| 2026 | HCI | When Does Modality Matter? Testing the Modality Effect Under Boundary Conditions in Immersive Learning Environments. | Numan Hafeez, Gunjan Kumari, Wolfgang Broll |
| 2025 | HCI | Beyond the Avatar: Understanding Autistic Preferences in Immersive Learning Environments. | Gunjan Kumari, Wolfgang Broll |
| 2025 | HCI | Addressing the Avatar in the Room: A User Study on Older Adults' Experiences with a Wearable Augmented Reality Communication System. | Veronika Mikhailova, Christian Kunert, Jakob Hartbrich, Tobias Schwandt, Christoph Gerhardt, Alexander Raake, Wolfgang Broll, Nicola Dring |
| 2025 | ICMLA | Leveraging Diffusion-Based Augmentation for Robust Semantic Segmentation. | Muhammad-Momin Salman, Christoph Gerhardt, Wolfgang Broll |
| 2025 | ISMAR | Repeatable AR Sessions with Radiance Field Support. | Christian Kunert, Tobias Schwandt, Andy Schleising, Wolfgang Broll |
| 2025 | ISMAR | DPIK: User Embodiment of Dual-Point Tracked Avatars Using Hand IK and Face Tracking for Smartphone AR Users. | Elhassan Makled, Wolfgang Broll |
| 2025 | ISMAR | Virtual Pass-Through: Evaluating 3D Gaussian Splatting as an Alternative to Conventional Video Pass-Through in Static Environments. | Andy Schleising, Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2025 | ISMAR | Analysis of Head Movements in Static Scenes: A Dataset from Video Passthrough and 3D Gaussian Splatting Environments. | Andy Schleising, Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2025 | MMSys | AMIS: An Audiovisual Dataset for Multimodal XR Research. | Abhinav Bhattacharya, Lus Fernando de Souza Cardoso, Andy Schleising, Gareth Rendle, Adrian Kreskowski, Felix Immohr, Rakesh Rao Ramachandra Rao, Wolfgang Broll, Alexander Raake |
| 2025 | VR | A Literature Review of Factors Influencing Cybersickness in 360° Video Experiences. | Ashutosh Singla, Florian Weidner, Stephanie Arvalo Arboleda, William Menz, Wolfgang Broll, Alexander Raake |
| 2025 | WoWMoM | Towards Privacy-Preserving Mixed Reality: Legal and Technical Implications. | Juliane Mendelsohn, Stephan Werner, Philipp Richter, Thomas Kllmer, Tobias Schwandt, Wolfgang Broll |
| 2024 | CW | Investigating Behavioral Realism of Single-Point IK Animated Avatars of Others in AR and VR. | Elhassan Makled, Christoph Gerhardt, Tobias Schwandt, Florian Weidner, Wolfgang Broll |
| 2024 | CW | Geometry-Based Optimization of Light Probe Placement in Virtual Environments. | Maurice Teuber, Tobias Schwandt, Christian Kunert, Wolfgang Broll |
| 2024 | ETRA | Eyes on the Narrative: Exploring the Impact of Visual Realism and Audio Presentation on Gaze Behavior in AR Storytelling. | Florian Weidner, Jakob Hartbrich, Stephanie Arvalo Arboleda, Christian Kunert, Christian Schneiderwind, Chenyao Diao, Christoph Gerhardt, Tatiana Surdu, Wolfgang Broll, Stephan Werner, Alexander Raake |
| 2024 | HCI | Exploring UX: Instructional Designs for Groups in Mozilla Hubs. | Kathrin Knutzen, Gunther Kreuzberger, Wolfgang Broll |
| 2024 | ISMAR | Recording of repeatable AR sessions exemplified by ARKit and Unity. | Tobias Schwandt, Christian Kunert, Wolfgang Broll |
| 2024 | ISMAR | Enhancing Human Task Performance through Audiovisual Augmentation. | Tobias Schwandt, Gunjan Kumari, Georg Stolz, Stephan Werner, Wolfgang Broll |
| 2024 | VR | Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality. | Stephanie Arvalo Arboleda, Christian Kunert, Jakob Hartbrich, Christian Schneiderwind, Chenyao Diao, Christoph Gerhardt, Tatiana Surdu, Florian Weidner, Wolfgang Broll, Stephan Werner, Alexander Raake |
| 2024 | VR | Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience. | Veronika Mikhailova, Christoph Gerhardt, Christian Kunert, Tobias Schwandt, Florian Weidner, Wolfgang Broll, Nicola Dring |
| 2023 | CHI | Perspectives on Mediated Reality for an Enhanced Automation Experience. | Florian Weidner, Tobias Schwandt, Lewis L. Chuang, Wolfgang Broll |
| 2023 | CW | Evaluating Light Probe Estimation Techniques for Mobile Augmented Reality. | Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2023 | CW | Cube-SSIM: A Metric for Evaluating 360-degree Images as Cube Maps. | Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2023 | ISMAR | Zeitgebers, Time Judgments, and VR: A Constructive Replication Study. | Aliya Andrich, Florian Weidner, Wolfgang Broll |
| 2023 | MUM | Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars. | Jakob Hartbrich, Florian Weidner, Christian Kunert, Alexander Raake, Wolfgang Broll, Stephanie Arvalo Arboleda |
| 2023 | VR | The Role of Social Identity Labels in CVEs on User Behavior. | Kathrin Knutzen, Florian Weidner, Wolfgang Broll |
| 2023 | VRST | UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin. | Ephraim Schott, ElHassan Belal Makled, Tony Jan Zoeppig, Sebastian Muehlhaus, Florian Weidner, Wolfgang Broll, Bernd Froehlich |
| 2022 | ISMAR | Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality. | Elhassan Makled, Florian Weidner, Wolfgang Broll |
| 2021 | CW | Sensor Simulation for Monocular Depth Estimation using Deep Neural Networks. | Christon R. Nadar, Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2021 | ISMAR | Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness. | Kathrin Knutzen, Florian Weidner, Wolfgang Broll |
| 2021 | MMSP | OUTSIDE: Multi-Scale Semantic Segmentation of Universal Outdoor Scenes. | Christoph Gerhardt, Florian Weidner, Wolfgang Broll |
| 2021 | MUM | AR in TV: Design and Evaluation of Mid-Air Gestures for Moderators to Control Augmented Reality Applications in TV. | Niloofar Samimi, Simon von der Au, Florian Weidner, Wolfgang Broll |
| 2020 | MUM | Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR. | Mostafa Elbehery, Florian Weidner, Wolfgang Broll |
| 2019 | CW | An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction. | Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2019 | MUM | Interact with your car: a user-elicited gesture set to inform future in-car user interfaces. | Florian Weidner, Wolfgang Broll |
| 2018 | CW | Glossy Reflections for Mixed Reality Environments on Mobile Devices. | Tobias Schwandt, Christian Kunert, Wolfgang Broll |
| 2018 | ISMAR | Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications. | Christian Kunert, Tobias Schwandt, Wolfgang Broll |
| 2018 | ISMAR | 3D PixMix: Image Inpainting in 3D Environments. | Shohei Mori, Jan Herling, Wolfgang Broll, Norihiko Kawai, Hideo Saito, Dieter Schmalstieg, Denis Kalkofen |
| 2017 | QoMEX | Exploring users views on immersive adult entertainment applications. | Xijie Zhang, Florian Weidner, Wolfgang Broll |
| 2017 | VR | Comparing VR and non-VR driving simulations: An experimental user study. | Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll |
| 2016 | ICCVG | Achieving Flexible 3D Reconstruction Volumes for RGB-D and RGB Camera Based Approaches. | Sebastian Mock, Philipp Lensing, Wolfgang Broll |
| 2016 | ISMAR | A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications. | Tobias Schwandt, Wolfgang Broll |
| 2013 | EGVE | LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality. | Philipp Lensing, Wolfgang Broll |
| 2012 | ISMAR | PixMix: A real-time approach to high-quality Diminished Reality. | Jan Herling, Wolfgang Broll |
| 2012 | ISMAR | Instant indirect illumination for dynamic mixed reality scenes. | Philipp Lensing, Wolfgang Broll |
| 2012 | VRST | Random model variation for universal feature tracking. | Jan Herling, Wolfgang Broll |
| 2011 | ISMAR | Fusing the real and the virtual: A depth-camera based approach to Mixed Reality. | Philipp Lensing, Wolfgang Broll |
| 2011 | VR | Lightweight palm and finger tracking for real-time 3D gesture control. | Georg Hackenberg, Rod McCall, Wolfgang Broll |
| 2010 | ISMAR | Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments. | Jan Herling, Wolfgang Broll |
| 2010 | VRST | An adaptive training-free feature tracker for mobile phones. | Jan Herling, Wolfgang Broll |
| 2009 | HCI | Supporting Reusability of VR and AR Interface Elements and Interaction Techniques. | Wolfgang Broll, Jan Herling |
| 2009 | SIGGRAPH | Augmented reality under water. | Lisa Blum, Wolfgang Broll, Stefan Mller |
| 2008 | CHI | Urban mixed realities: technologies, theories and frontiers. | Rod McCall, Ina Wagner, Kari Kuutti, Giulio Jacucci, Wolfgang Broll |
| 2008 | VR | Multi-dimensional Interactive City Exploration through Mixed Reality. | Iris Herbst, Anne-Kathrin Braun, Rod McCall, Wolfgang Broll |
| 2007 | CHI | Exploring augmented live video streams for remote participation. | Michael Wittkmper, Irma Lindt, Wolfgang Broll, Jan Ohlenburg, Jan Herling, Sabiha Ghellal |
| 2007 | HCI | DEVAL - A Device Abstraction Layer for VR/AR. | Jan Ohlenburg, Wolfgang Broll, Irma Lindt |
| 2007 | HCI | An Anthropomorphic AR-Based Personal Information Manager and Guide. | Andreas Schmeil, Wolfgang Broll |
| 2007 | VR | Workshop 2: Mixed Reality User Interfaces: Specification, Authoring, Adaptation. | Raimund Dachselt, Pablo A. Figueroa, Irma Lindt, Wolfgang Broll |
| 2007 | VR | MARA - A Mobile Augmented Reality-Based Virtual Assistant. | Andreas Schmeil, Wolfgang Broll |
| 2006 | EGVE | A Multi Modal Table-Top 3D Modeling Tool in Augmented Environments. | Tom Novotny, Irma Lindt, Wolfgang Broll |
| 2006 | SIGGRAPH | Mixed reality user interface description language. | Wolfgang Broll, Irma Lindt, Michael Wittkmper |
| 2006 | SIGGRAPH | Parallel multi-view rendering on multi-core processor systems. | Jan Ohlenburg, Wolfgang Broll |
| 2006 | SIGGRAPH | MARA: an augmented personal assistant and companion. | Andreas Schmeil, Wolfgang Broll |
| 2005 | VR | Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines. | Jan Ohlenburg, Torsten Frhlich, Wolfgang Broll |
| 2004 | VRST | The MORGAN framework: enabling dynamic multi-user AR and VR projects. | Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Frhlich, Wolfgang Broll |
| 2003 | Interact | The Augmented Round Table - a New Interface to Urban Planning and Architectural Design. | Wolfgang Broll |
| 2001 | ISMAR | Illuminating the Mixed Reality Stage: Applying Complex Lighting Conditions to AR. | Michael Wittkmper, Eckhard Meier, Wolfgang Broll |
| 2001 | VR | Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent. | Wolfgang Broll, Leonie Schfer, Tobias Hllerer, Doug A. Bowman |
| 1999 | HCI | Place people in context - the awareness forum. | Wolfgang Broll, Wolfgang Grther, Eckhard Meier, Uta Pankoke-Babatz, Wolfgang Prinz |
| 1999 | WETICE | Augmenting Cooperative Settings by Shared Awareness Spaces. | Eckhard Meier, Wolfgang Prinz, Wolfgang Broll |
| 1997 | VR | Distributed virtual reality for everyone - a framework for networked VR on the Internet. | Wolfgang Broll |
| 1997 | WETICE | Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet. | Wolfgang Broll |
| 1995 | VR | Interacting in distributed collaborative virtual environments. | Wolfgang Broll |