| 2024 | RamenJourney: A lifelogging service for maintaining the daily well-being of ramen geeks. | Naho Yokoyama, Yukina Kato, Risa Kimura, Tatsuo Nakajima |
| 2024 | User Preferences for Interactive 3D Object Transitions in Cross Reality - An Elicitation Study. | Nanjia Wang, Daniel Zielasko, Frank Maurer |
| 2024 | Multi-state Visualizations of Descriptive Statistics. | Xiaoyi Wang, Kasper Hornbk |
| 2024 | Prototyping and Developing Real-World Applications of Extended Reality. | Nanjia Wang, Andrea Bellucci, Christoph Anthes, Parisa Daeijavad, Judith Friedl-Knirsch, Frank Maurer, Fabian Pointecker, Lucio Davide Spano |
| 2024 | Democratizing AI: Expert-Tested VPL-Based Prototype to Foster Participation. | Serena Versino, Tommaso Turchi, Alessio Malizia |
| 2024 | Embracing Non-Natural Design in Human-Computer Interaction. | Radu-Daniel Vatavu |
| 2024 | Exploring Sonic Frontiers using Lick-the-Toad (LTT). | Konstantinos Vasilakos |
| 2024 | A Segmentation Framework based on Cognitive Sciences for Empowering Hybrid Co-Working in Industry 5.0. | Giovanna Varni, Gualtiero Volpe |
| 2024 | Designing Conversational Agents for Empowering Human Work. | Stefano Valtolina |
| 2024 | Leveraging motion to foster learning by working with immersive concept maps. | Mario Vallarino, Ilaria Torre, Gianni Viardo Vercelli |
| 2024 | Adaptive End-User Development for Social Robotics. | Giacomo Vaiani |
| 2024 | Towards the dataset for analysis and recognition of facial expressions intensity. | Marina Tiuleneva, Emanuele Castano, Radoslaw Niewiadomski |
| 2024 | Autonomous Agents and Cultures of Participation: Learning from Wikipedia. | Daniel Tetteroo |
| 2024 | Impact of Augmented Engagement Model for Collaborative Avatars on a Collaborative Task in Virtual Reality. | Hugo Le Tarnec, Olivier Augereau, Elisabetta Bevacqua, Pierre De Loor |
| 2024 | GVT: 3D Teleportation Methods Using Gesture Velocity in Virtual Environment. | Haruka Takamine, Tatsuo Nakajima |
| 2024 | Supporting Exploration of Women's Print History Project Data via Interactively Constructing Networks of Interest. | Parnian Taghipour, Maryam Rezaie, Michelle Levy, Thomas C. Shermer, Sheelagh Carpendale |
| 2024 | Investigating User Experience in Virtual Goods Shopping through a VR Diegetic In-Game Store. | Yiming Sun, Yang Zhan, Tatsuo Nakajima |
| 2024 | Designing Grocery Shopping Experiences for Virtual Reality. | Yu Sun, Luca Nivini, Gian-Luca Savino, Florian Mathis, Johannes Schning |
| 2024 | Gaze into Fintech: Assessing the Influence of Financial Literacy on Interaction Behaviour Using Eyetracking. | Yu Sun, Andrin Benz, Florian Mathis |
| 2024 | Being in the Zone: Investigating the Effectiveness of In-Vehicle Multi-Sensory Affective Displays. | Yu Sun |
| 2024 | Investigating the Role of Interactivity for the Aesthetic Pleasure of Information Visualization. | Elena Stoll, Benjamin Ost, Dietrich Kammer |
| 2024 | Speech Imagery BCI Training Using Game with a Purpose. | Abdulrahman Mohamed Selim, Maurice Rekrut, Michael Barz, Daniel Sonntag |
| 2024 | Mobile Map Applications for Foldable Devices. | Gian-Luca Savino, Jana Wahls, Johannes Schning |
| 2024 | Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences. | Roberto Cuervo Rosillo, Telmo Zarraonandia, Paloma Daz |
| 2024 | Digital Wellbeing Lens: Design Interfaces That Respect User Attention. | Alberto Monge Roffarello, Luigi De Russis, Massimiliano Pellegrino |