| 2018 | Improving urban environment awareness through pervasive AR games. | Mnica Snchez-Francisco, Paloma Daz, Ignacio Aedo |
| 2018 | Spatial statistics for analyzing data in cinematic virtual reality. | Sylvia Rothe, Heinrich Humann |
| 2018 | Simulating an extendable tangible slider for eyes-free one-handed interaction on mobile devices. | Juan Rosso, Cline Coutrix, Matt Jones, Laurence Nigay |
| 2018 | A virtual cocktail party: supporting informal social interactions in a virtual conference. | Bill Rogers, Masood Masoodian, Mark D. Apperley |
| 2018 | BUSt: distributed user interface for an IoT framework. | Nicola Rizzo, Giancarlo Corti, Roberto Guidi |
| 2018 | Behind-the-mask: a face-through head-mounted display. | Jun Rekimoto, Keishiro Uragaki, Kenjiro Yamada |
| 2018 | Visualization of Cultural-Heritage Content based on Individual Cognitive Differences. | George E. Raptis, Christina P. Katsini, Christos Fidas, Nikolaos M. Avouris |
| 2018 | Choreomorphy: a whole-body interaction experience for dance improvisation and visual experimentation. | Katerina El Raheb, George Tsampounaris, Akrivi Katifori, Yannis E. Ioannidis |
| 2018 | Size matters: the effects of interactive display size on interaction zone expectations. | Celeste Lyn Paul, Lauren Bradel |
| 2018 | Keyboard with tactile feedback on smartphone touch screen. | Emanuele Panizzi |
| 2018 | An Audiovisual Corpus of Guided Tours in Cultural Sites: Data Collection protocols in the CHROME Project. | Antonio Origlia, Renata Savy, Isabella Poggi, Francesco Cutugno, Iolanda Alfano, Francesca D'Errico, Laura Vincze, Violetta Cataldo |
| 2018 | The future of computing and food: extended abstract. | Marianna Obrist, Patrizia Marti, Carlos Velasco, Yunwen (Tutu) Tu, Takuji Narumi, Naja L. Holten Mller |
| 2018 | Evaluation of Virtual Reality Games: Simulator Sickness and Human Factors. | Kent L. Norman |
| 2018 | Envisioning conversation: toward understanding and augmenting common ground. | Toyoaki Nishida |
| 2018 | Towards a fully personalized food recommendation tool. | Angelos Nezis, Haris Papageorgiou, Pavlos Georgiadis, Petr Jiskra, Dimitris Pappas, Maria Pontiki |
| 2018 | Towards understanding the usability of vibrotactile support for indoor orientation. | Giulio Mori, Fabio Patern, Carmen Santoro |
| 2018 | Tradeoffs in Combining Domain-Specific and Generic Skills' Practice in Minecraft in Social Studies in Teacher Education. | Anders I. Mrch, Siv Eie, Louise Mifsud |
| 2018 | Two-level artificial-landmark scrollbars to improve revisitation in long documents. | Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin |
| 2018 | Improving revisitation in long documents with two-level artificial-landmark scrollbars. | Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin |
| 2018 | Visual complexity of graphical user interfaces. | Aliaksei Miniukovich, Simone Sulpizio, Antonella De Angeli |
| 2018 | PhoToDo: image-based task management system by visual trigger. | Kouhei Matsuda, Satoshi Nakamura |
| 2018 | Mojirage: average handwritten note. | Yasutsuna Matayoshi, Ryo Oshima, Satoshi Nakamura |
| 2018 | EpisoDAS: DAS-based password generation using episodic memories. | Toshiyuki Masui |
| 2018 | Estimating finger postures by attaching an omnidirectional camera to the center of a user's palm. | Yusuke Maruyama, Yasuyuki Kono |
| 2018 | GHItaly18: Game-Computer Interaction in research. | Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani |