| 2026 | CHI | No Pixel Left Behind: Filling Gaps in Anime Colorization. | Masahiro Kono, Akinobu Maejima, Yuki Koyama, Yotam Sechayk, Takeo Igarashi |
| 2026 | ISCAS | Implementation and Evaluation of a Cryogenic DSP in 22-nm with Floating-Point Arithmetic for Estimating Qubit States. | Yuki Koyama, Takashi Imagawa, Ryo Kishida, Takefumi Miyoshi, Kazutoshi Kobayashi |
| 2025 | CHI | Anime SIG: Researching Japanese Animation From Technical, Cultural, and Industrial Perspectives. | Jun Kato, Yuki Koyama, Akinobu Maejima, Ryotaro Mihara, Katie Seaborn |
| 2025 | CHI | FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization. | Yuki Tatsukawa, I-Chao Shen, Mustafa Doga Dogan, Anran Qi, Yuki Koyama, Ariel Shamir, Takeo Igarashi |
| 2025 | IJCAI | Constrained Preferential Bayesian Optimization and Its Application in Banner Ad Design. | Koki Iwai, Yusuke Kumagae, Yuki Koyama, Masahiro Hamasaki, Masataka Goto |
| 2025 | SIGGRAPH | Confidence Estimation of Few-shot Patch-based Learning for Anime-style Colorization. | Yuexiang Ji, Akinobu Maejima, Yotam Sechayk, Yuki Koyama, Takeo Igarashi |
| 2025 | SIGGRAPH | Predicting Colors in Unpainted Gaps for Anime-Style Illustration. | Masahiro Kono, Akinobu Maejima, Yuki Koyama, Takeo Igarashi |
| 2025 | UIST | Cooperative Design Optimization through Natural Language Interaction. | Ryogo Niwa, Shigeo Yoshida, Yuki Koyama, Yoshitaka Ushiku |
| 2025 | SiggraphA | LayerPack: Training-Free Animation Inbetweening with Cross-Layer Consistency. | Atsushi Maruyama, Sosui Koga, Akinobu Maejima, Yuki Koyama, I-Chao Shen, Takeo Igarashi |
| 2025 | SiggraphA | Many-Inbetweens Browsing: Exploring Pre-Generated Inbetweens for 2D Animation. | Jotaro Sakamiya, Akinobu Maejima, Yuki Koyama, I-Chao Shen, Takeo Igarashi |
| 2024 | QCE | A Power Reduction Scheme by Arithmetic Format Conversion for a DSP to Estimate Qubit States Under 4K Cryogenic Environment. | Takashi Imagawa, Ryo Kishida, Yuki Koyama, Kazutoshi Kobayashi, Takefumi Miyoshi |
| 2024 | SiggraphA | A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D. | Hideki Todo, Yuki Koyama, Kunihiro Sakai, Akihiro Komiya, Jun Kato |
| 2023 | BMVC | A Structure-Guided Diffusion Model for Large-Hole Image Completion. | Daichi Horita, Jiaolong Yang, Dong Chen, Yuki Koyama, Kiyoharu Aizawa, Nicu Sebe |
| 2023 | ICRA | Vitreoretinal Surgical Robotic System with Autonomous Orbital Manipulation using Vector-Field Inequalities. | Yuki Koyama, Murilo M. Marinho, Kanako Harada |
| 2022 | UIST | BO as Assistant: Using Bayesian Optimization for Asynchronously Generating Design Suggestions. | Yuki Koyama, Masataka Goto |
| 2022 | UIST | Photographic Lighting Design with Photographer-in-the-Loop Bayesian Optimization. | Kenta Yamamoto, Yuki Koyama, Yoichi Ochiai |
| 2021 | CHI | Introduction to Computational Design. | Yuki Koyama |
| 2021 | CHI | A Computational Approach to Magnetic Force Feedback Design. | Masa Ogata, Yuki Koyama |
| 2021 | IJCAI | Tool- and Domain-Agnostic Parameterization of Style Transfer Effects Leveraging Pretrained Perceptual Metrics. | Hiromu Yakura, Yuki Koyama, Masataka Goto |
| 2021 | IUI | Interactive Exploration-Exploitation Balancing for Generative Melody Composition. | Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi |
| 2021 | SIGGRAPH | User interfaces for high-dimensional design problems: from theories to implementations. | Yonghao Yue, Yuki Koyama, Issei Sato, Takeo Igarashi |
| 2021 | SiggraphA | A Procedural MatCap System for Cel-Shaded Japanese Animation Production. | Yuki Koyama, Takeshi Tsuruta, Heisuke Saito, Daisuke Takizawa, Hiroshi Moriguchi |
| 2020 | IUI | Interactive deep singing-voice separation based on human-in-the-loop adaptation. | Tomoyasu Nakano, Yuki Koyama, Masahiro Hamasaki, Masataka Goto |
| 2020 | SIGGRAPH | Intelligent tools for creative graphics. | Ariel Shamir, Niloy J. Mitra, Nobuyuki Umetani, Yuki Koyama |
| 2019 | IUI | Autocomplete vocal- | Tomoyasu Nakano, Yuki Koyama, Masahiro Hamasaki, Masataka Goto |
| 2018 | CHI | OptiMo: Optimization-Guided Motion Editing for Keyframe Character Animation. | Yuki Koyama, Masataka Goto |
| 2017 | VRST | Computational design of hand-held VR controllers using haptic shape illusion. | Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | CHI | SelPh: Progressive Learning and Support of Manual Photo Color Enhancement. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2016 | PG | Icon Set Selection via Human Computation. | Lasse Farnung Laursen, Yuki Koyama, Hsiang-Ting Chen, Elena Garces, Diego Gutierrez, Richard Harper, Takeo Igarashi |
| 2016 | UIST | Computational Design Driven by Aesthetic Preference. | Yuki Koyama |
| 2015 | SIGGRAPH | Crowd-powered parameter analysis for computational design exploration. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2014 | UIST | Crowd-powered parameter analysis for visual design exploration. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2013 | SCA | View-dependent control of elastic rod simulation for 3D character animation. | Yuki Koyama, Takeo Igarashi |
| 2012 | SCA | Real-Time Example-Based Elastic Deformation. | Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, Takeo Igarashi |