| 2016 | Eco-feedback Visualization for Closing the Gap of Organic Food Consumption. | Jorge Luis Zapico, Cecilia Katzeff, Ulrica Bohn, Rebecka Milestad |
| 2016 | Probing Human-Soundscape Interaction Using Observational User Experience Methods. | Selman Ycetrk, Mohammad Obaid, Asim Evren Yanta |
| 2016 | Chasing Digital Shadows: Exploring Future Hybrid Cities through Anthropological Design Fiction. | Johanna Ylipulli, Jenny Kangasvuo, Toni Alatalo, Timo Ojala |
| 2016 | Towards a Sustainable Crowdsourced Sound Heritage Archive by Public Participation: The Soundsslike Project. | Piotanar Yelmi, Hseyin Kuscu, Asim Evren Yanta |
| 2016 | Scale Effects in the Steering Time Difference between Narrowing and Widening Linear Tunnels. | Shota Yamanaka, Homei Miyashita |
| 2016 | Eliciting Mid-Air Gestures for Wall-Display Interaction. | Markus L. Wittorf, Mikkel R. Jakobsen |
| 2016 | StoryBox: Design of a System to Support Experience Sharing through Visual Stories. | Torben Wallbaum, Matthias Esser, Wilko Heuten, Susanne Boll |
| 2016 | Historytelling: a Website for the Elderly A Human-Centered Design Approach. | Torben Volkmann, Michael Sengpiel, Nicole Jochems |
| 2016 | Mapping the IoT: Co-design, Test and Refine a Design Framework for IoT Products. | Ilaria Vitali, Valentina Rognoli, Venanzio Arquilla |
| 2016 | It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project. | Leena Vent-Olkkonen, Arto Lanamki, Netta Iivari, Kari Kuutti |
| 2016 | Anthropomorphism as a Strategy to Engage End-Users in Health Data Ideation. | Bert Vandenberghe, Karin Slegers |
| 2016 | SmartFit: Lifelogging for Teams of non-Professional Athletes. | Stefano Valtolina, Barbara Rita Barricelli |
| 2016 | Material Programming: a Design Practice for Computational Composites. | Anna Vallgrda, Laurens Boer, Vasiliki Tsaknaki, Dag Svans |
| 2016 | Improving Attractiveness of Public Transportation with Interactive Experiences. | Kaisa Vnnen, Jarno Ojala, Elina Hildn, MariAnne Karlsson, Pontus Wallgren, Markku Turunen |
| 2016 | Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI. | Vasiliki Tsaknaki, Marisa Cohn, Laurens Boer, Ylva Fernaeus, Anna Vallgrda |
| 2016 | Participatory User Requirements Elicitation for Personal Menopause App. | Amaury Trujillo, Maria Claudia Buzzi |
| 2016 | SCI-FI: Shape-Changing Interfaces, Future Interactions. | Giovanni Maria Troiano, John Tiab, Youn-Kyung Lim |
| 2016 | Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play. | John Tiab, Juho Rantakari, Mads Laurberg Halse, Robb Mitchell |
| 2016 | 3rd International Workshop on Pervasive Participation. | Sarah-Kristin Thiel, Peter Frhlich, Sampo Ruoppila, Joachim strm, Matthias Baldauf, Manfred Tscheligi |
| 2016 | Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation. | Sarah-Kristin Thiel |
| 2016 | Tag-IT: Embedding Audio in Objects and Surfaces. | Cristina Sylla, Eva Oliveira |
| 2016 | URBAN FIFA: Augmenting Social Sports with Video Game Elements. | Michael W. Strandby, Magnus K. Szatkowski, Jonas L. Petersen, Asger Storebjerg, Christian Dindler, Timothy P. Ryan |
| 2016 | Cross Competence Collaboration to Design for Inclusion. | Maria Spante, Karl Alfredsson |
| 2016 | PeriodShare: A Bloody Design Fiction. | Marie Louise Juul Sndergaard, Lone Koefoed Hansen |
| 2016 | Key Issues for Enhancing Citizen Participation in Co-constructing City Futures. | Ole Smrdal, Kristina Ebbing Wensaas, Susana Lopez-Aparicio, Ida Nilstad Pettersen, Kristian Hoelscher |