| 2020 | MIG | Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. | Wouter van Toll, Cdric Braga, Barbara Solenthaler, Julien Pettr |
| 2019 | MIG | Connecting Global and Local Agent Navigation via Topology. | Wouter van Toll, Julien Pettr |
| 2016 | MIG | A comparative study of navigation meshes. | Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettr, Roland Geraerts |
| 2015 | IROS | Dynamically Pruned A* for re-planning in navigation meshes. | Wouter van Toll, Roland Geraerts |
| 2014 | MIG | GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. | Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts |
| 2012 | WSC | About the PD crowd simulation framework. | Jeroen Bijsterbosch, Wouter van Toll, Holger Pitsch |
| 2012 | WSC | About the PD crowd simulation framework. | Jeroen Bijsterbosch, Wouter van Toll, Holger Pitsch |
| 2011 | IROS | Navigation meshes for realistic multi-layered environments. | Wouter van Toll, Atlas F. Cook IV, Roland Geraerts |