| 2017 | Development of an open multifunctional experimental-teaching system for electric power engineering program. | Fengge Zhang, Dexian Yang, Chengxiong Mao, Jiming Lu |
| 2017 | Design and evaluation of a test for assessing CS-first-year students' cognitive competences. | Daniela Zehetmeier, Axel Bttcher, Veronika Thurner |
| 2017 | Empowering active citizenship via BYOD-mediated learning activities: An experience in acoustics. | Marco Zappatore, Antonella Longo, Mario A. Bochicchio |
| 2017 | Scilab based interactive online application for 1st order plant control. | Katarina Zakova, Mikuls Huba |
| 2017 | Designing educational tablet games with the interdisciplinary team of students: Developing university-industry partnerships. | Matej Zajc, Andreja Istenic Starcic |
| 2017 | Developing a mutually-recognized cross-domain study program in cyber-physical systems. | Anatolijs Zabasta, Paulo Carreira, Oksana Nikiforova, Vasco Amaral, Nadezhda Kunicina, Miguel Goulo, Uldis Sukovskis, Leonids Ribickis |
| 2017 | Incorporating jigsaw cooperative learning in a signals and systems course. | Jibran Khan Yousafzai, Issam W. Damaj, Aimal Khan Yousafzai |
| 2017 | STEAM WORKS: Student coders experiment more and experimenters gain higher grades. | Matthew Yee-King, Mick Grierson, Mark d'Inverno |
| 2017 | An interactive web-based circuit design and analysis interface for disabled students by using speech recognition technology. | Ayse Yayla, Hayriye Korkmaz, Ali Buldu |
| 2017 | Development and implementation of multi-disciplinary renewable energy course at Habib University. | Samina Yasmin, Anzar Khaliq, Shah Jamal Alam, Zareen Tabassum, Shoaib Zaidi |
| 2017 | Student perceptions on the benefits and shortcomings of distributed pair programming assignments. | Stelios Xinogalos, Maya Satratzemi, Alexander Chatzigeorgiou, Despina Tsompanoudi |
| 2017 | Game-based learning using a 3D virtual world in computer engineering education. | Michalis Nik Xenos, Vicky Maratou, I. Ntokas, Christos Mettouris, George Angelos Papadopoulos |
| 2017 | Throwing the baby out with the bathwater? The role of fundamentals in 21 | Karin Elizabeth Wolff |
| 2017 | Coverage of low-power electronics in digital design textbooks: A systematic review. | Marco Winzker |
| 2017 | Pedagogical competence for engineering educators: Re-conceptualizing teaching portfolios. | Christine Winberg, Simon Winberg |
| 2017 | Using a social justice approach to decolonize an engineering curriculum. | Simon Winberg, Chis Winberg |
| 2017 | Requirements analysis for the design of workplace-integrated learning scenarios with mobile devices: Mapping the territory for learning in industry 4.0. | Adrian Wilke, Johannes Magenheim |
| 2017 | Learning scrum by doing real-life projects. | Mnica Villavicencio, Erika Narvaez, Edgar Izquierdo, Jhonny Pincay |
| 2017 | Learn by playing: A serious war game simulation for teaching military ethics. | Savvas Veziridis, Panagiotis Karampelas, Ioanna K. Lekea |
| 2017 | Exploring the joint use of educational theories and information technology to improve CS courses. | J. ngel Velzquez-Iturbide |
| 2017 | Evaluation of "pupils' laptop" initiative in secondary education in Greece: Analyzing the qualitative results of a survey on teachers. | Aristides Th. Vagelatos, Panagiotis Angelopoulos |
| 2017 | The special track 'games engineering' at EDUCON 2017. | Matthias Christoph Utesch |
| 2017 | Business games in quality control for students of technical universities (active methods to improve motivation). | Anna Ustyuzhanina, Inna Plotnikova, Oksana Efremova |
| 2017 | Virtual cloud network laboratory based on IaaS for university IT education. | Yury A. Ushakov, Alexander Evgenevich Shukhman, Petr N. Polezhaev, Leonid V. Legashev |
| 2017 | MAPILS: Mobile augmented reality plant inquiry learning system. | Muhammad Umer, Bilal Nasir, Junaid A. Khan, Shahrukh Ali, Sohaib Ahmed |