| 2016 | Touch&Screen: widget collection for large screens controlled through smartphones. | Alessio Bellino, Federico Cabitza, Giorgio De Michelis, Flavio De Paoli |
| 2016 | Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization? | Christina Bauer, Manuel Mller, Bernd Ludwig |
| 2016 | Memorability of cued-recall graphical passwords with saliency masks. | Florian Alt, Mateusz Mikusz, Stefan Schneegass, Andreas Bulling |
| 2016 | Input Forager: a user-driven interaction adaptation approach for head worn displays. | Mohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima |
| 2016 | Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics. | Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare |
| 2016 | Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work. | Aino Ahtinen, Eeva Andrejeff, Kaisa Vnnen |
| 2016 | The value of information cues for lifelog video navigation. | Katrin Wolf, Lars Lischke, Corina Sas, Albrecht Schmidt |
| 2016 | How to browse through my large video data: face recognition & prioritizing for lifelog video. | Katrin Wolf, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward, Albrecht Schmidt |
| 2015 | InfoFinder: just-in-time information interface from the combination of an HWD with a smartwatch. | Jianming Wu, Tomonori Yazaki |
| 2015 | Redefining the fundamentals of photography with cooperative photography. | James Wen, Aya nler |
| 2015 | Localization of storyboards for cross-cultural user studies. | Tanja Walsh, Helen Petrie, Anqi Zhang |
| 2015 | Detecting human encounters from WiFi radio signals. | Geert Vanderhulst, Afra J. Mashhadi, Marzieh Dashti, Fahim Kawsar |
| 2015 | Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platforms. | Hiroaki Tobita |
| 2015 | Triage training system: adjusting the difficulty level according to user proficiency. | Yuki Tayama, Ryuga Kato, Ken-ichi Okada |
| 2015 | Woody: a location-based smartphone game to increase children's outdoor activities in urban environments. | Paul Spiesberger, Florian Jungwirth, Christoph Wss, Stefan Bachl, Johannes Harms, Thomas Grechenig |
| 2015 | Usability requirements for mobile accessibility: a study on the vision impairment. | Clauirton de Siebra, Tatiana B. Gouveia, Jefte Macedo, Walter Correia, Marcelo Penha, Fabio Q. B. da Silva, Andr L. M. Santos, Marcelo Anjos, Fabiana Florentin |
| 2015 | Help radar: ubiquitous assistance for newly arrived immigrants. | Stephanie Schwarz, Estefana Palacio Salazar, Jan Bobeth, Nicoletta Bersia, Manfred Tscheligi |
| 2015 | Gary: combining speech synthesis and eye tracking to support struggling readers. | Gianluca Schiavo, Simonetta Osler, Nadia Mana, Ornella Mich |
| 2015 | Building interactive experiences block by block. | Rossana Santos, Nuno Correia |
| 2015 | UI-CAT: calculating user interface complexity metrics for mobile applications. | Andreas Riegler, Clemens Holzmann |
| 2015 | Show me your phone, I will tell you who your friends are: analyzing smartphone data to identify social relationships. | Delphine Reinhardt, Franziska Engelmann, Andrey Moerov, Matthias Hollick |
| 2015 | Exploring AR poster as an interface to personal health data. | Juho Rantakari, Ashley Colley, Jonna Hkkil |
| 2015 | Active office: designing for physical activity in digital workplaces. | Kathrin Probst |
| 2015 | GRASPhere: a prototype to augment indirect touch with grasping gestures. | Dorin-Mircea Popovici, Radu-Daniel Vatavu, Mihai Polceanu |
| 2015 | User experience of digital news: two semi-long term field studies. | Emilia Pesonen, Satu Jumisko-Pyykk, Heli Vtj |