| 2016 | Robots Tutoring Children: Longitudinal Evaluation of Social Engagement in Child-Robot Interaction. | Sofia Serholt, Wolmet Barendregt |
| 2016 | Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams. | Jan Schwarzer, Susanne Draheim, Kai von Luck, Qi Wang, Pablo Casaseca-de-la-Higuera, Christos Grecos |
| 2016 | Homes For Life: A Design Fiction Probe. | Britta Friederike Schulte, Paul Marshall, Anna L. Cox |
| 2016 | Loyalty Theory Flashcards as a Design Tool in a Design Research Project: A Case Study of the Food Delivery App. | Joanna Rutkowska, Olga Banka, Zuzanna Wodyk, David Lamas |
| 2016 | Experience Design for Multiple Customer Touchpoints. | Virpi Roto, Heli Vtj, Effie Law, Rachel Powers |
| 2016 | Mobile Wellbeing. | Mattias Rost, John Rooksby, Alexandra Weilenmann, Thomas Hillman, Pl Dobrin, Juan Ye |
| 2016 | Traces as an Approach to Design for Focal Things and Practices. | Holly Robbins, Elisa Giaccardi, Elvin Karana |
| 2016 | Transforming "Hard and Boring" into "Accessible and Exciting". | Alexander Repenning |
| 2016 | Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People. | Andreas Reichinger, Svenja Schrder, Christian Lw, Sam Sportun, Peter Reichl, Werner Purgathofer |
| 2016 | How Ideas make it through to Designs: Process and Practice. | Janet C. Read, Daniel Fitton, Gavin Sim, Matthew Horton |
| 2016 | Continuity in Multi-Device Interaction: An Online Study. | Dimitrios Raptis, Jesper Kjeldskov, Mikael B. Skov |
| 2016 | EyeNav: Gaze-Based Code Navigation. | Stevche Radevski, Hideaki Hata, Ken-ichi Matsumoto |
| 2016 | Starring into the void?: Classifying Internal vs. External Attention from EEG. | Felix Putze, Maximilian Scherer, Tanja Schultz |
| 2016 | Living Room on the Move: Autonomous Vehicles and Social Experiences. | Ingrid Pettersson, Annie Rydstrm, Helena Strmberg, Lena Hylving, Jonas Andersson, Maria Klingegrd, MariAnne Karlsson |
| 2016 | The Drive for New Driving Interfaces: Researching a Driver Interface from Design Intent to End-User Experience. | Ingrid Pettersson, Lena Hylving, Annie Rydstrm, Dimitrios Gkouskos |
| 2016 | Cultural and Gender Differences in Password Behaviors: Evidence from China, Turkey and the UK. | Helen Petrie, Burak Merdenyan |
| 2016 | Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters. | Nicole Perterer, Christiane Moser, Alexander Meschtscherjakov, Alina Krischkowsky, Manfred Tscheligi |
| 2016 | Designing for Including Children in Online Health Care Consultations. | Johanna Persson, Sally Wiezell, Tilda Claeson |
| 2016 | Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users. | Susanna Paasovaara, Thomas Olsson |
| 2016 | Interaction Between Nearby Strangers: Serendipity and Playfulness. | Susanna Paasovaara, Andrs Lucero, Martin Porcheron, Janne Paavilainen, Dzmitry Aliakseyeu, Thomas Olsson |
| 2016 | Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-founded Information Visualizations. | Marie-Christin Ostendorp, Thomas Friedrichs, Andreas Ldtke |
| 2016 | Gaze-Based Interactive Comics. | Pavel A. Orlov, Ksenia Gorshkova |
| 2016 | Participation Differences in Q&A Sites Across Countries: Opportunities for Cultural Adaptation. | Nigini Oliveira, Nazareno Andrade, Katharina Reinecke |
| 2016 | The Future of Books and Reading in HCI. | Mohammad Obaid, Ilgim Veryeri Alaca, Pawel W. Wozniak, Lars Lischke, Mark Billinghurst |
| 2016 | Readability in Multi-User Large-Screen Scenarios. | Andrea Nutsi, Michael Koch |