| 2016 | Quantified UX: Towards a Common Organizational Understanding of User Experience. | Florian Lachner, Philipp Naegelein, Robert Kowalski, Martin Spann, Andreas Butz |
| 2016 | BUILDING IDEAS: Guided Design for Experience. | Anne Elisabeth Krger, Matthias Peissner, Nora Fronemann, Kathrin Pollmann |
| 2016 | Stop Nigmas: Experimental Speculative Design through Pragmatic Aesthetics and Public Art. | Sandjar Kozubaev |
| 2016 | View Relations: An Exploratory Study on Between-View Meta-Visualizations. | Sren Knudsen, Sheelagh Carpendale |
| 2016 | UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays. | Pascal Knierim, Markus Funk, Thomas Kosch, Anton Fedosov, Tamara Mller, Benjamin Schopf, Marc Weise, Albrecht Schmidt |
| 2016 | Transactive Memory in Task-Driven 3D Virtual World Teams. | Styliani Kleanthous, Michalis Michael, George Samaras, Eleni Christodoulou |
| 2016 | Hotzenplotz: Reconciling Automation with Experience. | Holger Klapperich, Marc Hassenzahl |
| 2016 | Understanding Same-Side Interactions with Wrist-Worn Devices. | Frederic Kerber, Markus Lchtefeld, Antonio Krger, Jess McIntosh, Charlie McNeill, Mike Fraser |
| 2016 | Critical Look at the User-Centered Design Competencies. | Heli Kautonen, Mika P. Nieminen |
| 2016 | Involving Citizens in Open Innovation Process by Means of Gamification: the Case of WeLive. | Sami Kauppinen, Satu Luojus, Janne Lahti |
| 2016 | Towards Using Gaze Properties to Detect Language Proficiency. | Jakob Karolus, Pawel W. Wozniak, Lewis L. Chuang |
| 2016 | Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation. | Michael Karlesky, Katherine Isbister |
| 2016 | Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches. | Oskar Juhlin, Yanqing Zhang, Jinyi Wang, Anders Andersson |
| 2016 | Challenging the Role of Design(ing) in the Sustainability Field: Towards a 'Humble' Design Approach. | Annelise de Jong, Elin nnevall, Lizette Reitsma, Stina Wessmann |
| 2016 | Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity. | Rhianne Jones |
| 2016 | Expanding the Locus of Control: Design of a Mobile Quantified Self-Tracking Application for Whiplash Patients. | Simon Kristoffer Johansen, Anne Marie Kanstrup |
| 2016 | HeatDial: Beyond User Scheduling in Eco-Interaction. | Rikke Hagensby Jensen, Jesper Kjeldskov, Mikael B. Skov |
| 2016 | Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. | Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima |
| 2016 | Inclusive or Inflexible: a Critical Analysis of the School Context in Supporting Children's Genuine Participation. | Netta Iivari, Marianne Kinnula |
| 2016 | Involving End-Users in Game Based Ideation: A Case Study in Hospital Logistics. | Jonathan Huyghe, Marije Nouwen, Jeroen Vanattenhoven |
| 2016 | NOSE: Improving Patient-Doctor Communication in Rhinoplasty. | Jonathan Huyghe, Arne Jansen, Jan Derboven |
| 2016 | 3D Accelerometer-based Gestures for Interacting with Mobile Devices. | Shah Rukh Humayoun, Munir Ahmad, Achim Ebert |
| 2016 | Onebody: Remote Posture Guidance System using First Person View in Virtual Environment. | Thuong N. Hoang, Martin Reinoso, Frank Vetere, Egemen Tanin |
| 2016 | Where HCI meets ACI. | Ilyena Hirskyj-Douglas, Janet C. Read, Oskar Juhlin, Heli Vtj, Patricia Pons, Svein-Olaf Hvasshovd |
| 2016 | User Needs and Expectations for Future Traveling Services in Buses. | Elina Hildn, Jarno Ojala, Kaisa Vnnen |