| 2016 | Engineering mixed-criticality interactive applications. | Camille Fayollas, Clia Martinie, David Navarre, Philippe A. Palanque |
| 2016 | Faceted search on coordinated tablets and tabletop: a comparison. | Sven Charleer, Joris Klerkx, Erik Duval, Tinne De Laet, Katrien Verbert |
| 2016 | Using testing techniques to classify user interface designs. | Abigail Cauchi, Gordon J. Pace |
| 2016 | Using gherkin to extract tests and monitors for safer medical device interaction design. | Abigail Cauchi, Christian Colombo, Adrian Francalanza, Mark Micallef, Gordon J. Pace |
| 2016 | A design pattern for multimodal and multidevice user interfaces. | Alessandro Carcangiu, Gianni Fenu, Lucio Davide Spano |
| 2016 | Systematic automation of scenario-based testing of user interfaces. | Jos Creissac Campos, Camille Fayollas, Clia Martinie, David Navarre, Philippe A. Palanque, Miguel Pinto |
| 2016 | Statistical analysis and improvement of the repeatability and reproducibility of an evaluation method for IMUs on a smartphone. | Nils Bscher, Lars Middendorf, Christian Haubelt, Rainer Dorsch, Frederik Wegelin |
| 2016 | Measuring interaction design before building the system: a model-based approach. | Giorgio Brajnik, Simon Harper |
| 2016 | A semi-formal framework for describing interaction design spaces. | Judy Bowen, Anke Dittmar |
| 2016 | A design space for engineering graphical adaptive menus. | Sara Bouzit, Galle Calvary, Denis Chne, Jean Vanderdonckt |
| 2016 | Workshop on engineering human-computer interaction in recommender systems. | Ludovico Boratto, Lucio Davide Spano, Salvatore Carta, Gianni Fenu |
| 2016 | Improving the Accuracy of Latent-space-based Recommender Systems by Introducing a Cut-off Criterion. | Ludovico Boratto, Salvatore Carta, Roberto Saia |
| 2016 | SyMPATHy: smart glass for monitoring and guiding stroke patients in a home-based context. | Maxence Bobin, Margarita Anastassova, Mehdi Boukallel, Mehdi Ammi |
| 2016 | Evaluating an Assistant for Creating Bug Report Assignment Recommenders. | John Anvik |
| 2016 | ProxemicUI: object-oriented middleware and event model for proxemics-aware applications on large displays. | Mohammed Alnusayri, Gang Hu, Elham Alghamdi, Derek Reilly |
| 2015 | Model-driven UI Development Integrating HCI Patterns. | Enes Yigitbas, Bastian Mohrmann, Stefan Sauer |
| 2015 | Preface. | |
| 2015 | A test-bed for facebook friend-list recommendations. | Ziyou Wu, Isabella Huang, Xubin Zheng, Jacob W. Bartel, Andrew Vitkus, Prasun Dewan |
| 2015 | The breadth-depth dichotomy: a force for mediocrity. | Daniel Wigdor |
| 2015 | Workshop on formal methods in human computer interaction. | Benjamin Weyers, Judy Bowen, Alan J. Dix, Philippe A. Palanque |
| 2015 | LIBRARINTH interactive game to explore the library of the future. | Florian Vandecasteele, Esmee Vanbeselaere, Lore Vandemaele, Jelle Saldien, Steven Verstockt |
| 2015 | TULIP: a widget-based software framework for tangible tabletop interfaces. | Eric Tobias, Valrie Maquil, Thibaud Latour |
| 2015 | The semantic web: interacting with the unknown. | Steffen Staab |
| 2015 | A Framework for Rapid Prototyping of Multimodal Interaction Concepts. | Ronny Seiger, Florian Niebling, Mandy Korzetz, Tobias Nicolai, Thomas Schlegel |
| 2015 | Navigation in Ambient Spaces. | Johannes Schning |