| 2016 | Real-Time Mobile Personalized Simulations of Impaired Colour Vision. | Rhouri MacAlpine, David R. Flatla |
| 2016 | Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. | Stephanie Ludi, Jamie Simpson, Wil Merchant |
| 2016 | #accessibilityFail: Categorizing Shared Photographs of Physical Accessibility Problems. | Hanlin Li, Erin Brady |
| 2016 | Promoting Strategic Research on Inclusive Access to Rich Online Content and Services. | Clayton Lewis, Shaun K. Kane, Richard E. Ladner |
| 2016 | Accessibility is Becoming Mainstream. | Richard E. Ladner |
| 2016 | OnScreenDualScribe with Point-and-Click Interface: A Viable Computer Interaction Alternative based on a Virtual Modified Numerical Keypad. | Kavita Krishnaswamy, Patricia Ordez, Philipp Beckerle, Stephan Rinderknecht, Torsten Felzer |
| 2016 | An Accessible Blocks Language: Work in Progress. | Varsha Koushik, Clayton Lewis |
| 2016 | Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments. | Thomas Kosch, Romina Kettner, Markus Funk, Albrecht Schmidt |
| 2016 | Improving Real-Time Captioning Experiences for Deaf and Hard of Hearing Students. | Saba Kawas, George Karalis, Tzu Wen, Richard E. Ladner |
| 2016 | Supporting Orientation of People with Visual Impairment: Analysis of Large Scale Usage Data. | Hernisa Kacorri, Sergio Mascetti, Andrea Gerino, Dragan Ahmetovic, Hironobu Takagi, Chieko Asakawa |
| 2016 | Clinical and Maker Perspectives on the Design of Assistive Technology with Rapid Prototyping Technologies. | Megan Hofmann, Julie Burke, Jon Pearlman, Goeran Fiedler, Andrea Hess, Jon I. Schull, Scott E. Hudson, Jennifer Mankoff |
| 2016 | Remote Access Programs to Better Integrate Individuals with Disabilities. | Thomas Hahn, Hidayat Ur Rahman, Richard S. Segall, Christoph Heim, Raphaela Brunson, Ankush Sharma, Maryam Aslam, Ana Lara-Rodriguez, Md. Sahidul Islam, Neha Gupta, Charles S. Embry, Patrick Grossmann, Shahrukh Babar, Gregory A. Skibinski, Fusheng Tang |
| 2016 | Facade: Auto-generating Tactile Interfaces to Appliances. | Anhong Guo, Jeeeun Kim, Xiang 'Anthony' Chen, Tom Yeh, Scott E. Hudson, Jennifer Mankoff, Jeffrey P. Bigham |
| 2016 | Tactile Interface for Electric Wheelchair. | Yousef Guedira, Liam Jordan, Clment Favey, Ren Farcy, Yacine Bellik |
| 2016 | LucentMaps: 3D Printed Audiovisual Tactile Maps for Blind and Visually Impaired People. | Timo Gtzelmann |
| 2016 | Games for People with Developmental Disabilities. | Taylor Gotfrid |
| 2016 | VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction. | Cole Gleason, Anhong Guo, Gierad Laput, Kris Makoto Kitani, Jeffrey P. Bigham |
| 2016 | An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder. | Mirko Gelsomini |
| 2016 | WeAllWalk: An Annotated Data Set of Inertial Sensor Time Series from Blind Walkers. | German H. Flores, Roberto Manduchi |
| 2016 | Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach. | Catherine Feng |
| 2016 | Deaf and Hard of Hearing Individuals' Perceptions of Communication with Hearing Colleagues in Small Groups. | Lisa B. Elliot, Michael Stinson, James R. Mallory, Donna Easton, Matt Huenerfauth |
| 2016 | FOQUS: A Smartwatch Application for Individuals with ADHD and Mental Health Challenges. | Victor Dibia |
| 2016 | Designing a Kinect2Scratch Game to Help Teachers Train Children with Intellectual Disabilities for Pedestrian Safety. | Yao-Jen Chang, Ya-Shu Kang, Yao-Sheng Chang, Hung-Huan Liu, Yu-Ling Chiu, Chia Chun Kao |
| 2016 | Accessible Online Indoor Maps for Blind and Visually Impaired Users. | Tania Calle-Jimenez, Sergio Lujn-Mora |
| 2016 | Playing Music with the Head. | Emeline Brul |