| 2007 | Avatars Contributions to Commercial Applications with Living Actor | Laurent Ach, Benot Morel |
| 2006 | Exploitation in Affect Detection in Improvisational E-Drama. | Li Zhang, John A. Barnden, Robert J. Hendley, Alan M. Wallington |
| 2006 | Introducing EVG: An Emotion Evoking Game. | Ning Wang, Stacy Marsella |
| 2006 | Why Fat Interface Characters Are Better e-Health Advisors. | Henriette C. van Vugt, Elly A. Konijn, Johan F. Hoorn, Jolanda Veldhuis |
| 2006 | Mind the Body. | Marco Vala, Joo Dias, Ana Paiva |
| 2006 | Teachable Characters: User Studies, Design Principles, and Learning Performance. | Andrea Lockerd Thomaz, Cynthia Breazeal |
| 2006 | [HUGE]: Universal Architecture for Statistically Based HUman GEsturing. | Karlo Smid, Goranka Zoric, Igor S. Pandzic |
| 2006 | Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework. | Mei Si, Stacy Marsella, David V. Pynadath |
| 2006 | Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans. | Wei Shao, Demetri Terzopoulos |
| 2006 | Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training. | Thomas Santarelli, Charles Barba, Floyd A. Glenn, Daphne Bogert |
| 2006 | Architecture of a Framework for Generic Assisting Conversational Agents. | Jean-Paul Sansonnet, David Leray, Jean-Claude Martin |
| 2006 | Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors. | Jennifer Sandercock, Lin Padgham, Fabio Zambetta |
| 2006 | Learning Classifier Systems and Behavioural Animation of Virtual Characters. | Stphane Sanchez, Herv Luga, Yves Duthen |
| 2006 | Towards a Reactive Virtual Trainer. | Zsfia Ruttkay, Job Zwiers, Herwin van Welbergen, Dennis Reidsma |
| 2006 | A Plug-and-Play Framework for Theories of Social Group Dynamics. | Matthias Rehm, Birgit Endrass, Elisabeth Andr |
| 2006 | A Neurobiologically Inspired Model of Personality in an Intelligent Agent. | Stephen J. Read, Lynn C. Miller, Brian Monroe, Aaron Brownstein, Wayne Zachary, Jean-Christophe Le Mentec, Vassil Iordanov |
| 2006 | Storytelling - The Difference Between Fantasy and Reality. | Guilherme Raimundo, Joo P. Cabral, Celso de Melo, Lus C. Oliveira, Ana Paiva |
| 2006 | A Comprehensive Context Model for Multi-party Interactions with Virtual Characters. | Norbert Pfleger, Markus Lckelt |
| 2006 | Dealing with Out of Domain Questions in Virtual Characters. | Ronakkumar Patel, Anton Leuski, David R. Traum |
| 2006 | Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment. | Brian Parkinson |
| 2006 | Modeling Cognition with a Human Memory Inspired Advanced Neural Controller. | David Panzoli, Herv Luga, Yves Duthen |
| 2006 | MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language. | Michael Nischt, Helmut Prendinger, Elisabeth Andr, Mitsuru Ishizuka |
| 2006 | Control of Avatar's Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System. | Toshimitsu Miyajima, Kinya Fujita |
| 2006 | The PAC Cognitive Architecture. | Lynn C. Miller, Stephen J. Read, Wayne Zachary, Jean-Christophe Le Mentec, Vassil Iordanov, Andrew Rosoff, James Eilbert |
| 2006 | CAB: A Tool for Interoperation Among Cognitive Architectures. | Jean-Christophe Le Mentec, Wayne Zachary |