| 2026 | CHI | Design and Evaluation of a Photorealistic AI Virtual Peer in Elementary Collaborative Classroom. | Satomi Tokida, Koki Usui, Godai Tanaka, Shin Osuga, Masanori Kayano, Yuta Itoh, Yoshio Ishiguro |
| 2026 | VR | ImmersiveDMT: A VR System for Expressive Body Movement and Stress Reduction through Dance Movement Therapy. | Satomi Tokida, Yong-Hao Hu, Yuta Itoh, Jean-Marie Normand, Rebecca Fribourg, Jean-Philippe Rivire, Yuichi Hiroi, Takefumi Hiraki, Yoshio Ishiguro |
| 2025 | CHI | HoloArm: A Face-Following 3D Display Using Autostereoscopic Display and Robot Arm. | Koya Dendo, Yuta Itoh, milie Fabre, Jun Rekimoto |
| 2025 | ISMAR | Seamlessly Integrating Forces into the Environment: A Flying Augmented Drone Ball for Superhuman Sport. | Christian Eichhorn, Yixuan Liu, Min T. Luong, Julie Vernet, Hossameldien Abdalaleem, Mohamed B. Jazia, Henrik D. Flemmen, Yuri Mikawa, Yuta Itoh, Johanna Pirker, David A. Plecher |
| 2025 | ISMAR | RAPHO : A Rapid Occluding Photochromic Occlusion Capable See-Through Display. | Chun Wei Ooi, Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh |
| 2025 | VR | Slim Diffractive Waveguide Glasses for Beaming Displays with Enhanced Head Orientation Tolerance. | Yuta Itoh, Tomoya Nakamura, Yuichi Hiroi, Kaan Aksit |
| 2025 | VR | The 2nd Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces. | Yuta Itoh, Etienne Peillard, Yuichi Hiroi, Takefumi Hiraki |
| 2025 | VR | Beaming AR: A Compact Environment-Based Display System for Battery-Free Augmented Reality. | Hiroto Aoki, Yuta Itoh |
| 2025 | VR | HoloPresence: A Remote Monitoring System Using Autostereoscopic Display and Robot Arms. | Koya Dendo, Yuta Itoh, milie Fabre, Jun Rekimoto |
| 2025 | VR | Pinching Visuo-Haptic Tactile Display: A Dynamic Cloth Texturization Via Visually Enhanced Tactile Sensation. | Takekazu Kitagishi, Chun Wei Ooi, Yuta Itoh |
| 2025 | VR | Designing a Seamless VR Experience for Dance Movement Therapy. | Satomi Tokida, Yuta Itoh, Jean-Marie Normand, Rebecca Fribourg, Jean-Philippe Rivire, Yoshio Ishiguro |
| 2025 | VR | BeamStellar: Low-Latency, 6-DoF Head Tracking for Beaming Displays with Spatio-Temporal LED Encoding. | Jonas Weigand, Yuichi Hiroi, Yuta Itoh |
| 2025 | SiggraphA | Pro's Eyes: A Wearable System for Synchronous and Asynchronous Observational Pattern Learning. | Qing Zhang, Jing Huang, Yuta Itoh, Thad Starner, Kai Kunze, Jun Rekimoto |
| 2025 | SiggraphA | Learned Display Radiance Fields with Lensless Cameras. | Ziyang Chen, Yuta Itoh, Kaan Aksit |
| 2025 | VRST | Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays. | Masahiro Nara, Ryusuke Miyazaki, Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh, Shio Miyafuji |
| 2024 | ICMI | Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences. | milie Fabre, Katie Seaborn, Adrien Verhulst, Yuta Itoh, Jun Rekimoto |
| 2024 | ISMAR | Beaming Display Using Thin Holographic Waveguides for Wider Head Orientation Angle Range. | Yuta Itoh, Tomoya Nakamura, Yuichi Hiroi, Kaan Aksit |
| 2024 | ISMAR | FactoredSweeper: Optical See-Through Display Integrating Light Attenuation and Addition with Single Spatial Light Modulator. | Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh |
| 2024 | VR | HoloArm: A Face-Following 3D Display Using Autostereoscopic Display and Robot Arm. | Koya Dendo, Yuta Itoh, milie Fabre, Jun Rekimoto |
| 2024 | VR | The Kuroko Paradigm: Augmenting Avatars in Augmented Reality with Reality Actuators. | milie Fabre, Yuta Itoh |
| 2024 | VR | IEEE VR 2024 Message from the Program Chairs. | Yuta Itoh, Voicu Popescu, Tabitha C. Peck, Stefanie Zollmann |
| 2024 | SiggraphA | TractFree : Finger-Free Grip for Traction and Weight. | Mitsuru Ito, Yuta Itoh, Kazuma Aoyama, Tomohiro Amemiya |
| 2024 | SiggraphA | MotionTales: Enhancing Creative Physical Expression in Elementary Education. | Satomi Tokida, Yuta Itoh, Masanori Kayano, Yoshio Ishiguro |
| 2023 | ISMAR | Dual Beaming Display for Extended Head Orientation and Projection Volume. | Takumi Tochimoto, Yuichi Hiroi, Yuta Itoh |
| 2023 | VR | HoloBeam: Paper-Thin Near-Eye Displays. | Kaan Aksit, Yuta Itoh |
| 2023 | VR | Realistic Defocus Blur for Multiplane Computer-Generated Holography. | Koray Kavakli, Yuta Itoh, Hakan Urey, Kaan Aksit |
| 2023 | VR | A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses. | Chun Wei Ooi, Yuichi Hiroi, Yuta Itoh |
| 2023 | UIST | Telextiles: End-to-end Remote Transmission of Fabric Tactile Sensation. | Takekazu Kitagishi, Yuichi Hiroi, Yuna Watanabe, Yuta Itoh, Jun Rekimoto |
| 2023 | UIST | Telextiles: End-to-end Remote Transmission of Fabric Tactile Sensation. | Takekazu Kitagishi, Yuichi Hiroi, Yuna Watanabe, Yuta Itoh, Jun Rekimoto |
| 2023 | VRST | Retinal Homing Display: Head-Tracking Auto-stereoscopic Retinal Projection Display. | Hiroto Aoki, Yuichi Hiroi, Yuta Itoh, Jun Rekimoto |
| 2022 | HCI | Retinal Viewfinder: Preliminary Study of Retinal Projection-Based Electric Viewfinder for Camera Devices. | Ippei Suzuki, Yuta Itoh, Yoichi Ochiai |
| 2022 | ISMAR | Towards Spatial Airflow Interaction: Schlieren Imaging for Augmented Reality. | Zhang Zhibin, Yuichi Hiroi, Yuta Itoh |
| 2022 | UIST | Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses. | Jonathan Sutton, Tobias Langlotz, Alexander Plopski, Stefanie Zollmann, Yuta Itoh, Holger Regenbrecht |
| 2022 | VRST | NeARportation: A Remote Real-time Neural Rendering Framework. | Yuichi Hiroi, Yuta Itoh, Jun Rekimoto |
| 2021 | ISMAR | Focus-Aware Retinal Projection-based Near-Eye Display. | Mayu Kaneko, Yuichi Hiroi, Yuta Itoh |
| 2021 | ISMAR | Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays. | Kiyosato Someya, Yuta Itoh |
| 2020 | ISMAR | Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. | Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh |
| 2020 | ISMAR | Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? | Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | ISMAR | Stencil Marker: Designing Partially Transparent Markers for Stacking Augmented Reality Objects. | Xuan Zhang, Jonathan Lundgren, Yoya Mesaki, Yuichi Hiroi, Yuta Itoh |
| 2020 | SIGGRAPH | Hopping-Pong: Computational Curveball in Table Tennis by Noncontact Ultrasound Force. | Tao Morisaki, Ryoma Mori, Ryosuke Mori, Kohki Serizawa, Yasutoshi Makino, Yuta Itoh, Yuji Yamakawa, Hiroyuki Shinoda |
| 2019 | EGVE | Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display. | Fumihiko Nakamura, Katsuhiro Suzuki, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
| 2019 | ISMAR | The Kuroko Paradigm: The Implications of Augmenting Physical Interaction with AR Avatars. | Tianyang Gao, Yuta Itoh |
| 2019 | ISMAR | DroneCamo: Modifying Human-Drone Comfort via Augmented Reality. | Atsushi Mori, Yuta Itoh |
| 2019 | ISMAR | OSTNet: Calibration Method for Optical See-Through Head-Mounted Displays via Non-Parametric Distortion Map Generation. | Kiyosato Someya, Yuichi Hiroi, Makoto Yamada, Yuta Itoh |
| 2019 | ISMAR | WARP: Contributional Tracking Architecture Towards a Worldwide Augmented Reality Platform. | Alexander Sosin, Yuta Itoh |
| 2019 | ISMAR | Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays. | Jonathan Sutton, Tobias Langlotz, Yuta Itoh |
| 2019 | IUI | CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions. | Irshad Abibouraguimane, Kakeru Hagihara, Keita Higuchi, Yuta Itoh, Yoichi Sato, Tetsu Hayashida, Maki Sugimoto |
| 2019 | SIGGRAPH | A design for optical cloaking display. | Takahito Aoto, Yuta Itoh, Kazuki Otao, Kazuki Takazawa, Yoichi Ochiai |
| 2018 | CHI | ChromaGlasses: Computational Glasses for Compensating Colour Blindness. | Tobias Langlotz, Jonathan Sutton, Stefanie Zollmann, Yuta Itoh, Holger Regenbrecht |
| 2018 | SIGGRAPH | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | SIGGRAPH | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | SIGGRAPH | Transmissive mirror device based near-eye displays with wide field of view. | Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai |
| 2018 | SiggraphA | Retinal HDR: HDR image projection method onto retina. | Yuta Itoh, Kenta Yamamoto, Yoichi Ochiai |
| 2017 | ISUVR | Estimating Gaze Depth Using Multi-Layer Perceptron. | Youngho Lee, Choonsung Shin, Alexander Plopski, Yuta Itoh, Thammathip Piumsomboon, Arindam Dey, Gun A. Lee, Seungwon Kim, Mark Billinghurst |
| 2017 | VR | HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection. | Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto |
| 2017 | VR | Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images. | Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto |
| 2017 | VR | Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display. | Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
| 2017 | SiggraphA | DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram. | Naoya Muramatsu, Chun Wei Ooi, Yuta Itoh, Yoichi Ochiai |
| 2017 | SiggraphA | Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. | Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, Yoichi Ochiai |
| 2017 | TEI | Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material. | Shigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, Maki Sugimoto |
| 2016 | ISMAR | Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras. | Alexander Plopski, Jason Orlosky, Yuta Itoh, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | SIGGRAPH | Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. | Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | VR | OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. | Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | UIST | Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors. | Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
| 2015 | CW | An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures. | Marios Bikos, Yuta Itoh, Gudrun Klinker, Konstantinos Moustakas |
| 2015 | ISMAR | Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays. | Yuta Itoh, Gudrun Klinker |
| 2015 | VR | Continuous automatic calibration for optical see-through displays. | Kenneth R. Moser, Yuta Itoh, J. Edward Swan II |
| 2014 | ISMAR | Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays. | Yuta Itoh, Gudrun Klinker |
| 2014 | ISMAR | INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization. | Yuta Itoh, Gudrun Klinker |