| 2025 | UIST | Can You Move These Over There? Exploring an LLM-based VR Mover to Support Natural Multi-object Manipulation. | Xiangzhi Eric Wang, Zackary P. T. Sin, Ye Jia, Dan Archer, Wynonna H. Y. Fong, Qing Li, Chen Li |
| 2025 | SiggraphA | Sketch-in-Scene: Coherent 3D Scene Asset Generation with Sketches. | Fang Du, Zackary P. T. Sin |
| 2024 | VR | illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement. | Zackary P. T. Sin, Ye Jia, Richard Chen Li, Hong Va Leong, Qing Li, Peter H. F. Ng |
| 2022 | MOMM | Curvable Image Markers: Toward Trackable Markers for Every Surface. | Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong |
| 2021 | ISM | Stuffed Toy as an Appealing Tangible Interface for Children. | Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong |
| 2021 | PG | Neural Proxy: Empowering Neural Volume Rendering for Animation. | Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong |
| 2020 | ISVC | Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading - A Step Towards Tackling Dyslexia with Top-Down Teaching. | Billy C. Y. Fu, Zackary P. T. Sin, Peter H. F. Ng, Alice Cheng-Lai |
| 2019 | CGI | Multi-level Motion-Informed Approach for Video Generation with Key Frames. | Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung, Hong Va Leong |
| 2019 | CGI | Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR. | Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung, Hong Va Leong |
| 2019 | SAC | 2D character animating networks: bringing static characters to move via motion transfer. | Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung, Hong Va Leong |
| 2017 | EDUCON | Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox. | Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung |