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Intelligent Virtual Agents

IVA

B

CORE rank

CORE rank (raw)

B

Fields of research

Artificial Intelligence · Human-Centred Computing

Papers indexed

1,400

2001–2025

Papers per year

200199 peak2025

IVA papers

1,400 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2005Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs.Jean-Claude Martin, Sarkis Abrilian, Laurence Devillers, Myriam Lamolle, Maurizio Mancini, Catherine Pelachaud
2005Social Causality and Responsibility: Modeling and Evaluation.Wenji Mao, Jonathan Gratch
2005Natural Behavior of a Listening Agent.R. M. Maatman, Jonathan Gratch, Stacy Marsella
2005Emergent Affective and Personality Model.Mei Yii Lim, Ruth Aylett, Christian Martyn Jones
2005Social Communicative Effects of a Virtual Program Guide.Nicole C. Krmer
2005A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application.Stefan Kopp, Lars Gesellensetter, Nicole C. Krmer, Ipke Wachsmuth
2005Modeling Dynamic Perceptual Attention in Complex Virtual Environments.Youngjun Kim, Martin Van Velsen, Randall W. Hill Jr.
2005CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments.In-Cheol Kim
2005Using Ontology to Establish Social Context and Support Social Reasoning.Edward Chao-Chun Kao, Paul Hsueh-Min Chang, Yu-Hung Chien, Von-Wun Soo
2005Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans.Marcelo Kallmann, Stacy Marsella
2005Dialog Simulation for Background Characters.Dusan Jan, David R. Traum
2005Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion.Ido Iurgel, Manuel Ziegler
2005When Emotion Does Not Mean Loss of Control.Ricardo Imbert, Anglica de Antonio
2005Proactive Mediation in Plan-Based Narrative Environments.Justin Harris, R. Michael Young
2005Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent.Renate ten Ham, Marit Theune, Ard Heuvelman, Ria Verleur
2005Providing Computer Game Characters with Conversational Abilities.Joakim Gustafson, Johan Boye, Morgan Fredriksson, Lasse Johannesson, Jrgen Knigsmann
2005Do You See What Eyes See? Implementing Inattentional Blindness.Erdan Gu, Catherine Stocker, Norman I. Badler
2005Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism.Ouriel Grynszpan, Jean-Claude Martin, Jacqueline Nadel
2005Integrating Social Skills in Task-Oriented 3D IVA.Francisco Grimaldo, Miguel Lozano, Fernando Barber, Juan M. Ordua
2005A Platform Independent Architecture for Virtual Characters and Avatars.Marco Gillies, Vinoba Vinayagamoorthy, Dale Robeterson, Anthony Steed
2005Direct Manipulation Like Tools for Designing Intelligent Virtual Agents.Marco Gillies, Dale Robeterson, Daniel Ballin
2005Using Real Objects to Communicate with Virtual Characters.Patrick Gebhard, Martin Klesen
2005Teaching Virtual Characters How to Use Body Language.Doron A. Friedman, Marco Gillies
2005Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems.Jackeline Spinola de Freitas, Ricardo R. Gudwin, Joo Queiroz
2005The Significance of Textures for Affective Interfaces.Paula M. Ellis, Joanna Bryson
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