| 2016 | Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns. | Tomi Nukarinen, Jari Kangas, Oleg Spakov, Poika Isokoski, Deepak Akkil, Jussi Rantala, Roope Raisamo |
| 2016 | Enabling Information Access in Virtual Learning Environment: The Case of Data Science Minor. | Ilya Musabirov, Paul Okopny, Stanislav Pozdniakov |
| 2016 | Understanding Aesthetics of Interaction: A Repertory Grid Study. | Mati Mttus, Evangelos Karapanos, David Lamas, Gilbert Cockton |
| 2016 | From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World. | Anders I. Mrch, Ingvill Thomassen |
| 2016 | Informing Design for Reflection: an Overview of Current Everyday Practices. | Ine Mols, Elise van den Hoven, Berry Eggen |
| 2016 | Understanding Design for Automated Image Analysis in Digital Pathology. | Jesper Molin, Pawel W. Wozniak, Claes Lundstrm, Darren Treanor, Morten Fjeld |
| 2016 | Towards A Teacher-Culture of Participation. | Gerhard Molin, Kristiina Kumpulainen |
| 2016 | Webpage Aesthetics: One Size Doesn't Fit All. | Aliaksei Miniukovich, Antonella De Angeli |
| 2016 | eyeGUI: A Novel Framework for Eye-Controlled User Interfaces. | Raphael Menges, Chandan Kumar, Korok Sengupta, Steffen Staab |
| 2016 | Design Opportunities for Wearable Devices in Learning to Climb. | Eleonora Mencarini, Chiara Leonardi, Antonella De Angeli, Massimo Zancanaro |
| 2016 | Itinerarium: Co-designing A Tangible Journey Through History. | Patrizia Marti, Michele Tittarelli, Iolanda Iacono |
| 2016 | Interaction Gestures for a Wearable Device Defined by Visually Impaired Children. | Charlotte Magnusson, Hctor A. Caltenco, Sara Finocchietti, Monica Gori, Elena Cocchi, Lope Ben Porquis, Gabriel Baud-Bovy |
| 2016 | Towards Supporting Caregivers to Monitor the Whereabouts of People with Dementia. | Nam Tung Ly, Audrey Serna, Samir Aknine, Jrn Hurtienne |
| 2016 | Students' technologies in practice -a participant perspective of mobile IT in higher education. | Johan Lundin, Lars Svensson |
| 2016 | DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System. | Markus Lchtefeld, Antonio Krger, Hans Gellersen |
| 2016 | The Clothesline Approach to Notions Concerning the H in HCI. | Sara Ljungblad, Olof Torgersson, Viktor Hjort af Orns, Eva Eriksson, Irne Stewart Claesson, Kalle Klockars, Martina Keitsch |
| 2016 | Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring. | Khanh-Duy Le, Kening Zhu, Tomasz Kosinski, Morten Fjeld, Maryam Aj, Shengdong Zhao |
| 2016 | Towards Leaning Aware Interaction with Multitouch Tabletops. | Khanh-Duy Le, Mahsa Paknezhad, Pawel W. Wozniak, Maryam Azh, Gabriele Kasparaviciute, Morten Fjeld, Shengdong Zhao, Michael S. Brown |
| 2016 | Arty Portfolios: Manifesting Artistic Work in Interaction Design Research. | Michael Leitner, zge Subasi |
| 2016 | Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People. | Kevin Lefeuvre, Sren Totzauer, Andreas Bischof, Albrecht Kurze, Michael Storz, Lisa Ullmann, Arne Berger |
| 2016 | Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity. | Kevin Lefeuvre, Arne Berger, Albrecht Kurze, Sren Totzauer, Michael Storz, Andreas Bischof |
| 2016 | Posing and Acting as Input for Personalizing Furniture. | Bokyung Lee, Minjoo Cho, Joonhee Min, Daniel Saakes |
| 2016 | Investigating Screen Shifting Techniques to Improve One-Handed Smartphone Usage. | Huy Viet Le, Patrick Bader, Thomas Kosch, Niels Henze |
| 2016 | Stakeholder Involvement in Agile Software Development. | Marta Kristn Lrusdttir, sa Cajander, Peggy Gregory, Gilbert Cockton, Dina Salah, Kati Kuusinen, Gerolf Nauwerck |
| 2016 | Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review. | Lieve Laporte, Bieke Zaman |