| 2017 | Leveraging Virtual Trips in Google Expeditions to Elevate Students' Social Exploration. | Antigoni Parmaxi, Kostas Stylianou, Panayiotis Zaphiris |
| 2017 | Designing Smart Shoes for Obstacle Detection: Empowering Visually Challenged Users Through ICT. | Vikram Singh Parmar, Krishna Sai Inkoolu |
| 2017 | Designing and Assessing Interactive Systems Using Task Models. | Philippe A. Palanque, Clia Martinie, Marco Winckler |
| 2017 | IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers. | Deepak Ranjan Padhi, Rohit Gupta |
| 2017 | Exploring in-the-Wild Game-Based Gesture Data Collection. | Kiyoshi Oka, Weiquan Lu, Kasim zacar, Kazuki Takashima, Yoshifumi Kitamura |
| 2017 | Investigating Notifications and Awareness for Multi-user Multi-touch Tabletop Displays. | Shuo Niu, D. Scott McCrickard, Steve Harrison |
| 2017 | An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaboration. | Shuo Niu, D. Scott McCrickard, Steve Harrison |
| 2017 | Design and Development of a Location-Based Social Networking Mobile Application. | Aditi Nettar, Nishita Chowdhari, Roxan Karanjia, Pallavi Rao Gadahad, Sneha Deshmukh |
| 2017 | Human-Building Interaction: When the Machine Becomes a Building. | Julien Nembrini, Denis Lalanne |
| 2017 | Similarity as a Design Driver for User Interfaces of Dependable Critical Systems. | David Navarre, Philippe A. Palanque, Arnaud Hamon, Sabrina Della Pasqua |
| 2017 | Towards Participatory Prototyping with Older Adults with and Without Cognitive Impairment: Challenges and Lessons Learned. | Lu Marcelo Muriana, Heiko Horst Hornung |
| 2017 | Dynamics of Pointing with Pointer Acceleration. | Jrg Mller |
| 2017 | Designing Collaborative Co-Located Interaction for an Artistic Installation. | Oussama Mubarak, Pierre Cubaud, David Bihanic, Samuel Bianchini |
| 2017 | The Panta Rhei: Modernizing the Marquee. | Megan Monroe, Mauro Martino |
| 2017 | How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet. | Roberto Menghi, Silvia Ceccacci, Francesca Gull, Lorenzo Cavalieri, Michele Germani, Roberta Bevilacqua |
| 2017 | NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experiments. | Xiaojun Meng, Pin Sym Foong, Simon T. Perrault, Shengdong Zhao |
| 2017 | How Do You Want Your Chatbot? An Exploratory Wizard-of-Oz Study with Young, Urban Indians. | Indrani Medhi-Thies, Nandita Menon, Sneha Magapu, Manisha Subramony, Jacki O'Neill |
| 2017 | Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People. | Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono |
| 2017 | How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain. | Maria Matsangidou, Chee Siang Ang, Alexis R. Mauger, Boris Otkhmezuri, Luma Tabbaa |
| 2017 | Tailored, Multimodal and Opportune Interactions on a Wearable Sport Coach: The WE-nner Framework. | Jean-Claude Martin, Cline Clavel |
| 2017 | A Model to Compute Webpage Aesthetics Quality Based on Wireframe Geometry. | Ranjan Maity, Samit Bhattacharya |
| 2017 | Estimating Visual Discomfort in Head-Mounted Displays Using Electroencephalography. | Christian Mai, Mariam Hassib, Rolf Knigbauer |
| 2017 | Breathing Friend: Tackling Stress Through Portable Tangible Breathing Artifact. | Miroslav Macik, Katerina Prazakova, Anna Kutikova, Zdenek Mkovec, Jindrich Adolf, Jan Havlk, Ivana Jilekova |
| 2017 | Capturing Design Decision Rationale with Decision Cards. | Marisela Gutierrez Lopez, Gustavo Rovelo, Mieke Haesen, Kris Luyten, Karin Coninx |
| 2017 | Subjective Usability, Mental Workload Assessments and Their Impact on Objective Human Performance. | Luca Longo |