| 2026 | CHI | Watch Your Subjective Data! A Standalone XR Questionnaire System with Interaction Paradata Pipeline for Careless Responding Detection. | Yuzhen Gao, Zhuang Chang, Ziyu Zheng, Yilin Ke, Tianyu Zhang, James Warren, Yun Suen Pai |
| 2026 | CHI | C-A2Meet: Malleable, Role-Aware AI Interfaces for Video Conferencing. | Tamil Selvan Gunasekaran, Yue Feng, Huidong Bai, Yun Suen Pai, Mark Billinghurst |
| 2026 | CHI | Cognitive Bridge: AI-Generated Boundary Objects for Cross-Functional Collaboration. | Tamil Selvan Gunasekaran, Sophia Lim, Kunal Gupta, Huidong Bai, Yun Suen Pai, Mark Billinghurst |
| 2026 | CHI | Invisible Users in Digital Health: A Scoping Review of Digital Interventions to Promote Physical Activity Among CALD Women. | Yilin Ke, Yun Suen Pai, Burkhard Wnsche, Angus Donald Campbell, Mairi Gunn |
| 2026 | CHI | Qfield: Externalizing Qi as a Palmar Haptic Field for Volitional Extension in Tai Chi Practices. | Wei Lan, Yilin Ren, Mingda Si, Changfei Feng, Danyang Peng, Kai Kunze, Ximing Shen, Yun Suen Pai, Hiroshi Ishii, Kouta Minamizawa |
| 2026 | CHI | Shaping What Is Remembered: Initial Study on Object Saliency and Selective Memory Recall Trade-Offs in VR. | Siyuan Zhang, Yun Suen Pai |
| 2026 | CHI | When Robots Feel Gentle: Co-Designing Tactile Interfaces for Social Robots in Older Adult Care. | Rui Zhang, Chenxi Xiao, Suhang Wei, Chih-Hung Lee, Yun Suen Pai, Yang Jiao |
| 2025 | CHI | "Can I have my friend attending with me?": Design Implications for Using Virtual Supporters in Remote Psychotherapy. | Jiashuo Cao, Yun Suen Pai, Chen Li, Simon Hoermann, Mark Billinghurst |
| 2025 | CHI | Living Bento: Heartbeat-Driven Noodles for Enriched Dining Dynamics. | Weijen Chen, Qingyuan Gao, Zheng Hu, Kouta Minamizawa, Yun Suen Pai |
| 2025 | CHI | Exploring Emotional Memory Encoding and Recall in Virtual Reality. | Kunal Gupta, Samhar Aeron, Jiuzhou Zhao, Jamila Abouelenin, Yun Suen Pai, Mark Billinghurst |
| 2025 | CHI | Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications. | Yulan Ju, Xiaru Meng, Harunobu Taguchi, Tamil Selvan Gunasekaran, Matthias Hoppe, Hironori Ishikawa, Yoshihiro Tanaka, Yun Suen Pai, Kouta Minamizawa |
| 2025 | SIGGRAPH | Blooming Resonant Tea: A Multisensory Dining Experience with Dynamic Visuals and Music. | Weijen Chen, Kao-Hua Liu, Jiashuo Cao, Youichi Kamiyama, Sohei Wakisaka, Stefano Citi, Mark Billinghurst, Yun Suen Pai, Kouta Minamizawa |
| 2025 | SIGGRAPH | Spread Your Wings: Demonstrating a Soft Floating Robotic Avatar with Flapping Wings for Novel Physical Interactions. | Mingyang Xu, Yulan Ju, Qing Zhang, Christopher Changmok Kim, Qingyuan Gao, Yun Suen Pai, Giulia Barbareschi, Matthias Hoppe, Kai Kunze, Kouta Minamizawa |
| 2025 | SiggraphA | Living Literature: A Collaborative VR Experience for Enhancing Shared Reading Through Affective and Generative Feedback. | Haitian Liu, Tamil Selvan Gunasekaran, Mark Billinghurst, Yun Suen Pai |
| 2024 | CHI | Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics. | Weijen Chen, Yang Yang, Kao-Hua Liu, Yun Suen Pai, Junichi Yamaoka, Kouta Minamizawa |
| 2024 | CHI | EmpathiCH: Scrutinizing Empathy-Centric Design Beyond the Individual. | Alok Debnath, Allison Lahnala, Hseyin Ugur Gen, Ewan Soubutts, Michal Lahav, Tiffanie Horne, Wo Meijer, Yun Suen Pai, Yen-Chia Hsu, Giulia Barbareschi, Himanshu Verma, Andrea Mauri |
| 2024 | ISMAR | Explorations in Designing Virtual Environments for Remote Counselling. | Jiashuo Cao, Wujie Gao, Yun Suen Pai, Simon Hoermann, Chen Li, Nilufar Baghaei, Mark Billinghurst |
| 2024 | VR | A User Study on Sharing Physiological Cues in VR Assembly Tasks. | Prasanth Sasikumar, Ryo Hajika, Kunal Gupta, Tamil Selvan Gunasekaran, Yun Suen Pai, Huidong Bai, Suranga Nanayakkara, Mark Billinghurst |
| 2024 | SiggraphA | Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback. | Tamil Selvan Gunasekaran, Yulan Ju, Giulia Barbareschi, Kouta Minamizawa, Yun Suen Pai, Mark Billinghurst |
| 2024 | SiggraphA | Transcendental Chakra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awareness Based on VR. | Danyang Peng, Shengyin Li, Tanner Person, Giulia Barbareschi, Yun Suen Pai, Kouta Minamizawa |
| 2024 | SiggraphA | NatureBlendVR: Hybrid Space Interactive Experience For Emotional Regulation And Cognition Improvement. | Kinga Skiers, Danyang Peng, Giulia Barbareschi, Yun Suen Pai, Kouta Minamizawa |
| 2024 | SiggraphA | NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance. | Kinga Skiers, Danyang Peng, Giulia Barbareschi, Yun Suen Pai, Kouta Minamizawa |
| 2023 | CHI | Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers. | Ximing Shen, Yun Suen Pai, Dai Kiuchi, Kehan Bao, Tomomi Aoki, Hikari Meguro, Kanoko Oishi, Ziyue Wang, Sohei Wakisaka, Kouta Minamizawa |
| 2023 | ISMAR | Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR. | Ana Alipass Fernandez, Christopher Changmok Kim, Tamil Selvan Gunasekaran, Yun Suen Pai, Kouta Minamizawa |
| 2023 | ISMAR | Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy. | Heyongyan He, Christopher Changmok Kim, Yun Suen Pai, Kouta Minamizawa |
| 2023 | SIGGRAPH | Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality. | Mark Armstrong, Kinga Skiers, Danyang Peng, Tamil Selvan Gunasekaran, Anish Kundu, Tanner Person, Yixin Wang, Kouta Minamizawa, Yun Suen Pai |
| 2023 | VR | VRdoGraphy: An Empathic VR Photography Experience. | Kunal Gupta, Yuewei Zhang, Tamil Selvan Gunasekaran, Prasanth Sasikumar, Nanditha Krishna, Yun Suen Pai, Mark Billinghurst |
| 2023 | SiggraphA | FoodMorph: Changing Food Appearance Towards Less Unhealthy Food Intake. | Ruoxin Cui, Weijen Chen, Danyang Peng, Kouta Minamizawa, Yun Suen Pai |
| 2023 | SiggraphA | asmVR: VR-Based ASMR Experience with Multimodal Triggers for Mental Well-Being. | Danyang Peng, Tanner Person, Ruoxin Cui, Mark Armstrong, Kouta Minamizawa, Yun Suen Pai |
| 2023 | SiggraphA | asmVR: Enhancing ASMR Tingles with Multimodal Triggers Based on Virtual Reality. | Danyang Peng, Tanner Person, Kinga Skiers, Ruoxin Cui, Mark Armstrong, Kouta Minamizawa, Yun Suen Pai |
| 2023 | SiggraphA | OwnDiffusion: A Design Pipeline Using Design Generative AI to preserve Sense Of Ownership. | Yaokun Wu, Kouta Minamizawa, Yun Suen Pai |
| 2022 | CHI | RaITIn: Radar-Based Identification for Tangible Interactions. | Tamil Selvan Gunasekaran, Ryo Hajika, Yun Suen Pai, Eiji Hayashi, Mark Billinghurst |
| 2022 | EGVE | HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation. | Wong Keh Fei, Lu Zhou, Wang ZiYue, Kouta Minamizawa, Yun Suen Pai |
| 2022 | EGVE | asmVR: Light Triggers in Virtual Reality to Induce ASMR. | Danyang Peng, Yun Suen Pai, Kouta Minamizawa |
| 2022 | EGVE | PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control. | Wang ZiYue, Kouta Minamizawa, Yun Suen Pai |
| 2022 | ISMAR | Investigating the Relation Between Gender Expression of Mixed Reality Avatars and Sexuality of Male Users. | Anish Kundu, Yun Suen Pai, Kouta Minamizawa |
| 2022 | ISMAR | PSCVR: Physiological Sensing in Collaborative Virtual Reality. | Prasanth Sasikumar, Yun Suen Pai, Huidong Bai, Mark Billinghurst |
| 2022 | IUI | GazeSync: Eye Movement Transfer Using an Optical Eye Tracker and Monochrome Liquid Crystal Displays. | Qing Zhang, Yifei Huang, George Chernyshov, Juling Li, Yun Suen Pai, Kai Kunze |
| 2022 | UIST | SpiceWare: Simulating Spice Using Thermally Adjustable Dinnerware to Bridge Cultural Gaps. | Shunyi Yang, Yun Suen Pai, Kouta Minamizawa |
| 2022 | UIST | Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students' Awareness of Visual Impairment. | Qing Zhang, Giulia Barbareschi, Yifei Huang, Juling Li, Yun Suen Pai, Jamie A. Ward, Kai Kunze |
| 2022 | SiggraphA | Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition. | Kinga Skiers, Yun Suen Pai, Kouta Minamizawa |
| 2022 | SiggraphA | Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition. | Kinga Skiers, Yun Suen Pai, Kouta Minamizawa |
| 2022 | SiggraphA | It's Me: VR-based Journaling for Improved Cognitive Self-Regulation. | Yixin Wang, Yun Suen Pai, Kouta Minamizawa |
| 2022 | SiggraphA | Inner self drawing machine. | Qing Zhang, Fan Xie, Yifei Huang, Yun Suen Pai, George Chernyshov, Jing Huang, Xiongqi Wang, Jamie A. Ward, Kai Kunze |
| 2021 | CHI | Adapting Fitts' Law and N-Back to Assess Hand Proprioception. | Tamil Selvan Gunasekaran, Ryo Hajika, Chloe Dolma Si Ying Haigh, Yun Suen Pai, Danielle M. Lottridge, Mark Billinghurst |
| 2021 | Interact | Jammify: Interactive Multi-sensory System for Digital Art Jamming. | Sachith Muthukumarana, Don Samitha Elvitigala, Qin Wu, Yun Suen Pai, Suranga Nanayakkara |
| 2021 | SiggraphA | BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction. | Mark Armstrong, Lawrence Quest, Yun Suen Pai, Kai Kunze, Kouta Minamizawa |
| 2021 | SiggraphA | VR-Wizard: Towards an Emotion-Adaptive Experience in VR. | Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst |
| 2021 | SiggraphA | WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience. | Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst |
| 2021 | SiggraphA | VRTwitch: Enabling Micro-motions in VR with Radar Sensing. | Ryo Hajika, Tamil Selvan Gunasekaran, Alaeddin Nassani, Yun Suen Pai, Mark Billinghurst |
| 2021 | SiggraphA | Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances. | Yan He, George Chernyshov, Dingding Zheng, Jiawen Han, Ragnar Thomsen, Danny Hynds, Yuehui Yang, Yun Suen Pai, Kai Kunze, Kouta Minamizawa |
| 2021 | SiggraphA | ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality. | Weihan Huang, Stephanie Bourgeois, Yun Suen Pai, Kouta Minamizawa |
| 2021 | SiggraphA | Dementia Eyes: Perceiving Dementia with Augmented Reality. | Ximing Shen, Yun Suen Pai, Dai Kiuchi, Kanoko Oishi, Kehan Bao, Tomomi Aoki, Kouta Minamizawa |
| 2020 | CHI | MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild. | Kirill Ragozin, Kai Kunze, Karola Marky, Yun Suen Pai |
| 2020 | MUM | FingerFlex: Shape Memory Alloy-based Actuation on Fingers for Kinesthetic Haptic Feedback. | Takuro Nakao, Kai Kunze, Megumi Isogai, Shinya Shimizu, Yun Suen Pai |
| 2020 | VR | Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality. | Kunal Gupta, Ryo Hajika, Yun Suen Pai, Andreas Duenser, Martin Lochner, Mark Billinghurst |
| 2020 | SiggraphA | NeuralDrum: Perceiving Brain Synchronicity in XR Drumming. | Yun Suen Pai, Ryo Hajika, Kunal Gupta, Prasanth Sasikumar, Mark Billinghurst |
| 2020 | VRST | Multiplex Vision: Understanding Information Transfer and F-Formation With Extended 2-Way FOV. | Mark Armstrong, Keitaro Tsuchiya, Feng Liang, Kai Kunze, Yun Suen Pai |
| 2020 | VRST | AffectivelyVR: Towards VR Personalized Emotion Recognition. | Kunal Gupta, Jovana Lazarevic, Yun Suen Pai, Mark Billinghurst |
| 2019 | SIGGRAPH | ShareHaptics: a modular haptic feedback system using shape memory alloy for mixed reality shared space applications. | Takuro Nakao, Stevanus Kevin Santana, Megumi Isogai, Shinya Shimizu, Hideaki Kimata, Kai Kunze, Yun Suen Pai |
| 2019 | SiggraphA | HyperDrum: Interactive Synchronous Drumming in Virtual Reality using Everyday Objects. | Ryo Hajika, Kunal Gupta, Prasanth Sasikumar, Yun Suen Pai |
| 2019 | VRST | In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR. | Kunal Gupta, Ryo Hajika, Yun Suen Pai, Andreas Duenser, Martin Lochner, Mark Billinghurst |
| 2019 | VRST | PanoFlex: Adaptive Panoramic Vision to Accommodate 360° Field-of-View for Humans. | Feng Liang, Stevanus Kevin, Kai Kunze, Yun Suen Pai |
| 2018 | ETRA | Anyorbit: orbital navigation in virtual environments with eye-tracking. | Benjamin I. Outram, Yun Suen Pai, Tanner Person, Kouta Minamizawa, Kai Kunze |
| 2018 | ETRA | Anyorbit: orbital navigation in virtual environments with eye-tracking. | Benjamin I. Outram, Yun Suen Pai, Tanner Person, Kouta Minamizawa, Kai Kunze |
| 2018 | SIGGRAPH | Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG. | Takuro Nakao, Yun Suen Pai, Megumi Isogai, Hideaki Kimata, Kai Kunze |
| 2018 | VRST | Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content. | Stevanus Kevin, Yun Suen Pai, Kai Kunze |
| 2017 | CHI | IN360: A 360-Degree-Video Platform to Change Students Preconceived Notions on Their Career. | Fathima Assilmia, Yun Suen Pai, Keiko Okawa, Kai Kunze |
| 2017 | MUM | Armswing: using arm swings for accessible and immersive navigation in AR/VR spaces. | Yun Suen Pai, Kai Kunze |
| 2017 | SIGGRAPH | GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze. | Yun Suen Pai, Benjamin I. Outram, Benjamin Tag, Megumi Isogai, Daisuke Ochi, Kai Kunze |
| 2017 | SIGGRAPH | CleaVR: collaborative layout evaluation and assessment in virtual reality. | Yun Suen Pai, Benjamin I. Outram, Benjamin Tag, Megumi Isogai, Daisuke Ochi, Hideaki Kimata, Kai Kunze |
| 2016 | SIGGRAPH | GazeSim: simulating foveated rendering using depth in eye gaze for VR. | Yun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, Kai Kunze |
| 2016 | UIST | Physiological Signal-Driven Virtual Reality in Social Spaces. | Yun Suen Pai |
| 2016 | UIST | Transparent Reality: Using Eye Gaze Focus Depth as Interaction Modality. | Yun Suen Pai, Benjamin Outram, Noriyasu Vontin, Kai Kunze |