| 2026 | VR | Exploring Non-Euclidean Geometry Through Virtual and Real Experiences to Unlock Non-Experts' Intuition. | Ma Mavromatis, Ronan Gaugne, Rmi Coulon, Valrie Gouranton |
| 2026 | VR | Troot. | Alma Oskouei, Ronan Gaugne, Valrie Gouranton |
| 2025 | VR | Gladiator training in XR. | Ewen Cazuc, Stphane Salvan, Ronan Gaugne, Valrie Gouranton, Charles Pontonnier |
| 2025 | VR | For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and Landscapes. | Tiffany Aires Da Cruz, Olivia Munoz, Franois Giligny, Valrie Gouranton |
| 2025 | VR | Cognitive Archaeology in Virtual Environment. | Maxime Dumonteil, Valrie Gouranton, Marc J.-M. Mac, Thophane Nicolas, Ronan Gaugne |
| 2025 | VR | Xareus: a Framework to Create Interactive Applications without Coding. | Lysa Gramoli, Florian Nouviale, Adrien Reuzeau, Alexandre Audinot, Mathieu Risy, Tangui Marchand Guerniou, Ma Mavromatis, Bruno Arnaldi, Valrie Gouranton |
| 2025 | VR | A Problem-Driven Approach to XR in Education: Teaching Non-Euclidean Geometries Through Virtual Reality. | Ma Mavromatis, Ronan Gaugne, Rmi Coulon, Valrie Gouranton |
| 2025 | VR | Remember! VR as a vessel to explore memories. | Alma Oskouei, Ronan Gaugne, Valrie Gouranton |
| 2025 | VR | When Faces Are Masked: Exploring Emotional Expression Through Body Postures in Virtual Reality. | Inas Redjem, Julien Cagnoncle, Arnaud Huaulm, Alexandre Audinot, Florian Nouviale, Mathieu Risy, Valrie Gouranton, Estelle Michinov, Pierre Jannin |
| 2025 | VR | 1st IEEE VR workshop on Archaeology and Cultural Heritage through XR ARCHERIX. | Selma Rizvic, Valrie Gouranton, Holger Graf, Thophane Nicolas, Ronan Gaugne |
| 2025 | VRST | Toward Multimodal Asynchronous Collaboration in VR Artistic Creation with S.P.A.R.K. | Nathan Salin, Valrie Gouranton, Florent Berthaut, Ronan Gaugne |
| 2025 | VISIGRAPP | A Method for Standardizing Eye-Tracking and Behavioral Data in Real and Virtual Environments. | Maxime Dumonteil, Marc J.-M. Mac, Valrie Gouranton, Thophane Nicolas, Ronan Gaugne |
| 2025 | VISIGRAPP | A Whole New World: Can Virtual Reality Help to Understand Non-Euclidean Geometries? | Ma Mavromatis, Ronan Gaugne, Rmi Coulon, Valrie Gouranton |
| 2024 | EGVE | Do we study an archaeological artifact differently in VR and in reality? | Maxime Dumonteil, Valrie Gouranton, Marc J.-M. Mac, Thophane Nicolas, Ronan Gaugne |
| 2024 | VR | Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf. | Romain Chabbert, Adrien Reuzeau, Rmi Coulon, Mathieu Risy, Lysa Gramoli, Sabrina Toofany, Ma Mavromatis, Ronan Gaugne, Florian Nouviale, Valrie Gouranton |
| 2024 | VISIGRAPP | Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. | Mathieu Risy, Valrie Gouranton, Bruno Arnaldi |
| 2023 | CGI | Virtual Reality for the Preservation and Promotion of Historical Real Tennis. | Ronan Gaugne, Sony Saint-Auret, Pierre Duc-Martin, Valrie Gouranton |
| 2022 | EGVE | Could you Relax in an Artistic Co-creative Virtual Reality Experience? | Julien Lomet, Ronan Gaugne, Valrie Gouranton |
| 2022 | PAAMS | Control Your Virtual Agent in its Daily-activities for Long Periods. | Lysa Gramoli, Jrmy Lacoche, Anthony Foulonneau, Valrie Gouranton, Bruno Arnaldi |
| 2021 | EGVE | Immersive Volumetric Point Cloud Manipulation for Cultural Heritage. | Rafik Drissi, Ronan Gaugne, Thophane Nicolas, Valrie Gouranton |
| 2021 | ICRA | Cubic Bzier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation. | Guillaume Vailland, Valrie Gouranton, Marie Babel |
| 2021 | VR | VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users. | Guillaume Vailland, Louise Devigne, Franois Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valrie Gouranton |
| 2020 | HRI | Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. | Guillaume Vailland, Yoren Gaffary, Louise Devigne, Valrie Gouranton, Bruno Arnaldi, Marie Babel |
| 2019 | CGI | Create by Doing - Action Sequencing in VR. | Flavien Lcuyer, Valrie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi |
| 2019 | CGI | Am I Better in VR with a Real Audience? | Romain Terrier, Nicolas Martin, Jrmy Lacoche, Valrie Gouranton, Bruno Arnaldi |
| 2019 | EGVE | Interactive and Immersive Tools for Point Clouds in Archaeology. | Ronan Gaugne, Quentin Petit, Jean-Baptiste Barreau, Valrie Gouranton |
| 2019 | EGVE | Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. | Ronan Gaugne, Quentin Petit, Mai Otsuki, Valrie Gouranton, Thophane Nicolas |
| 2019 | EGVE | Authoring AR Interaction by AR. | Flavien Lcuyer, Valrie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi |
| 2017 | VRST | Agent: automatic generation of experimental protocol runtime. | Gwendal Le Moulec, Ferran Argelaguet, Valrie Gouranton, Arnaud Blouin, Bruno Arnaldi |
| 2016 | EGVE | From Observations to Collaborative Simulation: Application to Surgical Training. | Guillaume Claude, Valrie Gouranton, Benot Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi |
| 2016 | VR | Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. | Morgan Le Chnchal, Thierry Duval, Valrie Gouranton, Jrme Royan, Bruno Arnaldi |
| 2016 | VR | When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. | Morgan Le Chnchal, Jrmy Lacoche, Jrme Royan, Thierry Duval, Valrie Gouranton, Bruno Arnaldi |
| 2016 | VRST | Take-over control paradigms in collaborative virtual environments for training. | Gwendal Le Moulec, Ferran Argelaguet, Anatole Lcuyer, Valrie Gouranton |
| 2015 | EGVE | The Stretchable Arms for Collaborative Remote Guiding. | Morgan Le Chnchal, Thierry Duval, Valrie Gouranton, Jrme Royan, Bruno Arnaldi |
| 2015 | EGVE | Roles in Collaborative Virtual Environments for Training. | Guillaume Claude, Valrie Gouranton, Bruno Arnaldi |
| 2015 | VRST | GPU ray-traced collision detection for cloth simulation. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2014 | EGVE | Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. | Guillaume Claude, Valrie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi |
| 2014 | VR | CORVETTE: Collaborative environment for technical training and experiment. | Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valrie Gouranton, Bruno Arnaldi |
| 2014 | VR | An interaction abstraction model for seamless avatar exchange in CVET. | Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valrie Gouranton, Bruno Arnaldi |
| 2014 | VR | From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. | Morgan Le Chnchal, Bruno Arnaldi, Thierry Duval, Valrie Gouranton, Jrme Royan |
| 2014 | VR | Design and evaluation of Binaural auditory rendering for CAVEs. | Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer |
| 2014 | VR | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. | Francesco Grani, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lcuyer |
| 2014 | VR | Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. | Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valrie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lcuyer |
| 2014 | VR | Sonic interaction with a virtual orchestra of factory machinery. | Laurent S. R. Simon, Florian Nouviale, Ronan Gaugne, Valrie Gouranton |
| 2013 | EGVE | Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2013 | VRST | New iterative ray-traced collision detection algorithm for GPU architectures. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2012 | EGPGV | Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. | Quentin Avril, Valrie Gouranton, Bruno Arnaldi |
| 2012 | VRST | Evaluation of remote collaborative manipulation for scientific data analysis. | Cdric Fleury, Thierry Duval, Valrie Gouranton, Anthony Steed |
| 2010 | EGVE | A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. | Cdric Fleury, Thierry Duval, Valrie Gouranton, Bruno Arnaldi |
| 2004 | EGPGV | A Scalable Cluster-based Parallel Simplifi cation Framework for Height Fields. | Valrie Gouranton, Sbastien Limet, Souley Madougou, Emmanuel Melin |
| 2004 | EuroPar | FlowVR: A Middleware for Large Scale Virtual Reality Applications. | Jrmie Allard, Valrie Gouranton, Lock Lecointre, Sbastien Limet, Bruno Raffin, Sophie Robert |
| 2003 | EGVE | Softgenlock: Active Stereo and GenLock for PC Cluster. | Jrmie Allard, Valrie Gouranton, Guy Lamarque, Emmanuel Melin, Bruno Raffin |
| 2002 | VR | Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster. | Jrmie Allard, Valrie Gouranton, Lock Lecointre, Emmanuel Melin, Bruno Raffin |
| 2001 | FOSSACS | Synchronized Tree Languages Revisited and New Applications. | Valrie Gouranton, Pierre Rty, Helmut Seidl |
| 1998 | SAS | Deriving Analysers by Folding/Unfolding of Natural Semantics and a Case Study: Slicing. | Valrie Gouranton |