| 2024 | Visualizing Intelligent Tutor Interactions for Responsive Pedagogy. | Grace Guo, Aishwarya Mudgal Sunil Kumar, Adit Gupta, Adam Coscia, Christopher J. MacLellan, Alex Endert |
| 2024 | Sounding bodies: Exploring sonification to promote physical contact. | Chiara Gulino, Radoslaw Niewiadomski |
| 2024 | Playwriting with Large Language Models: Perceived Features, Interaction Strategies and Outcomes. | Paolo Grigis, Antonella De Angeli |
| 2024 | A user study on the relationship between empathy and facial-based emotion simulation in Virtual Reality. | Attilio Della Greca, Ilaria Amaro, Cesare Tucci, Nicola Frugieri, Genoveffa Tortora |
| 2024 | Transcribathon.eu: AI supporting collaborative transcription and enrichment of historical documents. | Sergiu Gordea, Medina Andresel, Frank Drauschke, Philip Kahle |
| 2024 | Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation. | Federica Gini, Eftychia Roumelioti, Fabio Fiori, Antonia Laura Philipa Jakobi, Boglrka Nyl, Annapaola Marconi, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro |
| 2024 | Gamified Tangible IoT for Education: Exploring Usability in SmartGame. | Federica Gini, Margherita Andrao, Michele Bagna, Antonio Bucchiarone, Barbara Treccani, Massimo Zancanaro, Annapaola Marconi |
| 2024 | Redefining the User in Human-Generative AI Collaboration: Insights from Music Composition. | Eric Tron Gianet, Luigi Di Caro, Amon Rapp |
| 2024 | Boosting Motivation in Sports with Data-Driven Visualizations in VR. | Eva Geurts, Dieter Warson, Gustavo Alberto Rovelo Ruiz |
| 2024 | Responsible Design of Socio-Technical Solutions with Social Design Students: a Case Study. | Rosella Gennari, Soufiane Krik |
| 2024 | Digital Inclusion and Interaction: A Qualification Tool for Digital Immigrants. | Karishma Jagdish Gavali, Elena Stoll, Dietrich Kammer, Rdiger von der Weth |
| 2024 | Exploring the Role of End Users in Performing EUD with Large Language Models. | Luigi Gargioni, Barbara Rita Barricelli, Daniela Fogli, Angela Locoro |
| 2024 | Emerging approaches to human-robot collaboration in healthcare. | Luigi Gargioni |
| 2024 | An Architecture for Green Smart Homes Controlled by End Users. | Simone Gallo, Andrea Mattioli, Fabio Patern, Barbara Rita Barricelli, Daniela Fogli, Davide Guizzardi |
| 2024 | Exploring the Acceptability of HELP-XR among Instructors: A Tool for XR Pedagogical Content Creation. | Alex Gabriel, Josselin Deborde, Alaa Hassan |
| 2024 | Technological Innovations and Cultural Changes for Engaging and Empowering End-Users. | Gerhard Fischer |
| 2024 | Scalability in Visualization and Visual Analytics with Progressive Data Analysis. | Jean-Daniel Fekete |
| 2024 | DataWave - An interactive and visual tool for creating and exploring large knowledge bases. | Lucas Elvira-Martn, Teresa Onorati, Paloma Daz-Prez |
| 2024 | Exploring Sound (in)Tangibility Through Interactive Interfaces. | Enrico Dorigatti |
| 2024 | Designing and Building Hybrid Human-AI Systems (SYNERGY 2024). | Alan J. Dix, Matt J. Roach, Tommaso Turchi, Alessio Malizia, Ben Wilson |
| 2024 | Just Counting - a tool ecology for personal numeric information. | Alan J. Dix |
| 2024 | Investigating the Impact of Multiple View Layouts on Users' Visual Task Performance in Extended Reality. | Parisa Daeijavad |
| 2024 | How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels. | Robbe Cools, Ozan Balci, Binh Vinh Duc Nguyen, Andrew Vande Moere, Adalberto L. Simeone |
| 2024 | Robots for Humans (RfH 2024) - Embracing Human-Centred Robot Design. | Francesca Cocchella, Omar Eldardeer, Marco Manca, Marco Matarese, Andrea Rezzani, Eleonora Zedda |
| 2024 | Prototyping a collaborative game tool to include ADHD learners in the smart thing design process: First steps. | Elena Cicuto |