| 2026 | TEI | A Two-Week In-the-Wild Study of Screen Filters and Camera Sliders for Smartphone Privacy in Public Spaces. | Andreas A. Tjeldflaat, Piero Romare, Yuki Onishi, Morten Fjeld, Bjrn Strevik |
| 2025 | CHI | Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour. | Tianyi Zhang, Colin Au Yeung, Emily Aurelia, Yuki Onishi, Neil Chulpongsatorn, Jiannan Li, Anthony Tang |
| 2024 | CHI | Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education. | Yuki Onishi, Eiko Onishi, Kazuki Takashima, Yoshifumi Kitamura |
| 2024 | IROS | Understanding How a 3-dimensional ZMP Exactly Decouples the Horizontal and Vertical Dynamics of the CoM-ZMP Model. | Yuki Onishi, Shuuji Kajita |
| 2022 | UIST | WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions. | Yuki Onishi, Kazuki Takashima, Shoi Higashiyama, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2021 | CHI | Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces. | Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2021 | IROS | Knee-stretched Biped Gait Generation along Spatially Quantized Curves. | Yuki Onishi, Shuuji Kajita, Tatsuya Ibuki, Mitsuji Sampei |
| 2021 | VR | BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. | Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2019 | VR | Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method. | Shotaro Ichikawa, Isamu Endo, Yuki Onishi, Aoi Suzuki, Daigo Hayashi, Anri Niwano, Akiyuki Ebi, Yoshifumi Kitamura |
| 2018 | SiggraphA | The living wall display: physical augmentation of interactive content using an autonomous mobile display. | Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura |