| 2013 | Multilingual website assessment for accessibility: a survey on current practices. | Silvia Rodrguez Vzquez, Anton Bolfing |
| 2013 | The global public inclusive infrastructure (GPII). | Gregg C. Vanderheiden, Jutta Treviranus, Amrish O. Chourasia |
| 2013 | Physical accessibility of touchscreen smartphones. | Shari Trewin, Calvin Swart, Donna Pettick |
| 2013 | A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates. | Jessica J. Tran, Rafael Rodriguez, Eve A. Riskin, Jacob O. Wobbrock |
| 2013 | Do you see what I see?: designing a sensory substitution device to access non-verbal modes of communication. | Md. Iftekhar Tanveer, A. S. M. Iftekhar Anam, Mohammed Yeasin, Majid Khan |
| 2013 | Toward accessible technology for music composers and producers with motor disabilities. | Adam J. Sporka, Ben L. Carson, Paul Nauert, Sri Hastuti Kurniawan |
| 2013 | Manual evaluation of synthesised sign language avatars. | Robert G. Smith, Brian Nolan |
| 2013 | Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. | Jan D. Smeddinck, Kathrin Maria Gerling, Saranat Tiemkeo |
| 2013 | CamIO: a 3D computer vision system enabling audio/haptic interaction with physical objects by blind users. | Huiying Shen, Owen Edwards, Joshua A. Miele, James M. Coughlan |
| 2013 | Extending access to personalized verbal feedback about robots for programming students with visual impairments. | Sekou L. Remy |
| 2013 | An iOS reader for people with dyslexia. | Luz Rello, Ricardo Baeza-Yates, Horacio Saggion, Clara Bayarri, Simone Diniz Junqueira Barbosa |
| 2013 | Good fonts for dyslexia. | Luz Rello, Ricardo Baeza-Yates |
| 2013 | Standardization of real-time text in instant messaging. | Mark Rejhon, Christian Vogler, Norman Williams, Gunnar Hellstrm |
| 2013 | Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise. | Kyle Rector, Cynthia L. Bennett, Julie A. Kientz |
| 2013 | Developing tactile icons to support mobile users with situationally-induced impairments and disabilities. | Huimin Qian, Ravi Kuber, Andrew Sears |
| 2013 | Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care. | Cynthia Putnam, Jinghui Cheng |
| 2013 | An empirical study of issues and barriers to mainstream video game accessibility. | John R. Porter, Julie A. Kientz |
| 2013 | Web accessibility for older adults: effects of line spacing and text justification on reading web pages. | Helen Petrie, Sorachai Kamollimsakul, Christopher Power |
| 2013 | Architecture of an automated therapy tool for childhood apraxia of speech. | Avinash Parnandi, Virendra Karappa, Youngpyo Son, Mostafa Shahin, Jacqueline McKechnie, Kirrie J. Ballard, Beena Ahmed, Ricardo Gutierrez-Osuna |
| 2013 | PlatMult: a multisensory platform with web accessibility features for low vision users. | Mrcio Oyamada, Jorge Bidarra, Clodis Boscarioli |
| 2013 | Collaborative music application for visually impaired people with tangible objects on table. | Shotaro Omori, Ikuko Eguchi Yairi |
| 2013 | An indoor human behavior gathering system toward future support for visually impaired people. | Ryotaro Okada, Ikuko Yairi |
| 2013 | A system helping blind people to get character information in their surrounding environment. | Noboru Ohnishi, Tetsuya Matsumoto, Hiroaki Kudo, Yoshinori Takeuchi |
| 2013 | Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures. | Uran Oh, Shaun K. Kane, Leah Findlater |
| 2013 | How accessible is the process of web interface design? | Kirk Norman, Yevgeniy Arber, Ravi Kuber |