| 2026 | AAAI | An Efficient and Harmonized Framework for Balanced Cross-Domain Feature Integration. | Shaoxu Li, Ye Pan |
| 2026 | VR | AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows. | Haihan Lin, Ye Pan, Nianlong Li, Wanjun Lv, Teng Han, Feng Tian |
| 2025 | CVPR | POMP: Physics-constrainable Motion Generative Model through Phase Manifolds. | Bin Ji, Ye Pan, Zhimeng Liu, Shuai Tan, Xiaogang Jin, Xiaokang Yang |
| 2025 | ICCV | FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Cases. | Shuai Tan, Bill Gong, Bin Ji, Ye Pan |
| 2024 | AAAI | Say Anything with Any Style. | Shuai Tan, Bin Ji, Yu Ding, Ye Pan |
| 2024 | AAAI | Style2Talker: High-Resolution Talking Head Generation with Emotion Style and Art Style. | Shuai Tan, Bin Ji, Ye Pan |
| 2024 | CVPR | FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and Quantization. | Shuai Tan, Bin Ji, Ye Pan |
| 2024 | ECCV | EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis. | Shuai Tan, Bin Ji, Mengxiao Bi, Ye Pan |
| 2024 | ICASSP | Instant Photorealistic Neural Radiance Fields Stylization. | Shaoxu Li, Ye Pan |
| 2024 | IJCNN | LR-FPN: Enhancing Remote Sensing Object Detection with Location Refined Feature Pyramid Network. | Hanqian Li, Ruinan Zhang, Ye Pan, Junchi Ren, Fei Shen |
| 2024 | VR | EmoFace: Audio-driven Emotional 3D Face Animation. | Chang Liu, Qunfen Lin, Zijiao Zeng, Ye Pan |
| 2023 | ICCV | EMMN: Emotional Motion Memory Network for Audio-driven Emotional Talking Face Generation. | Shuai Tan, Bin Ji, Ye Pan |
| 2023 | SIGGRAPH | State of the Art in Telepresence (Part 1). | Jason Lawrence, Ye Pan, Dan B. Goldman, Rachel McDonnell, Carol O'Sullivan, David P. Luebke, Koki Nagano, Michael Zollhfer, Jason M. Saragih |
| 2023 | VR | Fully Automatic Blendshape Generation for Stylized Characters. | Jingying Wang, Yilin Qiu, Keyu Chen, Yu Ding, Ye Pan |
| 2022 | IROS | Enabling Massage Actions: An Interactive Parallel Robot with Compliant Joints. | Huixu Dong, Yue Feng, Chen Qiu, Ye Pan, Miao He, I-Ming Chen |
| 2022 | ISMAR | 3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects. | Yuzhen Zhu, Xiangjun Tang, Jing Zhang, Ye Pan, Jingjing Shen, Xiaogang Jin |
| 2022 | VR | MienCap: Performance-based Facial Animation with Live Mood Dynamics. | Ye Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell |
| 2020 | VR | Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. | Ye Pan, Kenny Mitchell |
| 2020 | VR | PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. | Ye Pan, Kenny Mitchell |
| 2019 | ICIDS | JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. | Mubbasir Kapadia, Carlos Manuel Muiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross |
| 2019 | ISMAR | Accurate and Fast Classification of Foot Gestures for Virtual Locomotion. | Xinyu Shi, Junjun Pan, Zeyong Hu, Juncong Lin, Shihui Guo, Minghong Liao, Ye Pan, Ligang Liu |
| 2019 | VRST | Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality. | Ye Pan, Anthony Steed |
| 2016 | VR | The impact of a self-avatar on cognitive load in immersive virtual reality. | Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe |
| 2014 | CHI | A gaze-preserving situated multiview telepresence system. | Ye Pan, Anthony Steed |
| 2014 | CHI | Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction. | Ye Pan, William Steptoe, Anthony Steed |
| 2013 | RecSys | Diffusion-aware personalized social update recommendation. | Ye Pan, Feng Cong, Kailong Chen, Yong Yu |