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British Computer Society Conference on Human-Computer Interaction

HCI

National

CORE rank

CORE rank (raw)

National

Fields of research

Human-Centred Computing

Papers indexed

31,666

1987–2026

Papers per year

19872,327 peak2026

HCI papers

31,666 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026EMG-Aware Generative AI for Explainable Ergonomics Risk Narratives in Repetitive Lifting.Sachin Prabhakar, Fatemeh Davoudi Kakhki
2026Feasibility of Insole-Derived Plantar Pressure Measures for Evaluating Standing-Related Parameters in Open and Laparoscopic Surgery.Micaela Porta, Giulia Casu, Federico Arippa, Marcello Campagna, Massimiliano Pau
2026Bridging the Gap Between System Complexity and User Understanding: A User-Centered Evaluation of an ADAS Onboarding Concept.Verena Pongratz, Lorenz Steckhan, Jonas Schulze, Klaus Bengler
2026FITPULSE: An AI-Driven Persuasive Exergame Using Wearable Sensing and Human Activity Recognition.Angel Salvador Ponce, Krishna Shrivastava, Francisco Rochin, Josteve Adekanbi, Gladwin Irudayaraj, Grace Ataguba, Rita Orji, Oladapo Oyebode
2026Context-Specific Cultural Narratives Within Serious-Game Design: Qualitative Evaluation of User Learning Experience.Koushiki Pohit, Nandhini Giri, David Matthew Whittinghill
2026Cognitive Load Ahead: A Dual Task Driving Game for Predicting Driver State.Abigale Plunk, Corea Kittii, Volney Powlis, Piper Rushton, Abigale Tucker, Demarick Webb-Rivera, Nilanjan Sarkar, Medha Shukla Sarkar
2026Practice-Specific GenAI in University Learning: An Activity Theory and Usability Perspective.Rasmus Ploug, Emanuela Marchetti, Diana-Andreea Sandu, Tove Faber Frandsen
2026Automating HFACS-Based Mishap Analysis Using AI-Assisted Text Classification.Anastasios Plioutsias, Jeet Sarkar
2026Equitable Access in Ubiquitous Computing: What Are the Contributions of W3C-WCAG 3.0 and UbiAccess?Josiane Rosa de Oliveira Gaia Pimenta, Degenes P. da Silva Junior, Claudia Bauzer Medeiros, M. Ceclia C. Baranauskas
2026Towards Smarter Activity Recognition: Leveraging Semantic Context in HAR Models.Sebastian Pilatus, Nika Strem, Reiner Wichert
2026Raising Cybersecurity Awareness Through Mobile Game-Based Learning.Andriani Piki, Nicos Kasenides, Nearchos Paspallis, Eliana Stavrou, Sotiris Stylianou
2026Should Digital Technology Skills Be Considered Among the Instrumental Activities of Daily Living of Older Adults? Instruments Available and Open Questions.Laura Picciafoco, Simone Galati, Mauro Colombo, Antonio Guaita, Elena Rolandi
2026An Alternative Method for Assessing Transparency in Semi-autonomous Vehicles: A Directed Content Analysis of User-Generated Content.Francesca Piazzo, Venanzio Arquilla
2026Between Ethics and Industry: Challenges and Approaches in Mitigating Harmful UX Design.Elise Pi
2026A Digital Twin-Enabled Blockchain-Based Federated Learning Framework for Adaptive Credit Card Fraud Detection.Vladimir Petit-Homme, Tiying Gao, Juheng Zhang, Chengyi Qu
2026Educational Chatbot for Basic Algebra: An Interactive System to Reinforce Mathematical Competencies in High School Students.Brbara Catalina Gmez Prez, Marcos Chacn-Castro, Mara Valenzuela, Janio Jadn-Guerrero
2026PENS4Kids: A Child-Oriented Instrument for Evaluating Player Experience of Need Satisfaction.Sandyara Beatriz Doro Peres, Jlio Cesar dos Reis
2026SeniorBox: Co-creating a Toolkit to Develop Games for Older Adults.Manuela Pereira, Francisco Regalado, Snia Ferreira, Ana Isabel Veloso
2026Can I Give You My Opinion? Designing an Accessible Online Survey Tool.Letcia Seixas Pereira, Cristiana Modesto, Carlos Duarte
2026Study on Self-Adjusting Aesthetic Theory from the Perspective of Bie-Modernist Cultural Computing (BCC).Zhe Peng, Xiaozhen Wang, Qian Ma
2026Fostering Critical and Creative Thinking in AI-Assisted Industrial Design Workflows: An Empirical Study.Fanke Peng, Yi Li
2026Dark Side of Design: Influence of Simulated Team Individual Attributes on Malevolent Creativity in Virtual Context.Aoran Peng, Marc Cai, Samuel Hunter, Scarlett Miller
2026A Low-Cost EEG-Based Neurofeedback Game Using a Social Robot for Attention Training in ADHD.Ignacio Pla Penalba, Mostafa Haghi, Nima TaheriNejad
2026A HCI Approach to Designing a Digital Twin Taxonomy for Power Grids.Tanja Pavleska
2026iExec: A Virtual Reality System for Executive Function Assessment Using Embodied Cognition.Hamza Reza Pavel, Aref Hebri, Sama Nikanfar, Farnaz Farahanipad, Fillia Makedon
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