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Mobile and Ubiquitous Multimedia (ACM)

MUM

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,023

2004–2025

Papers per year

200483 peak2025

MUM papers

1,023 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017On-mouse projector: peephole interaction using a mouse with a projector.Tomohiro Araki, Takashi Komuro
2017Comparative study on text entry methods for mobile devices with a hover function.Toshiaki Aiyoshizawa, Takashi Komuro
2017Using virtual reality for prototyping interactive architecture.Katrin Wolf, Markus Funk, Rami Khalil, Pascal Knierim
2016On quantifying the effective password space of grid-based unlock gestures.Emanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt, Heinrich Hussmann
2016Soapbox: a situated platform for civic engagement.Kai Wang, Jilin Yang, Haejong Dong, Hannu Kukka
2016Comparison of in-situ mood input methods on mobile devices.Torben Wallbaum, Wilko Heuten, Susanne Boll
2016Head mounted display design tool for simulating visual disabilities.Jani Vyrynen, Ashley Colley, Jonna Hkkil
2016"I'm too old for this!": influence of age on perception of gamified public participation.Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Rderer
2016Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms.Sarah-Kristin Thiel
2016Remind: towards a personal remembrance search engine for motion augmented multi-media recordings.Philipp M. Scholl, Kristof Van Laerhoven
2016A platform for pervasive games for research.Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov
2016Flexible entity search on surfaces.Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci
20163D visualization of a public transportation system.Matti Pouke, Timo Koskela, San Gnes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikinen, Timo Ojala
2016Generation of indoor navigable maps with crowdsourcing.Georgios Pipelidis, Xiang Su, Christian Prehofer
2016Investigating user needs for non-driving-related activities during automated driving.Bastian Pfleging, Maurice Rang, Nora Broy
2016GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.Ken Pfeuffer, Jason Alexander, Hans Gellersen
2016Exploring smart handbag concepts through co-design.Minna Pakanen, Tuomas Lappalainen, Paula Roinesalo, Jonna Hkkil
2016Next2You: a social application for nearby strangers.Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson
2016Next2You: a proximity-based social application aiming to encourage interaction between nearby people.Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson
2016Counteract or assist?: influence of dynamic force-feedback on emotions.Anke van Oosterhout, Satu Jumisko-Pyykk, Miguel Bruns Alonso
2016Drifting off course: how sports technology can use real-time data to add new dimensions to sports.Stina Nylander, Jakob Tholander
2016Customization in long-term use: the case of the sports watch.Piia Nurkka
2016NowAndThen: a social network-based photo recommendation tool supporting reminiscence.Vinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran, Morten Fjeld
2016Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic review.Vasiliki Mylonopoulou, Minna Isomursu
2016Dites-moi: wearable feedback on conversational behavior.Skanda Muralidhar, Jean M. R. Costa, Laurent Son Nguyen, Daniel Gatica-Perez
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Other A*/A conferences filed under the same field of research.