| 2026 | VR | Asymmetric Telepresence in Sensitive Communication: A Prototype-Based Study on Immersion, Camera Type and Position. | Sungchul Jung, Dilshani Kumarapeli, Yuanjie Wu, Robert W. Lindeman |
| 2023 | HCI | Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. | Meike Belter, Heide K. Lukosch, Robert W. Lindeman, Yuanjie Wu, Frank Steinicke |
| 2023 | VRST | Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. | Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman |
| 2022 | ISAGA | Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. | Meike Belter, Yuanjie Wu, Heide K. Lukosch |
| 2022 | VR | All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences. | Sungchul Jung, Yuanjie Wu, Ryan McKee, Robert W. Lindeman |
| 2022 | VR | Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. | Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins |
| 2019 | VRST | Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors. | Yuanjie Wu, Yu Wang, Sungchul Jung, Simon Hoermann, Robert W. Lindeman |