| 2023 | IJCNN | Adaptive sparseness for correntropy-based robust regression via automatic relevance determination. | Yuanhao Li, Badong Chen, Okito Yamashita, Natsue Yoshimura, Yasuharu Koike |
| 2020 | SMC | Assessment of event-related potential of independent components for intended direction classification. | Hyeonseok Kim, Natsue Yoshimura, Yasuharu Koike |
| 2020 | SMC | Videogame design as a elicit tool for emotion recognition experiments. | Laura Alejandra Martnez-Tejada, Alex Puertas Gonzlez, Natsue Yoshimura, Yasuharu Koike |
| 2018 | SMC | Clinical Application of Implantable Brain Machine Interfaces. | Masayuki Hirata, Seiji Kameda, Jason Palmer, Hiroshi Ando, Takafumi Suzuki, Yinlai Jiang, Hiroshi Yokoi, Yasuharu Koike |
| 2014 | SMC | Estimating joint angles from biological signals for multi-joint exoskeletons. | Toshihiro Kawase, Takeshi Sakurada, Yasuharu Koike, Kenji Kansaku |
| 2010 | ICONIP | Utilizing Fuzzy-SVM and a Subject Database to Reduce the Calibration Time of P300-Based BCI. | Sercan Taha Ahi, Natsue Yoshimura, Hiroyuki Kambara, Yasuharu Koike |
| 2009 | IJCNN | Single-trial EEG data to classify type and intensity of facial emotion from P100 and N170. | Nugraha Priya Utama, Atsushi Takemoto, Katsuki Nakamura, Yasuharu Koike |
| 2007 | ICONIP | Prediction of Arm Trajectory from the Neural Activities of the Primary Motor Cortex Using a Modular Artificial Neural Network Model. | Kyuwan Choi, Hideaki Hirose, Yoshio Sakurai, Toshio Iijima, Yasuharu Koike |
| 2007 | ICONIP | Serial Processing of Emotional Type and Intensity: Evidence from an ERP Study. | Nugraha Priya Utama, Atsushi Takemoto, Yasuharu Koike, Katsuki Nakamura |
| 2007 | VR | Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions. | Hironori Mitake, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato |
| 2006 | IAS | Learning and control model of arm posture. | K. S. Kim, Hiroyuki Kambara, Duk Shin, Makoto Sato, Yasuharu Koike |
| 2006 | IJCNN | A new, human-centered wheelchair system controlled by the EMG signal. | Kyuwan Choi, Makoto Sato, Yasuharu Koike |
| 2006 | SIGGRAPH | Tele-kinesthetic interaction: using hand muscles to interact with a tangible 3D object. | Yasuharu Koike, Kumiyo Nakakoji, Yasuhiro Yamamoto |
| 2002 | VR | Tension Based 7-DOF Force Feedback Device: SPIDAR-G. | Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato |
| 2000 | ICPADS | Process division in haptic display system. | Shoichi Hasegawa, Masahiro Ishii, Makoto Sato, Yasuharu Koike |
| 2000 | ICPR | Screen Projection Camera for Ranging Far Away Objects. | Michio Miwa, Masahiro Ishii, Yasuharu Koike, Makoto Sato |
| 2000 | VR | String-based Haptic Interface Device for Multi-fingers. | Somsak Walairacht, Yasuharu Koike, Makoto Sato |
| 2000 | VRST | Development of tension based haptic interface and possibility of its application to virtual reality. | Seahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato |