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Mobile and Ubiquitous Multimedia (ACM)

MUM

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,023

2004–2025

Papers per year

200483 peak2025

MUM papers

1,023 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Touch&Screen: widget collection for large screens controlled through smartphones.Alessio Bellino, Federico Cabitza, Giorgio De Michelis, Flavio De Paoli
2016Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization?Christina Bauer, Manuel Mller, Bernd Ludwig
2016Memorability of cued-recall graphical passwords with saliency masks.Florian Alt, Mateusz Mikusz, Stefan Schneegass, Andreas Bulling
2016Input Forager: a user-driven interaction adaptation approach for head worn displays.Mohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima
2016Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics.Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare
2016Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work.Aino Ahtinen, Eeva Andrejeff, Kaisa Vnnen
2016The value of information cues for lifelog video navigation.Katrin Wolf, Lars Lischke, Corina Sas, Albrecht Schmidt
2016How to browse through my large video data: face recognition & prioritizing for lifelog video.Katrin Wolf, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward, Albrecht Schmidt
2015InfoFinder: just-in-time information interface from the combination of an HWD with a smartwatch.Jianming Wu, Tomonori Yazaki
2015Redefining the fundamentals of photography with cooperative photography.James Wen, Aya nler
2015Localization of storyboards for cross-cultural user studies.Tanja Walsh, Helen Petrie, Anqi Zhang
2015Detecting human encounters from WiFi radio signals.Geert Vanderhulst, Afra J. Mashhadi, Marzieh Dashti, Fahim Kawsar
2015Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platforms.Hiroaki Tobita
2015Triage training system: adjusting the difficulty level according to user proficiency.Yuki Tayama, Ryuga Kato, Ken-ichi Okada
2015Woody: a location-based smartphone game to increase children's outdoor activities in urban environments.Paul Spiesberger, Florian Jungwirth, Christoph Wss, Stefan Bachl, Johannes Harms, Thomas Grechenig
2015Usability requirements for mobile accessibility: a study on the vision impairment.Clauirton de Siebra, Tatiana B. Gouveia, Jefte Macedo, Walter Correia, Marcelo Penha, Fabio Q. B. da Silva, Andr L. M. Santos, Marcelo Anjos, Fabiana Florentin
2015Help radar: ubiquitous assistance for newly arrived immigrants.Stephanie Schwarz, Estefana Palacio Salazar, Jan Bobeth, Nicoletta Bersia, Manfred Tscheligi
2015Gary: combining speech synthesis and eye tracking to support struggling readers.Gianluca Schiavo, Simonetta Osler, Nadia Mana, Ornella Mich
2015Building interactive experiences block by block.Rossana Santos, Nuno Correia
2015UI-CAT: calculating user interface complexity metrics for mobile applications.Andreas Riegler, Clemens Holzmann
2015Show me your phone, I will tell you who your friends are: analyzing smartphone data to identify social relationships.Delphine Reinhardt, Franziska Engelmann, Andrey Moerov, Matthias Hollick
2015Exploring AR poster as an interface to personal health data.Juho Rantakari, Ashley Colley, Jonna Hkkil
2015Active office: designing for physical activity in digital workplaces.Kathrin Probst
2015GRASPhere: a prototype to augment indirect touch with grasping gestures.Dorin-Mircea Popovici, Radu-Daniel Vatavu, Mihai Polceanu
2015User experience of digital news: two semi-long term field studies.Emilia Pesonen, Satu Jumisko-Pyykk, Heli Vtj
601625 of 1,023← PreviousNext →

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Other A*/A conferences filed under the same field of research.