| 2022 | MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage Education. | Simone Ghiazzi, Stefano Riva, Mattia Gianotti, Pietro Crovari, Franca Garzotto |
| 2022 | RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures. | Bogdan-Florin Gheran, Santiago Villarreal-Narvaez, Radu-Daniel Vatavu, Jean Vanderdonckt |
| 2022 | HCI and worker well-being in manufacturing industry. | Eva Geurts, Gustavo Alberto Rovelo Ruiz, Kris Luyten, Steven Houben, Benjamin Weyers, An Jacobs, Philippe A. Palanque |
| 2022 | Generalizing the Hand Redirection Function in Virtual Reality. | Benot Geslain, Simon Besga, Flavien Lebrun, Gilles Bailly |
| 2022 | A Phygital Toolkit for Rapidly Designing Smart Things at School. | Rosella Gennari, Maristella Matera, Diego Morra, Mehdi Rizvi |
| 2022 | Ready, Steady, Go: Playing and Rapidly Designing with IoTgo. | Rosella Gennari, Maristella Matera, Alessandra Melonio, Diego Morra, Mehdi Rizvi |
| 2022 | A Conversational Agent for Creating Flexible Daily Automation. | Simone Gallo, Fabio Patern |
| 2022 | Impending Success or Failure? An Investigation of Gaze-Based User Predictions During Interaction with Ontology Visualizations. | Bo Fu, Ben Steichen |
| 2022 | Towards a Construction Kit for Visual Recommender Systems. | Lisa-Maria Freller, Mandy Keck, Thomas Neumayr, Mirjam Augstein |
| 2022 | A Multimodal Conversational Interface to Support the creation of customized Social Stories for People with ASD. | Rita Francese, Angela Guercio, Veronica Rossano, Deepshikha Bhati |
| 2022 | A research framework focused on humans and AI instead of humans versus AI. | Gerhard Fischer |
| 2022 | Investigating the Non-verbal Behavior Features of Bullying for the Development of an Automatic Recognition System in Social Virtual Reality. | Cristina Fiani, Stacy Marsella |
| 2022 | SERENE: a Web platform for the UX semi-automatic evaluation of website. | Andrea Esposito, Giuseppe Desolda, Rosa Lanzilotti, Maria Francesca Costabile |
| 2022 | Follow your nose: history frames the future. | Alan John Dix |
| 2022 | Interplay between AI and HCI for UX evaluation: the SERENE case study. | Giuseppe Desolda, Andrea Esposito, Rosa Lanzilotti, Maria Francesca Costabile |
| 2022 | VisualBib(va): A Visual Analytics Platform for Authoring and Reviewing Bibliographies. | Antonina Dattolo, Marco Corbatto, Marco Angelini |
| 2022 | A human-centric AI-driven framework for exploring large and complex datasets. | Maria Francesca Costabile, Giuseppe Desolda, Giovanni Dimauro, Rosa Lanzilotti, Daniele Loiacono, Maristella Matera, Massimo Zancanaro |
| 2022 | Advanced Visual Interfaces for Augmented Video. | Mauro Coccoli, Ilenia Galluccio, Ilaria Torre, Francesca Amenduni, Alberto A. P. Cattaneo, Christopher Clarke |
| 2022 | Bringing Together and Pushing Apart: Digital Proxemics and Interactive Narrative Design in Cultural Heritage Experiences. | Angeliki Chrysanthi, Akrivi Katifori, Ektor Vrettakis, Konstantinos Michalakis, Dimitra Petousi, George Caridakis |
| 2022 | Incorporating Personality Traits in User Modeling for EUD. | Federica Cena, Cristina Gena, Claudio Mattutino, Michele Mioli, Barbara Treccani, Fabiana Vernero, Massimo Zancanaro |
| 2022 | Social Interaction Data-sets in the Age of Covid-19: a Case Study on Digital Commensality. | Eleonora Ceccaldi, Gabriele De Lucia, Radoslaw Niewiadomski, Gualtiero Volpe, Maurizio Mancini |
| 2022 | An Approach to Exploiting Personal Memories in Humanoid Robots Serious Games for Cognitive Stimulation of Older Adults. | Benedetta Catrical, Davide Coffaro, Marco Manca, Andrea Mattioli, Fabio Patern, Carmen Santoro |
| 2022 | Prototyping InContext: Exploring New Paradigms in User Experience Tools. | Anna R. L. Carter, Miriam Sturdee, Alan J. Dix |
| 2022 | MArTA: A Virtual Guide for the National Archaeological Museum of Taranto. | Berardina De Carolis, Nicola Macchiarulo, Claudio Valenziano |
| 2022 | Visual and unplugged coding with smart toys. | Sara Capecchi, Cristina Gena, Ilaria Lombardi |