Yoshifumi Kitamura
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
128
Venues
23
Active years
1988–2026
Best venue rank
A*
Where they publish
- A*CHI26 papers
- A*VR21 papers
- BVRST17 papers
- A*SIGGRAPH15 papers
- A*UIST12 papers
- A*SiggraphA7 papers
- BInteract5 papers
- BICPR5 papers
- CEGVE3 papers
- NationalMVA3 papers
- AIROS2 papers
- BICMI1 paper
- A*ISMAR1 paper
- AustralasianHIC1 paper
- A*HRI1 paper
- MulticonferenceICASSP1 paper
- BHAI1 paper
- RegionalNordiCHI1 paper
- NationalHCI1 paper
- BTEI1 paper
- CCGI1 paper
- BKES1 paper
- BICIP1 paper
Papers
128 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Screen-Directed Stretching: Supporting Ergonomic Neck Stretching in XR Workspaces. | Ryo Sasaki, Kazuyuki Fujita, Yudai Tanaka, Ryo Takahara, Kumpei Ogawa, Yoshifumi Kitamura |
| 2026 | CHI | EyeXRciser: Guiding Eye Exercises without Task Interruption in Virtual Workspaces. | Hongyue Xu, Kazuyuki Fujita, Yi Li, Benjamin Tag, Guanghan Zhao, Yoshifumi Kitamura |
| 2026 | VR | BlanchTouch: Bringing Fingertip Blanch Detection into Mixed Reality for Touch Input on Flat Surfaces. | Guanghan Zhao, Yangyang Cai, Kazuyuki Fujita, Robert W. Lindeman, Yoshifumi Kitamura |
| 2025 | CHI | Culture Matters in Humanness Recognition for Human Body Motion. | Xiaoyue Yang, Miao Cheng, Ken Fujiwara, Yangyang Cai, Yoshifumi Kitamura, Chia-huei Tseng |
| 2025 | ICMI | Large Language Models as Perceivers of Dynamic Full-Body Expressions of Emotion. | Huakun Liu, Miao Cheng, Xin Wei, Felix Dollack, Victor Schneider, Hideaki Uchiyama, Yoshifumi Kitamura, Kiyoshi Kiyokawa, Monica Perusqua-Hernndez |
| 2025 | ISMAR | TOVRIA: Supporting Motor Accessibility in Virtual Reality through Smartphone-Based Touch and Orientation Interactions. | Sabah Boustila, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2025 | SIGGRAPH | Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering. | Jiawei Huang, Shaokun Zheng, Kun Xu, Yoshifumi Kitamura, Jiaping Wang |
| 2025 | VR | Redirected Drawing: Expanding the Perceived Canvas Size in VR. | Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2025 | VR | VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model. | Yuhui Wang, Kazuki Takashima, Masamitsu Ito, Takeshi Kobori, Tomo Asakura, Kazuyuki Fujita, Guang Hong, Yoshifumi Kitamura |
| 2025 | VR | Demonstration of VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model. | Yuhui Wang, Kazuki Takashima, Masamitsu Ito, Takeshi Kobori, Tomo Asakura, Kazuyuki Fujita, Guang Hong, Yoshifumi Kitamura |
| 2025 | VRST | SnapSteer: A Bimanual 3D Manipulation Interface with Limitable Motion Degrees of Freedom. | Yujian Fang, Manato Abe, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2024 | CHI | InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR. | Ryota Gomi, Ryo Suzuki, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2024 | CHI | SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation. | Taichi Murakami, Kazuyuki Fujita, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura |
| 2024 | CHI | Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education. | Yuki Onishi, Eiko Onishi, Kazuki Takashima, Yoshifumi Kitamura |
| 2024 | HIC | Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction. | Yi Li, Hongyue Xu, Yoshifumi Kitamura, Benjamin Tag, Kazuyuki Fujita |
| 2024 | UIST | LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR. | Tetsushi Ikeda, Kazuyuki Fujita, Kumpei Ogawa, Kazuki Takashima, Yoshifumi Kitamura |
| 2023 | CHI | BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective. | Maakito Inoue, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2022 | VR | RedirectedDoors: Redirection While Opening Doors in Virtual Reality. | Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura |
| 2022 | VR | PseudoJumpOn: Jumping onto Steps in Virtual Reality. | Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2022 | UIST | A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position. | Ryota Gomi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2022 | UIST | WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions. | Yuki Onishi, Kazuki Takashima, Shoi Higashiyama, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2022 | UIST | ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers. | Keito Uwaseki, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2022 | SiggraphA | Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality. | Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura |
| 2022 | SiggraphA | Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality. | Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2021 | CHI | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR. | Linfeng Chen, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2021 | CHI | A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions. | Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura |
| 2021 | CHI | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair. | Kazuyuki Fujita, Aoi Suzuki, Kazuki Takashima, Kaori Ikematsu, Yoshifumi Kitamura |
| 2021 | CHI | Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces. | Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2021 | CHI | Can Playing with Toy Blocks Reflect Behavior Problems in Children? | Xiyue Wang, Kazuki Takashima, Tomoaki Adachi, Yoshifumi Kitamura |
| 2021 | VR | BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. | Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2021 | UIST | ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World. | Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura |
| 2021 | VRST | Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization. | Pascal Chiu, Jiawei Huang, Yoshifumi Kitamura |
| 2021 | VRST | A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone. | Tatsuki Takano, Kazuki Takashima, Kazuyuki Fujita, Guang Hong, Kaori Ikematsu, Yoshifumi Kitamura |
| 2020 | CHI | Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing. | Kazuyuki Fujita, Daigo Hayashi, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura |
| 2020 | CHI | Asian CHI Symposium: HCI Research from Asia and on Asian Contexts and Cultures. | Briane Paul V. Samson, Suleman Shahid, Akihiro Matsufuji, Chat Wacharamanotham, Toni-Jan Keith P. Monserrat, Keyur Sorathia, Masitah Ghazali, Shio Miyafuji, Nova Ahmed, Kazuyuki Fujita, A. B. M. Alim Al Islam, Eunice Ratna Sari, Murni Mahmud, Adi B. Tedjasaputra, Juho Kim, Uichin Lee, Thippaya Chintakovid, Sheng-Ming Wang, Zhengjie Liu, Xiangmin Fan, Ellen Yi-Luen Do, Yoshifumi Kitamura, Simon Tangi Perrault, Bing-Yu Chen |
| 2020 | HRI | Exploring Interactions between Rogue Autonomous Vehicles and People. | Christopher Smith, Sowmya Somanath, Ehud Sharlin, Yoshifumi Kitamura |
| 2020 | UIST | ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World. | Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2019 | CHI | Asian CHI Symposium: Emerging HCI Research Collection. | Kazuyuki Fujita, Eunice Ratna Sari, Juho Kim, Adi B. Tedjasaputra, Ellen Yi-Luen Do, Zhengjie Liu, Uichin Lee, Toni-Jan Keith Palma Monserrat, Akihiro Matsufuji, Shio Miyafuji, Ryosuke Takada, Chat Wacharamanotham, Masitah Ghazali, Xiyue Wang, Thippaya Chintakovid, Kyoungwon Seo, Jinwoo Kim, Yoshifumi Kitamura |
| 2019 | EGVE | Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems. | Jiawei Huang, Ryo Sugawara, Taku Komura, Yoshifumi Kitamura |
| 2019 | SIGGRAPH | CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensor. | Maria Mannone, Eri Kitamura, Jiawei Huang, Ryo Sugawara, Pascal Chiu, Yoshifumi Kitamura |
| 2019 | VR | Text Typing in VR Using Smartphones Touchscreen and HMD. | Sabah Boustila, Thomas Gugan, Kazuki Takashima, Yoshifumi Kitamura |
| 2019 | VR | Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall. | Sabah Boustila, Hao Zheng, Bai Shuxia, Kazuki Takashima, Yoshifumi Kitamura |
| 2019 | VR | Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method. | Shotaro Ichikawa, Isamu Endo, Yuki Onishi, Aoi Suzuki, Daigo Hayashi, Anri Niwano, Akiyuki Ebi, Yoshifumi Kitamura |
| 2019 | VR | Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil Array. | Shunsuke Yoshida, Ryo Sugawara, Jiawei Huang, Yoshifumi Kitamura |
| 2019 | UIST | Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone. | Ryotaro Temma, Kazuki Takashima, Kazuyuki Fujita, Koh Sueda, Yoshifumi Kitamura |
| 2019 | UIST | An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch Surface. | Xiyue Wang, Kaori Ikematsu, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2019 | SiggraphA | PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR. | Linfeng Chen, Akiyuki Ebi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2019 | SiggraphA | FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom. | Pascal Chiu, Isamu Endo, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2019 | SiggraphA | JumpinVR: Enhancing Jump Experience in a Limited Physical Space. | Toms Havlk, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura |
| 2018 | CHI | Asian CHI Symposium: Emerging HCI Research Collection. | Saki Sakaguchi, Eunice Ratna Sari, Taku Hachisu, Adi B. Tedjasaputra, Kunihiro Kato, Masitah Ghazali, Kaori Ikematsu, Ellen Yi-Luen Do, Jun Kato, Hiromi Nakamura, Jun Nishida, Daisuke Sakamoto, Yoshifumi Kitamura, Jinwoo Kim, Anirudha Joshi, Zhengjie Liu |
| 2018 | CHI | Designing Action-Characterizing Toy Blocks for Behavior Assessments. | Xiyue Wang, Miteki Ishikawa, Kazuki Takashima, Tomoaki Adachi, Ehud Sharlin, Patrick Finn, Yoshifumi Kitamura |
| 2018 | EGVE | A Study on AR Authoring using Mobile Devices for Educators. | Kinfung Chu, Weiquan Lu, Kiyoshi Oka, Kazuki Takashima, Yoshifumi Kitamura |
| 2018 | ICASSP | Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint. | Ryu Takeda, Yoshiki Kudo, Kazuki Takashima, Yoshifumi Kitamura, Kazunori Komatani |
| 2018 | SiggraphA | The living wall display: physical augmentation of interactive content using an autonomous mobile display. | Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura |
| 2018 | VRST | VR safari park: a concept-based world building interface using blocks and world tree. | Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura |
| 2018 | VRST | Designing dynamic aware interiors. | Yoshifumi Kitamura, Kazuki Takashima, Kazuyuki Fujita |
| 2018 | VRST | Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. | Ryo Sugawara, Jiawei Huang, Kazuki Takashima, Taku Komura, Yoshifumi Kitamura |
| 2017 | CHI | Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible. | Weiquan Lu, Suresh Pillai, Kanagasuntheram Rajendran, Yoshifumi Kitamura, Ching-Chiuan Yen, Ellen Yi-Luen Do |
| 2017 | Interact | Exploring in-the-Wild Game-Based Gesture Data Collection. | Kiyoshi Oka, Weiquan Lu, Kasim zacar, Kazuki Takashima, Yoshifumi Kitamura |
| 2016 | CHI | Japanese HCI Symposium: Emerging Japanese HCI Research Collection. | Kohei Matsumura, Masayasu Ogata, Saki Sakaguchi, Takashi Ijiri, Takeshi Nishida, Jun Kato, Hiromi Nakamura, Daisuke Sakamoto, Yoshifumi Kitamura |
| 2016 | SIGGRAPH | Viblock: block-shaped content manipulation in VR. | Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, Yoshifumi Kitamura |
| 2016 | VRST | 6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system. | Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura |
| 2015 | CHI | Japanese HCI Symposium: Emerging Japanese HCI Research Collection. | Jun Kato, Hiromi Nakamura, Yuta Sugiura, Taku Hachisu, Daisuke Sakamoto, Koji Yatani, Yoshifumi Kitamura |
| 2015 | Interact | MovemenTable: The Design of Moving Interactive Tabletops. | Kazuki Takashima, Yusuke Asari, Hitomi Yokoyama, Ehud Sharlin, Yoshifumi Kitamura |
| 2015 | SIGGRAPH | TransformTable. | Yusuke Asari, Kazuki Takashima, Yoshifumi Kitamura |
| 2015 | SIGGRAPH | A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students. | Shoko Usui, Chen He, Katsumi Sato, Yoshifumi Kitamura |
| 2015 | VR | Coupled-clay: Physical-virtual 3D collaborative interaction environment. | Kasim zacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura |
| 2014 | HAI | Calamaro: perceiving robotic motion in the wild. | John Harris, Stephanie Law, Kazuki Takashima, Ehud Sharlin, Yoshifumi Kitamura |
| 2014 | SIGGRAPH | A-blocks: recognizing and assessing child building processes during play with toy blocks. | Toshiki Hosoi, Kazuki Takashima, Tomoaki Adachi, Yuichi Itoh, Yoshifumi Kitamura |
| 2014 | SIGGRAPH | IM3D: magnetic motion tracking system for dexterous 3D interactions. | Jiawei Huang, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura |
| 2014 | UIST | StackBlock: block-shaped interface for flexible stacking. | Masahiro Ando, Yuichi Itoh, Toshiki Hosoi, Kazuki Takashima, Kosuke Nakajima, Yoshifumi Kitamura |
| 2013 | SIGGRAPH | D-FLIP: dynamic & flexible interactive PhotoShow. | Yoshifumi Kitamura, Chi Thanh Vi, Gengdai Liu, Kazuki Takashima, Yuichi Itoh, Sriram Subramanian |
| 2012 | VR | FuSA | Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino |
| 2012 | UIST | Elastic scroll for multi-focus interactions. | Kazuki Takashima, Kazuyuki Fujita, Yuichi Itoh, Yoshifumi Kitamura |
| 2011 | CHI | VORTEX: design and implementation of an interactive volumetric display. | Abhijit Karnik, Archie Henderson, Andrew Dean, Howard Pang, Thomas Campbell, Satoshi Sakurai, Guido Herrmann, Shahram Izadi, Yoshifumi Kitamura, Sriram Subramanian |
| 2010 | CHI | Whole body large wall display interfaces. | Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth |
| 2010 | NordiCHI | Body-centric interaction techniques for very large wall displays. | Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth |
| 2010 | SIGGRAPH | FuSA | Kosuke Nakajima, Yuichi Itoh, Ai Yoshida, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino |
| 2010 | VR | An image-based system for sharing a 3D object by transmitting to remote locations. | Tetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura |
| 2010 | VRST | Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations. | Yoshifumi Kitamura, Tetsuya Kikukawa, Satoshi Mieda, Yutaka Kunita, Megumi Isogai, Hideaki Kimata |
| 2009 | HCI | Multi-modal Interface in Multi-Display Environment for Multi-users. | Yoshifumi Kitamura, Satoshi Sakurai, Tokuo Yamaguchi, Ryo Fukazawa, Yuichi Itoh, Fumio Kishino |
| 2009 | SIGGRAPH | Tearable: an experience to sense infinite paper tearing. | Takuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino |
| 2009 | SIGGRAPH | Funbrella: making rain fun. | Ai Yoshida, Yuichi Itoh, Ryo Fukazawa, Kazuyuki Fujita, Yoshifumi Kitamura, Maya Ozaki, Tetsuya Kikukawa, Fumio Kishino |
| 2009 | TEI | MADO interface: a window like a tangible user interface to look into the virtual world. | Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino |
| 2009 | VRST | Tearable: haptic display that presents a sense of tearing real paper. | Takuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino |
| 2008 | SiggraphA | M | Satoshi Sakurai, Tokuo Yamaguchi, Yoshifumi Kitamura, Yuichi Itoh, Ryo Fukazawa, Fumio Kishino, Miguel A. Nacenta, Sriram Subramanian |
| 2008 | VRST | Video agent: interactive autonomous agents generated from real-world creatures. | Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino |
| 2007 | Interact | Strategic Tabletop Negotiations. | Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino |
| 2007 | SIGGRAPH | Video agents. | Kazuhiro Asai, Takashi Nishimoto, Yoshinori Hirano, Emiko Hama, Yoshifumi Kitamura, Fumio Kishino |
| 2007 | SIGGRAPH | Global illumination with replica-exchange Monte-Carlo method. | Shinya Kitaoka, Yoshifumi Kitamura, Fumio Kishino |
| 2007 | VR | The IllusionHole for Medical Applications. | Yoshifumi Kitamura, Takashi Nakashima, Keisuke Tanaka, Takeshi Johkoh |
| 2007 | UIST | E-conic: a perspective-aware interface for multi-display environments. | Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin |
| 2006 | SIGGRAPH | Interactive skeleton extraction for 3D animation using geodesic distances. | Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino |
| 2006 | VRST | The illusionhole with polarization filters. | Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto |
| 2005 | EGVE | Modeling of Trees with 3D Gestures and Growth Simulation. | Norishige Murakami, Katsuhiko Onishi, Yoshifumi Kitamura, Fumio Kishino |
| 2005 | VR | New Directions in 3D User Interfaces. | Doug A. Bowman, Bernd Frhlich, Yoshifumi Kitamura, Wolfgang Stuerzlinger |
| 2005 | UIST | Predictive interaction using the delphian desktop. | Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, Fumio Kishino |
| 2005 | VRST | Object deformation and force feedback for virtual chopsticks. | Yoshifumi Kitamura, Ken'ichi Douko, Makoto Kitayama, Fumio Kishino |
| 2004 | CHI | Hands-on learning of computer programming in introductory stage using a model railway layout. | Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
| 2004 | VR | Beyond Wand and Glove Based Interaction. | Bernd Frhlich, Yoshifumi Kitamura, Doug A. Bowman |
| 2004 | VR | Interactive Retrieval of 3D Virtual Shapes using Physical Objects. | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
| 2003 | CGI | Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. | Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino |
| 2003 | CHI | Things happening in the brain while humans learn to use new tools. | Yoshifumi Kitamura, Yoshihisa Yamaguchi, Hiroshi Imamizu, Fumio Kishino, Mitsuo Kawato |
| 2003 | Interact | Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. | Shinji Fukatsu, Yoshifumi Kitamura, Fumio Kishino |
| 2003 | VRST | Interactive modeling of trees by using growth simulation. | Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino |
| 2002 | CHI | Cognitive cubes: a tangible user interface for cognitive assessment. | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu |
| 2002 | VRST | A manipulation environment of virtual and real objects using a magnetic metaphor. | Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino |
| 2001 | CHI | Real-time 3D interaction with ActiveCube. | Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino |
| 2001 | Interact | Implementation of ActiveCube for Multi-modal Interaction. | Yuichi Itoh, Yoshifumi Kitamura, Michihiro Kawai, Fumio Kishino |
| 2001 | SIGGRAPH | Interactive stereoscopic display for three or more users. | Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino |
| 2000 | ICPR | Generating Images with Interactive Manipulation and its Model Capture. | Toshihiro Masaki, Toyoki Yamauchi, Yoshifumi Kitamura, Fumio Kishino |
| 2000 | KES | ActiveCube: a bi-directional user interface using cubes. | Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki, Fumio Kishino |
| 1999 | ICIP | An Application of Interactive Video Contents to Augmented Virtuality. | Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino |
| 1999 | VR | Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. | Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Masaki, Fumio Kishino |
| 1998 | ICPR | Interactive manipulation through augmented virtuality using processed video contents. | Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino |
| 1998 | VRST | Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. | Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino |
| 1997 | VRST | Consolidated manipulation of virtual and real objects. | Yoshifumi Kitamura, Fumio Kishino |
| 1996 | ICPR | A parallel algorithm for octree generation from polyhedral shape representation. | Yoshifumi Kitamura, Fumio Kishino |
| 1996 | IROS | Real-time path planning in a dynamic 3-D environment. | Yoshifumi Kitamura, Fumio Kishino, Takaaki Tanaka, Masahiko Yachida |
| 1996 | VRST | Virtual object manipulation using dynamically selected constraints with real-time collision detection. | Yoshifumi Kitamura, Amy Yee, Fumio Kishino |
| 1995 | IROS | 3-D path planning in a dynamic environment using an octree and an artificial potential field. | Yoshifumi Kitamura, Takaaki Tanaka, Fumio Kishino, Masahiko Yachida |
| 1995 | VR | A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion. | Andrew Smith, Yoshifumi Kitamura, Haruo Takemura, Fumio Kishino |
| 1994 | ICPR | Efficient collision detection among objects in arbitrary motion using multiple shape representations. | Yoshifumi Kitamura, Haruo Takemura, Narendra Ahuja, Fumio Kishino |
| 1994 | MVA | Efficient Algorithms for Octree Motion. | Andrew Smith, Yoshifumi Kitamura, Fumio Kishino |
| 1993 | VR | A Study of an Operator Assistant for Virtual Space. | Alain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino |
| 1992 | MVA | Surface Reconstruction with Triangular Patches from Multiscale Range Images. | Yoshifumi Kitamura, Takeo Kimura, Masatoshi Okutomi, Hideyuki Tamura |
| 1990 | ICPR | An expert system for industrial machine vision. | Yoshifumi Kitamura, Hiroaki Sato, Hideyuki Tamura |
| 1988 | MVA | A Knowledge-based Approach to Vision Algorithm Design for Industrial Parts Feeder. | Hiroaki Sato, Yoshifumi Kitamura, Hideyuki Tamura |