| 2016 | Usability Information Management: Prototype for Result Exploration Based on an Empirical Analysis of Use Cases. | Ben Heuwing, Thomas Mandl, Christa Womser-Hacker |
| 2016 | Introducing GestureCards: A Prototyping Gesture Notation. | Marc Hesenius, Volker Gruhn |
| 2016 | Digital Possessions After a Romantic Break Up. | Daniel Herron, Wendy Moncur, Elise van den Hoven |
| 2016 | HCI and Sensitive Life Experiences. | Daniel Herron, Nazanin Andalibi, Oliver L. Haimson, Wendy Moncur, Elise van den Hoven |
| 2016 | Designing Information Visualizations for Elite Soccer Children's Different Levels of Comprehension. | Thor Herdal, Jeppe Gerner Pedersen, Sren Knudsen |
| 2016 | Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources. | Matthias Heintz, Effie Lai-Chong Law |
| 2016 | From Design Fiction to Future Models of Community Building and Civic Engagement. | Julian Hanna, Simone Ashby |
| 2016 | Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions. | Teng Han, David Ahlstrm, Xing-Dong Yang, Ahmad Byagowi, Pourang Irani |
| 2016 | Gamifying Mathematics for Primary Students in Rural Sri Lanka. | Thilina Halloluwa, Dhaval Vyas, Hakim Usoof, K. Priyantha Hewagamage, Tony Sahama |
| 2016 | Towards a Design Space for Liquid User Interfaces. | Jonna Hkkil, Ashley Colley |
| 2016 | Designing for Tangible Affective Interaction. | Frode Guribye, Tor Gjster, Christian Bjartli |
| 2016 | Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter. | Jens Emil Grnbk, Kasper Buhl Jakobsen, Marianne Graves Petersen, Majken Kirkegrd Rasmussen, Jakob Winge, Jeppe Stougaard |
| 2016 | Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior. | Miriam Greis, Passant El Agroudy, Hendrik Schuff, Tonja Machulla, Albrecht Schmidt |
| 2016 | CapCodes: Capacitive 3D Printable Identification and On-screen Tracking for Tangible Interaction. | Timo Gtzelmann, Daniel Schneider |
| 2016 | Politics at Home: Second Screen Behaviours and Motivations During TV Debates. | Katerina Gorkovenko, Nick Taylor |
| 2016 | Ducky: An Online Engagement Platform for Climate Communication. | Bogdan Glogovac, Mads Simonsen, Silje Strm Solberg, Erica Lfstrm, Dirk Ahlers |
| 2016 | A Three-Year Long Journey Across the Fields of Participatory Game Design. | Rosella Gennari, Alessandra Melonio |
| 2016 | Mind the Change!: Public Sector as an Arena for User Experience Design. | Andrea Gasparini, Heli Kautonen |
| 2016 | MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations? | Fernando Garcia-Sanjuan, Vicente Nacher, Javier Jaen |
| 2016 | Happily Ever After: Positive Aging through Positive Design. | Nora Fronemann, Kathrin Pollmann, Alicia Weisener, Matthias Peissner |
| 2016 | Automatically Adapting Home Lighting to Assist Visually Impaired Children. | Euan Freeman, Graham A. Wilson, Stephen A. Brewster |
| 2016 | Supporting Participation in Smart Home Control: Beyond Trigger-Action Programming. | Daniela Fogli |
| 2016 | Primed Design Activities: Scaffolding Young Designers During Ideation. | Daniel Fitton, Janet C. Read |
| 2016 | Desirability, Frameworks, and Socio-Technical Environments for "Want-To" Participation. | Gerhard Fischer |
| 2016 | A Case of Cooperative Sound Design. | Cumhur Erkut, Davide Rocchesso, Stefano Delle Monache, Stefania Serafin |