| 2026 | AAAI | Towards 3D Object-Centric Feature Learning for Semantic Scene Completion. | Weihua Wang, Yubo Cui, Xiangru Lin, Zhiheng Li, Zheng Fang |
| 2026 | ACL | CEDAR: A Chinese Evaluation Dataset for Computational Argumentation. | Tian Lan, Jiang Li, Rong Yan, Feilong Bao, Weihua Wang, Guanglai Gao, Xiangdong Su |
| 2026 | ACL | Debate to Align: Reliable Entity Alignment through Two-Stage Multi-Agent Debate. | Cunda Wang, Ziying Ma, Po Hu, Weihua Wang, Feilong Bao |
| 2026 | SIGIR | Selective Distillation for Continual Named Entity Recognition with Memory Replay. | Weihua Wang, Yue Cao, Feilong Bao |
| 2025 | COLING | Distance-Adaptive Quaternion Knowledge Graph Embedding with Bidirectional Rotation. | Weihua Wang, Qiuyu Liang, Feilong Bao, Guanglai Gao |
| 2025 | COLING | Unifying Dual-Space Embedding for Entity Alignment via Contrastive Learning. | Cunda Wang, Weihua Wang, Qiuyu Liang, Feilong Bao, Guanglai Gao |
| 2025 | ICASSP | Hyperbolic Multimodal Knowledge Graph Embedding. | Qiuyu Liang, Weihua Wang, Cunda Wang, Feilong Bao, Jie Yu |
| 2025 | ICASSP | Dynamic Structure Hypergraph for Document-level Event Extraction. | Qi Ren, Weihua Wang, Jie Yu, Guanglai Gao |
| 2025 | ICASSP | OTMEA : Multi-modal Entity Alignment via Optimal Transport. | Cunda Wang, Weihua Wang, Xinyu Li, Qiuyu Liang, Feilong Bao |
| 2025 | ICASSP | Semantic Data Augmentation for Few-Shot Biomedical Named Entity Recognition. | Ying Zhang, Weihua Wang |
| 2024 | COLING | L\²GC: Lorentzian Linear Graph Convolutional Networks for Node Classification. | Qiuyu Liang, Weihua Wang, Feilong Bao, Guanglai Gao |
| 2024 | ECAI | Fully Hyperbolic Rotation for Knowledge Graph Embedding. | Qiuyu Liang, Weihua Wang, Feilong Bao, Guanglai Gao |
| 2024 | IJCNN | Hierarchy-Aware Quaternion Embedding for Knowledge Graph Completion. | Qiuyu Liang, Weihua Wang, Jie Yu, Feilong Bao |
| 2023 | ICANN | TableSF: A Structural Bias Framework for Table-To-Text Generation. | Di Liu, Weihua Wang, Feilong Bao, Guanglai Gao |
| 2023 | ICRA | Natural Language Instruction Understanding for Robotic Manipulation: a Multisensory Perception Approach. | Weihua Wang, Xiaofei Li, Yanzhi Dong, Jun Xie, Di Guo, Huaping Liu |
| 2023 | PRICAI | Few-Shot Table-to-Text Generation with Structural Bias Attention. | Di Liu, Weihua Wang, Feilong Bao, Guanglai Gao |
| 2022 | ICANN | End-to-End Large-Scale Image Retrieval Network with Convolution and Vision Transformers. | Qing Zhang, Feilong Bao, Xiangdong Su, Weihua Wang, Guanglai Gao |
| 2019 | IJCNN | Neural Morphological Segmentation Model for Mongolian. | Weihua Wang, Rashel Fam, Feilong Bao, Yves Lepage, Guanglai Gao |
| 2019 | KSEM | An Automatic Spelling Correction Method for Classical Mongolian. | Min Lu, Feilong Bao, Guanglai Gao, Weihua Wang, Hui Zhang |
| 2017 | IECON | Benchmarking of real-time simulation model of modular multilevel converter. | Luc-Andr Grgoire, Weihua Wang, Mohammad Sleiman, Kamal Al-Haddad |
| 2017 | IECON | Multi-rate real-time simulation of modular multilevel converter for HVDC grids application. | Xuebing Zhai, Chang Lin, Luc-Andr Grgoire, Weihua Wang, Wei Li, Fei Zhang, Gza Jos |
| 2016 | COLING | Mongolian Named Entity Recognition System with Rich Features. | Weihua Wang, Feilong Bao, Guanglai Gao |
| 2016 | ICTAI | Mongolian Named Entity Recognition with Bidirectional Recurrent Neural Networks. | Weihua Wang, Feilong Bao, Guanglai Gao |
| 2015 | IJCNN | A switch kernel width method of correntropy for channel estimation. | Weihua Wang, Ji-hong Zhao, Hua Qu, Badong Chen, Jos C. Prncipe |
| 2014 | IECON | Testing a complete control and protection system for multi-terminal MMC HVDC links using hardware-in-the-loop simulation. | Zhe Zhu, Xiaolin Li, Hong Rao, Weihua Wang, Wei Li |
| 2013 | ICASSP | Segmentation-based Mongolian LVCSR approach. | Feilong Bao, Guanglai Gao, Xueliang Yan, Weihua Wang |
| 2012 | HealthCom | Full life cycle health records of data base center architecture research. | Weihua Wang, Jiangong Li, ChiHang Chen, Hao Chen |
| 2012 | IECON | Research on predictive control for PMSM based on online parameter identification. | Weihua Wang, Xi Xiao |
| 2003 | VRST | A novel method for supporting collaborative interaction management in Web-based CVE. | Qingping Lin, Weihua Wang, Liang Zhang, Tian Fook Choo |
| 2002 | ISMAR | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. | Adrian David Cheok, Weihua Wang, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato |
| 2002 | ISMAR | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. | Adrian David Cheok, Weihua Wang, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato |
| 2002 | ISWC | Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. | Adrian David Cheok, Fong Siew Wan, Xubo Yang, Weihua Wang, Lee Men Huang, Mark Billinghurst, Hirokazu Kato |
| 2001 | IROS | Multi-batch micro-self-assembly via controlled capillary forces. | Xiaorong Xiong, Yael Hanein, Weihua Wang, Daniel T. Schwartz, Karl-Friedrich Bhringer |
| 2001 | VRST | SmartCU3D: a collaborative virtual environment system with behavior based interaction management. | Weihua Wang, Qingping Lin, Jim Mee Ng, Chor Ping Low |