| 2017 | On-mouse projector: peephole interaction using a mouse with a projector. | Tomohiro Araki, Takashi Komuro |
| 2017 | Comparative study on text entry methods for mobile devices with a hover function. | Toshiaki Aiyoshizawa, Takashi Komuro |
| 2017 | Using virtual reality for prototyping interactive architecture. | Katrin Wolf, Markus Funk, Rami Khalil, Pascal Knierim |
| 2016 | On quantifying the effective password space of grid-based unlock gestures. | Emanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt, Heinrich Hussmann |
| 2016 | Soapbox: a situated platform for civic engagement. | Kai Wang, Jilin Yang, Haejong Dong, Hannu Kukka |
| 2016 | Comparison of in-situ mood input methods on mobile devices. | Torben Wallbaum, Wilko Heuten, Susanne Boll |
| 2016 | Head mounted display design tool for simulating visual disabilities. | Jani Vyrynen, Ashley Colley, Jonna Hkkil |
| 2016 | "I'm too old for this!": influence of age on perception of gamified public participation. | Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Rderer |
| 2016 | Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms. | Sarah-Kristin Thiel |
| 2016 | Remind: towards a personal remembrance search engine for motion augmented multi-media recordings. | Philipp M. Scholl, Kristof Van Laerhoven |
| 2016 | A platform for pervasive games for research. | Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov |
| 2016 | Flexible entity search on surfaces. | Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci |
| 2016 | 3D visualization of a public transportation system. | Matti Pouke, Timo Koskela, San Gnes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikinen, Timo Ojala |
| 2016 | Generation of indoor navigable maps with crowdsourcing. | Georgios Pipelidis, Xiang Su, Christian Prehofer |
| 2016 | Investigating user needs for non-driving-related activities during automated driving. | Bastian Pfleging, Maurice Rang, Nora Broy |
| 2016 | GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. | Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2016 | Exploring smart handbag concepts through co-design. | Minna Pakanen, Tuomas Lappalainen, Paula Roinesalo, Jonna Hkkil |
| 2016 | Next2You: a social application for nearby strangers. | Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson |
| 2016 | Next2You: a proximity-based social application aiming to encourage interaction between nearby people. | Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson |
| 2016 | Counteract or assist?: influence of dynamic force-feedback on emotions. | Anke van Oosterhout, Satu Jumisko-Pyykk, Miguel Bruns Alonso |
| 2016 | Drifting off course: how sports technology can use real-time data to add new dimensions to sports. | Stina Nylander, Jakob Tholander |
| 2016 | Customization in long-term use: the case of the sports watch. | Piia Nurkka |
| 2016 | NowAndThen: a social network-based photo recommendation tool supporting reminiscence. | Vinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran, Morten Fjeld |
| 2016 | Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic review. | Vasiliki Mylonopoulou, Minna Isomursu |
| 2016 | Dites-moi: wearable feedback on conversational behavior. | Skanda Muralidhar, Jean M. R. Costa, Laurent Son Nguyen, Daniel Gatica-Perez |