| 2016 | The Effects of a Robot's Nonverbal Behavior on Users' Mimicry and Evaluation. | Nicole C. Krmer, Carina Edinger, Astrid M. Rosenthal-von der Ptten |
| 2016 | Interacting with Virtual Agents in Shared Space: Single and Joint Effects of Gaze and Proxemics. | Jan Kolkmeier, Jered Vroon, Dirk Heylen |
| 2016 | Shyness Level and Sensitivity to Gaze from Agents - Are Shy People Sensitive to Agent's Gaze? | Tomoko Koda, Masaki Ogura, Yu Matsui |
| 2016 | Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human. | Kangsoo Kim, Ryan Schubert, Greg Welch |
| 2016 | A Smartphone-Based Virtual Agent for Atrial Fibrillation Education and Counseling. | Everlyne Kimani, Timothy W. Bickmore, Ha Trinh, Lazlo Ring, Michael K. Paasche-Orlow, Jared W. Magnani |
| 2016 | CAAF: A Cognitive Affective Agent Programming Framework. | Frank Kaptein, Joost Broekens, Koen V. Hindriks, Mark A. Neerincx |
| 2016 | Understanding and Predicting Bonding in Conversations Using Thin Slices of Facial Expressions and Body Language. | Natasha Jaques, Daniel McDuff, Yoo Lim Kim, Rosalind W. Picard |
| 2016 | Personality, Attitudes, and Bonding in Conversations. | Natasha Jaques, Yoo Lim Kim, Rosalind W. Picard |
| 2016 | Using Temporal Association Rules for the Synthesis of Embodied Conversational Agents with a Specific Stance. | Thomas Janssoone, Chlo Clavel, Kevin Bailly, Gal Richard |
| 2016 | Development of a Virtual Classroom for High School Teacher Training. | Hung-Hsuan Huang, Yuki Ida, Kohei Yamaguchi, Kyoji Kawagoe |
| 2016 | A Distributed Intelligent Agent Approach to Context in Information Retrieval. | Reginald L. Hobbs |
| 2016 | Virtual General Game Playing Agent. | Hafds Erla Helgadttir, Svanhvt Jnsdttir, Andri Mr Sigurdsson, Stephan Schiffel, Hannes Hgni Vilhjlmsson |
| 2016 | Using Virtual Characters to Study Human Social Cognition. | Antonia F. de C. Hamilton, Xueni Pan, Paul Forbes, Joanna Hale |
| 2016 | Bidirectional LSTM Networks Employing Stacked Bottleneck Features for Expressive Speech-Driven Head Motion Synthesis. | Kathrin Haag, Hiroshi Shimodaira |
| 2016 | Talk to Me: Verbal Communication Improves Perceptions of Friendship and Social Presence in Human-Robot Interaction. | Elena Corina Grigore, Andr Pereira, Ian Zhou, David Wang, Brian Scassellati |
| 2016 | The Benefits of Virtual Humans for Teaching Negotiation. | Jonathan Gratch, David DeVault, Gale M. Lucas |
| 2016 | What Kind of Stories Should a Virtual Human Swap? | Setareh Nasihati Gilani, Kraig Sheetz, Gale M. Lucas, David R. Traum |
| 2016 | Familiarity Detection with the Component Process Model. | Joseph P. Garnier, Jean-Charles Marty, Karim Sehaba |
| 2016 | Composing the Atmosphere of a Virtual Classroom with a Group of Student Agents. | Masato Fukuda, Hung-Hsuan Huang, Naoki Ohta, Kazuhiro Kuwabara |
| 2016 | This Is What's Important - Using Speech and Gesture to Create Focus in Multimodal Utterance. | Farina Freigang, Stefan Kopp |
| 2016 | Facial Expressions of Appraisals Displayed by a Virtual Storyteller for Children. | Nesrine Fourati, Adeline Richard, Sylvain Caillou, Nicolas Sabouret, Jean-Claude Martin, milie Chanoni, Cline Clavel |
| 2016 | An Enhanced Intelligent Agent with Image Description Generation. | Ben Fielding, Philip Kinghorn, Kamlesh Mistry, Li Zhang |
| 2016 | A Deep Learning Methodology for Semantic Utterance Classification in Virtual Human Dialogue Systems. | Debajyoti Datta, Valentina Brashers, John Owen, Casey White, Laura E. Barnes |
| 2016 | Playing with Social and Emotional Game Companions. | Andry Chowanda, Martin Flintham, Peter Blanchfield, Michel F. Valstar |
| 2016 | Manipulating the Perception of Virtual Audiences Using Crowdsourced Behaviors. | Mathieu Chollet, Nithin Chandrashekhar, Ari Shapiro, Louis-Philippe Morency, Stefan Scherer |