, Hiroaki Ogata, Hyo-Jeong So, Xiaoqing Gu, Ting-Chia Hsu |
| 2020 | ICALT | Learning Chinese as a Second Language by Educational Robots Integrating the Operation of Conditional Logic in Computational Thinking and the Usage of the Causal Sentences. | Ting-Chia Hsu, Lung-Hsiang Wong, Guat Poh Aw |
| 2018 | ICCE | The Effects of Applying Virtual-Reality Implementation for Reflection after Contextual Mobile Learning. | Ting-Chia Hsu, Chuan-Yi Chan |
| 2017 | ICCE | Integration of Peer Assessment and Shadowing Strategies for Improving the Oral Performance of EFL Learners. | Michelle Siaocing Guo, Ting-Chia Hsu |
| 2016 | ICCE | How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping. | Lung-Hsiang Wong, Ting-Chia Hsu, Ivica Boticki |