| 2016 | Wandertroper: supporting aesthetic engagement with everyday surroundings through soundscape augmentation. | Beatrice Monastero, David K. McGookin, Giuseppe Torre |
| 2016 | "Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting. | Nemanja Memarovic, Ivan Elhart, Elisa Rubegni |
| 2016 | Energy efficient motion detection in a high-resolution wireless surveillance camera node. | Tenager Mekonnen, Erkki Harjula, Mika Ylianttila |
| 2016 | Understanding user attitudes to augmenting face-to-face interactions with digital and social media. | David K. McGookin, Mikko Kyt |
| 2016 | Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games. | Mounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala |
| 2016 | Initial investigation of indoor positioning system that parasitizes home lighting. | Takuya Maekawa, Yuki Sakumichi |
| 2016 | Identification from ceiling: unconstrained person identification for tabletops using multiview learning. | Takuya Maekawa, Akira Masuda, Yasuo Namioka |
| 2016 | Experiences with wellness ring and bracelet form factor. | Tuomas Lappalainen, Lasse Virtanen, Jonna Hkkil |
| 2016 | Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenarios. | Romina Khn, Mandy Korzetz, Lukas Bschel, Franz-Wilhelm Schumann, Thomas Schlegel |
| 2016 | EyeVote in the wild: do users bother correcting system errors on public displays? | Mohamed Khamis, Ludwig Trotter, Markus Tessmann, Christina Dannhart, Andreas Bulling, Florian Alt |
| 2016 | Individual learning support about first aid with a human-shaped input device. | Ryuga Kato, Kento Izumida, Hiroshi Shigeno, Ken-ichi Okada |
| 2016 | Implementation and evaluation of daycare report generation system based on BLE tag. | Yukitoshi Kashimoto, Tatsuya Morita, Manato Fujimoto, Yutaka Arakawa, Hirohiko Suwa, Keiichi Yasumoto |
| 2016 | Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress. | Pavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy, Julian Fietkau |
| 2016 | Fashion image classification on mobile phones using layered deep convolutional neural networks. | Kazunori Hori, Shogo Okada, Katsumi Nitta |
| 2016 | Optimization of mobile applications through a feedback-based quality assurance approach. | Konstantin Holl, Frank Elberzhager, Christian Tamanini |
| 2016 | Quality assurance of mobile applications: a systematic mapping study. | Konstantin Holl, Frank Elberzhager |
| 2016 | Soft tangible user interfaces: coupling the digital information to the textile materials. | Emmi Harjuniemi |
| 2016 | Exploring information delivery on a guided tour using mobile projection and visual markers. | Jonna Hkkil, Lasse Virtanen, Juho Rantakari, Ashley Colley, Keith Cheverst |
| 2016 | Indoor light scavenging on smartphones. | Denzil Ferreira, Christian Schuss, Chu Luo, Jorge Gonalves, Vassilis Kostakos, Timo Rahkonen |
| 2016 | Online?: a study of smartphone Internet availability. | Denzil Ferreira, Huber Flores, Karel Vandenbroucke, Aku Visuri |
| 2016 | Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps. | Anton Fedosov, Evangelos Niforatos, Ivan Elhart, Teseo Schneider, Dmitry Anisimov, Marc Langheinrich |
| 2016 | Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces. | David Dobbelstein, Marcel Walch, Andreas Kll, mer Sahin, Tamino Hartmann, Enrico Rukzio |
| 2016 | The effect of device number and role assignment on social group dynamics in location-based learning. | Bianca Clavio Christensen, Alexandros P. Giakalis, Nicolai M. Jrgensen, Mark K. Poulsen, Matthias Rehm |
| 2016 | The S3D-UI designer: creating user interface prototypes for 3D displays. | Nora Broy, Verena Lindner, Florian Alt |
| 2016 | RTDS: real-time discussion statistics. | Pascal Bissig, Jan Deriu, Klaus-Tycho Foerster, Roger Wattenhofer |