| 2005 | Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs. | Jean-Claude Martin, Sarkis Abrilian, Laurence Devillers, Myriam Lamolle, Maurizio Mancini, Catherine Pelachaud |
| 2005 | Social Causality and Responsibility: Modeling and Evaluation. | Wenji Mao, Jonathan Gratch |
| 2005 | Natural Behavior of a Listening Agent. | R. M. Maatman, Jonathan Gratch, Stacy Marsella |
| 2005 | Emergent Affective and Personality Model. | Mei Yii Lim, Ruth Aylett, Christian Martyn Jones |
| 2005 | Social Communicative Effects of a Virtual Program Guide. | Nicole C. Krmer |
| 2005 | A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application. | Stefan Kopp, Lars Gesellensetter, Nicole C. Krmer, Ipke Wachsmuth |
| 2005 | Modeling Dynamic Perceptual Attention in Complex Virtual Environments. | Youngjun Kim, Martin Van Velsen, Randall W. Hill Jr. |
| 2005 | CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments. | In-Cheol Kim |
| 2005 | Using Ontology to Establish Social Context and Support Social Reasoning. | Edward Chao-Chun Kao, Paul Hsueh-Min Chang, Yu-Hung Chien, Von-Wun Soo |
| 2005 | Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. | Marcelo Kallmann, Stacy Marsella |
| 2005 | Dialog Simulation for Background Characters. | Dusan Jan, David R. Traum |
| 2005 | Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion. | Ido Iurgel, Manuel Ziegler |
| 2005 | When Emotion Does Not Mean Loss of Control. | Ricardo Imbert, Anglica de Antonio |
| 2005 | Proactive Mediation in Plan-Based Narrative Environments. | Justin Harris, R. Michael Young |
| 2005 | Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent. | Renate ten Ham, Marit Theune, Ard Heuvelman, Ria Verleur |
| 2005 | Providing Computer Game Characters with Conversational Abilities. | Joakim Gustafson, Johan Boye, Morgan Fredriksson, Lasse Johannesson, Jrgen Knigsmann |
| 2005 | Do You See What Eyes See? Implementing Inattentional Blindness. | Erdan Gu, Catherine Stocker, Norman I. Badler |
| 2005 | Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism. | Ouriel Grynszpan, Jean-Claude Martin, Jacqueline Nadel |
| 2005 | Integrating Social Skills in Task-Oriented 3D IVA. | Francisco Grimaldo, Miguel Lozano, Fernando Barber, Juan M. Ordua |
| 2005 | A Platform Independent Architecture for Virtual Characters and Avatars. | Marco Gillies, Vinoba Vinayagamoorthy, Dale Robeterson, Anthony Steed |
| 2005 | Direct Manipulation Like Tools for Designing Intelligent Virtual Agents. | Marco Gillies, Dale Robeterson, Daniel Ballin |
| 2005 | Using Real Objects to Communicate with Virtual Characters. | Patrick Gebhard, Martin Klesen |
| 2005 | Teaching Virtual Characters How to Use Body Language. | Doron A. Friedman, Marco Gillies |
| 2005 | Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems. | Jackeline Spinola de Freitas, Ricardo R. Gudwin, Joo Queiroz |
| 2005 | The Significance of Textures for Affective Interfaces. | Paula M. Ellis, Joanna Bryson |