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Intelligent Virtual Agents

IVA

B

CORE rank

CORE rank (raw)

B

Fields of research

Artificial Intelligence · Human-Centred Computing

Papers indexed

1,400

2001–2025

Papers per year

200199 peak2025

IVA papers

1,400 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2010Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures.Jeffrey W. Bertrand, Sabarish V. Babu, Philip Polgreen, Alberto M. Segre
2010Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans.Kirsten Bergmann, Stefan Kopp, Friederike Eyssel
2010Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors.Nikolaus Bee, Colin Pollock, Elisabeth Andr, Marilyn A. Walker
2010Constraints-Based Complex Behavior in Rich Environments.Jan M. Allbeck, Hadas Kress-Gazit
2009Web-Based Evaluation of Talking Heads: How Valid Is It?Benjamin Weiss, Christine Khnel, Ina Wechsung, Sebastian Mller, Sascha Fagel
2009Endowing Virtual Characters with Expressive Conversational Skills.Marilyn A. Walker
2009ION Framework - A Simulation Environment for Worlds with Virtual Agents.Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva
2009Real-Time Crying Simulation.Wijnand van Tol, Arjan Egges
2009A Groovy Virtual Drumming Agent.Axel Tidemann, Pinar ztrk, Yiannis Demiris
2009BDI-Based Development of Virtual Characters with a Theory of Mind.Michal P. Sindlar, Mehdi Dastani, John-Jules Ch. Meyer
2009A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture.Yingying She, Peter Grogono
2009Agent-Assisted Navigation for Virtual Worlds.Fahad Shah, Philip Bell, Gita Sukthankar
2009Real-Time Backchannel Selection for ECAs According to User's Level of Interest.Etienne de Sevin, Catherine Pelachaud
2009I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans.Julien Saunier, Hazal Jones, Domitile Lourdeaux
2009Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.Antonio A. Snchez-Ruiz-Granados, David Llans, Marco Antonio Gmez-Martn, Pedro A. Gonzlez-Calero
2009A Probabilistic Model of Motor Resonance for Embodied Gesture Perception.Amir Sadeghipour, Stefan Kopp
2009Varying Personality in Spoken Dialogue with a Virtual Human.Michael Rushforth, Sudeep Gandhe, Ron Artstein, Antonio Roque, Sarrah Ali, Nicolle Whitman, David R. Traum
2009EXSTASIS - An Extended Status Model for Social Interactions.Martin Rumpler
2009Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations.Brent Rossen, D. Scott Lind, Benjamin Lok
2009Tree Paths: A New Model for Steering Behaviors.Rafael Arajo Rodrigues, Alessandro de Lima Bicho, Marcelo Paravisi, Cludio Rosito Jung, Lo Pini Magalhes, Soraia Raupp Musse
2009Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.Jennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester
2009Want to Know How to Play the Game? Ask the ORACLE!Paola Rizzo, Michael Kriegel, Rui Figueiredo, Mei Yii Lim, Ruth Aylett
2009The Impact of Different Embodied Agent-Feedback on Users' Behavior.Astrid M. von der Ptten, Christian Reipen, Antje Wiedmann, Stefan Kopp, Nicole C. Krmer
2009Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents.Laura M. Pfeifer, Timothy W. Bickmore
2009Spontaneous Avatar Behavior for Human Territoriality.Claudio Pedica, Hannes Hgni Vilhjlmsson
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Comparable venues

Other A*/A conferences filed under the same field of research.