| 2025 | VR | Human-Centered Intelligent Realities Laboratory. | Veronica Sundstedt, Yan Hu, Patrik Arlos, Shahrooz Abghari, Prashant Goswami, Kurt Tutschku, Majed Elwardy, Chaoming Wang, Bowen Qin |
| 2025 | VISIGRAPP | Generative Artificial Intelligence for Immersive Analytics. | Chaoming Wang, Veronica Sundstedt, Valeria Garro |
| 2020 | VR | Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality. | Majed Elwardy, Hans-Jrgen Zepernick, Yan Hu, Thi My Chinh Chu, Veronica Sundstedt |
| 2019 | ETRA | A comparative study of eye tracking and hand controller for aiming tasks in virtual reality. | Francisco Lpez Luro, Veronica Sundstedt |
| 2017 | EGVE | Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry. | Francisco Lpez Luro, Diego Navarro Prada, Veronica Sundstedt |
| 2017 | MIG | A perceptual evaluation of social interaction with emotes and real-time facial motion capture. | Erik Pettersson, Veronica Sundstedt |
| 2017 | SiggraphA | Simplifying game mechanics: gaze as an implicit interaction method. | Diego Navarro, Veronica Sundstedt |
| 2016 | SIGGRAPH | Possibilities and challenges with eye tracking in video games and virtual reality applications. | Veronica Sundstedt, Diego Navarro, Julian Mautner |
| 2013 | CHI | Gaze interaction in the Post-WIMP world. | Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert J. K. Jacob, Sophie Stellmach, Veronica Sundstedt |
| 2012 | CHI | Gaze interaction in the post-WIMP world. | Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert J. K. Jacob, Sophie Stellmach, Veronica Sundstedt |
| 2011 | CHI | Using eye tracking for interaction. | Anneli Olsen, Albrecht Schmidt, Paul Marshall, Veronica Sundstedt |
| 2010 | SIGGRAPH | Gazing at games: using eye tracking to control virtual characters. | Veronica Sundstedt |
| 2009 | SIGGRAPH | The whys, how tos, and pitfalls of user studies. | Veronica Sundstedt, Mary C. Whitton, Marina Bloj |
| 2008 | SIGGRAPH | Gaze and voice based game interaction: the revenge of the killer penguins. | Tom Wilcox, Mike Evans, Chris Pearce, Nick Pollard, Veronica Sundstedt |
| 2006 | EGPGV | Rendering on Demand. | Alan Chalmers, Kurt Debattista, Veronica Sundstedt, Peter William Longhurst, Richard Gillibrand |
| 2005 | SIGGRAPH | Efficient physically-based perceptual rendering of participating media. | Diego Gutierrez, Oscar Anson, Francisco J. Sern, Veronica Sundstedt, Alan Chalmers |
| 2003 | SIGGRAPH | A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha. | Veronica Sundstedt, Alan Chalmers, Philippe Martinez |