| 2026 | Integrating Multimodal LLMs and Controllable AI for Design Learning Support. | Po-Ying Chu, Hsiao-Fen Lu, Chih-Chin Lai |
| 2026 | Addressing Interdisciplinary Professional Gaps: A Study on the Competency Model for Kitchen Cabinetry and Space Designer. | Rong-Kai Chu, Tung-Ming Lee |
| 2026 | The Impact of Different Industry Internship Environments on Learning Performance in the Four Stages of Design Thinking. | Yu-Chi Chou, Hsi-Jen Chen |
| 2026 | From Binary Reasoning to Framework Symbiosis: Causal and Statistical Modeling in Scientific Methodology and User Interfaces. | Lance Chong |
| 2026 | Multimodal Data Analysis in the Digital Game Industry: Success Prediction, Recommendation Systems, Trend Analysis, and Branding Strategy Validation. | Jaehyuk Choi, Youngkeun Choi |
| 2026 | User Acceptance of Multiple Accounts Management on SNS: A Technology Acceptance Model Perspective. | Hsuen-Chi Chiu, Chien Wen Yuan, Donghee Yvette Wohn |
| 2026 | Effects of Pop-Up Window Opacity Levels on Task Interruption and Interface Usability in a News Information Application. | Chun-Yang Chiu, Chien-Hsiung Chen |
| 2026 | AI-Powered Skateboarding Trick and Ollie Success Detection Using Pose-Based Deep Learning. | Raja Shaker Chinthakindi, Ning Wang |
| 2026 | Classification of Services Based on Ergonomics: Toward a Framework for Human-Robot-AI Integration. | Manabu Chikai, Nana Itoh, Kentaro Watanabe, Hiroshi Sato, Shin'ichi Fukuzumi |
| 2026 | From Static Profiles to Dynamic Conversations: AI Persona Construction and Human Comparison in Design Research. | Chieh-An Chien, Hsien-Hui Tang |
| 2026 | Touchable Sacredness: Human-AI Co-creation in Cross-Cultural Design Employing Mazu Water-Pattern Symbols for Lacquerware. | I-Ying Chiang, Ting-Yi Sung, Ying-Jhen Huang, Po-Hsien Lin, Rungtai Lin |
| 2026 | AI-Supported Persona Simulation in Design Thinking Education: Enhancing Empathy and User Understanding. | Chenwei Chiang |
| 2026 | Bridging 2D and 3D Interaction: Redefining Transform Operations for Cross-Platform Workflow Between PC and VR. | Ziyuan Chen, Zibo Zhang, Zhejun Liu |
| 2026 | Fostering Self-Efficacy: An AI-Powered Scaffolding AR Space for Children's Art with Synthetic User Evaluation. | Manqi Chen, Zixun Zhou, Yuqi Liu |
| 2026 | A User-Experience-Driven Board Game for Children's Financial Literacy: Enhancing User Experience and Educational Outcomes. | Yuanxiang Chen, Yulin Zhao, Yanxiang Chen |
| 2026 | Research on AI-Enabled Value Empowerment and Activation Pathways for Lingnan Water Cultural Heritage Based on Usability Theory. | Yali Chen, Rui Yu |
| 2026 | Between Life and Death: How Visual Realism and Narrative Framing Shape Emotional Connection, Ethical Acceptance, and Trust in AI Recreations of the Dead. | Mo Chen, Qing Xu, Seungahn Nah |
| 2026 | VR-StageCraft: An Immersive Collaborative Creation and Visual Preview System for Stage Performance Choreography. | Xuanchang Chen, Zhuoyue Xu, Xizi Liu, Ling Zou |
| 2026 | Priming Help-Seeking Intentions Through Interface Microcopy: A UTAUT-Based Experiment in Mental Health Apps. | Yanlin Chen, Wei Xie |
| 2026 | A Study on the Synergistic Relationship Between Water Systems and Human Settlements in Lingnan Water Towns. | Yali Chen, Guanqi Tan |
| 2026 | Creatura Era: A Physical AR Card-Battle Game Integrating Generative AI. | Yi-Hsuan Chen, Wingly Shih, Angelene Hu, En-Lin Sun |
| 2026 | AIGC Empowering Digital Design for the Protection and Inheritance of Ancient Kiln Cultural Heritage. | Chunjiao Chen, Xue Shen, Yangui Cai |
| 2026 | Study on Style Transfer of Lingnan Manchu Window Decorative Patterns Based on SD-LoRA Technology. | Qiuna Chen, Xiao Song |
| 2026 | Designing for Dialect Transmission in Childhood: A Child-Technology Interaction Perspective - Prototype Development of the "Dialect Spirit". | Yize Chen, Zhaotang Sun |
| 2026 | Investigating the Influence of Music Selection Source and Arousal Level on Driving Behavior and Emotional Experience: A Listener-Centered Experimental Approach. | Xiaoyu Chen, Shenglan Peng, Hao Tan |