| 2026 | EMG-Aware Generative AI for Explainable Ergonomics Risk Narratives in Repetitive Lifting. | Sachin Prabhakar, Fatemeh Davoudi Kakhki |
| 2026 | Feasibility of Insole-Derived Plantar Pressure Measures for Evaluating Standing-Related Parameters in Open and Laparoscopic Surgery. | Micaela Porta, Giulia Casu, Federico Arippa, Marcello Campagna, Massimiliano Pau |
| 2026 | Bridging the Gap Between System Complexity and User Understanding: A User-Centered Evaluation of an ADAS Onboarding Concept. | Verena Pongratz, Lorenz Steckhan, Jonas Schulze, Klaus Bengler |
| 2026 | FITPULSE: An AI-Driven Persuasive Exergame Using Wearable Sensing and Human Activity Recognition. | Angel Salvador Ponce, Krishna Shrivastava, Francisco Rochin, Josteve Adekanbi, Gladwin Irudayaraj, Grace Ataguba, Rita Orji, Oladapo Oyebode |
| 2026 | Context-Specific Cultural Narratives Within Serious-Game Design: Qualitative Evaluation of User Learning Experience. | Koushiki Pohit, Nandhini Giri, David Matthew Whittinghill |
| 2026 | Cognitive Load Ahead: A Dual Task Driving Game for Predicting Driver State. | Abigale Plunk, Corea Kittii, Volney Powlis, Piper Rushton, Abigale Tucker, Demarick Webb-Rivera, Nilanjan Sarkar, Medha Shukla Sarkar |
| 2026 | Practice-Specific GenAI in University Learning: An Activity Theory and Usability Perspective. | Rasmus Ploug, Emanuela Marchetti, Diana-Andreea Sandu, Tove Faber Frandsen |
| 2026 | Automating HFACS-Based Mishap Analysis Using AI-Assisted Text Classification. | Anastasios Plioutsias, Jeet Sarkar |
| 2026 | Equitable Access in Ubiquitous Computing: What Are the Contributions of W3C-WCAG 3.0 and UbiAccess? | Josiane Rosa de Oliveira Gaia Pimenta, Degenes P. da Silva Junior, Claudia Bauzer Medeiros, M. Ceclia C. Baranauskas |
| 2026 | Towards Smarter Activity Recognition: Leveraging Semantic Context in HAR Models. | Sebastian Pilatus, Nika Strem, Reiner Wichert |
| 2026 | Raising Cybersecurity Awareness Through Mobile Game-Based Learning. | Andriani Piki, Nicos Kasenides, Nearchos Paspallis, Eliana Stavrou, Sotiris Stylianou |
| 2026 | Should Digital Technology Skills Be Considered Among the Instrumental Activities of Daily Living of Older Adults? Instruments Available and Open Questions. | Laura Picciafoco, Simone Galati, Mauro Colombo, Antonio Guaita, Elena Rolandi |
| 2026 | An Alternative Method for Assessing Transparency in Semi-autonomous Vehicles: A Directed Content Analysis of User-Generated Content. | Francesca Piazzo, Venanzio Arquilla |
| 2026 | Between Ethics and Industry: Challenges and Approaches in Mitigating Harmful UX Design. | Elise Pi |
| 2026 | A Digital Twin-Enabled Blockchain-Based Federated Learning Framework for Adaptive Credit Card Fraud Detection. | Vladimir Petit-Homme, Tiying Gao, Juheng Zhang, Chengyi Qu |
| 2026 | Educational Chatbot for Basic Algebra: An Interactive System to Reinforce Mathematical Competencies in High School Students. | Brbara Catalina Gmez Prez, Marcos Chacn-Castro, Mara Valenzuela, Janio Jadn-Guerrero |
| 2026 | PENS4Kids: A Child-Oriented Instrument for Evaluating Player Experience of Need Satisfaction. | Sandyara Beatriz Doro Peres, Jlio Cesar dos Reis |
| 2026 | SeniorBox: Co-creating a Toolkit to Develop Games for Older Adults. | Manuela Pereira, Francisco Regalado, Snia Ferreira, Ana Isabel Veloso |
| 2026 | Can I Give You My Opinion? Designing an Accessible Online Survey Tool. | Letcia Seixas Pereira, Cristiana Modesto, Carlos Duarte |
| 2026 | Study on Self-Adjusting Aesthetic Theory from the Perspective of Bie-Modernist Cultural Computing (BCC). | Zhe Peng, Xiaozhen Wang, Qian Ma |
| 2026 | Fostering Critical and Creative Thinking in AI-Assisted Industrial Design Workflows: An Empirical Study. | Fanke Peng, Yi Li |
| 2026 | Dark Side of Design: Influence of Simulated Team Individual Attributes on Malevolent Creativity in Virtual Context. | Aoran Peng, Marc Cai, Samuel Hunter, Scarlett Miller |
| 2026 | A Low-Cost EEG-Based Neurofeedback Game Using a Social Robot for Attention Training in ADHD. | Ignacio Pla Penalba, Mostafa Haghi, Nima TaheriNejad |
| 2026 | A HCI Approach to Designing a Digital Twin Taxonomy for Power Grids. | Tanja Pavleska |
| 2026 | iExec: A Virtual Reality System for Executive Function Assessment Using Embodied Cognition. | Hamza Reza Pavel, Aref Hebri, Sama Nikanfar, Farnaz Farahanipad, Fillia Makedon |