| 2016 | HCI and UN's Sustainable Development Goals: Responsibilities, Barriers and Opportunities. | Elina Eriksson, Daniel Pargman, Oliver Bates, Maria Normark, Jan Gulliksen, Mikael Anneroth, Johan Berndtsson |
| 2016 | To See or Not to See: The Effect of Object Recognition on Users' Trust in "Automated Vehicles". | Fredrick Ekman, Mikael Johansson, Jana Sochor |
| 2016 | Beebots-a-lula, Where's My Honey?: Design Fictions and Beekeeping. | Liz Edwards, Deborah Maxwell, Toby Pillatt, Niamh Downing |
| 2016 | An Argument For Design Space Reflection. | Graham Dove, Nicolai Brodersen Hansen, Kim Halskov |
| 2016 | A Large-Scale Design Thinking Project Seen from the Perspective of Participants. | Christian Dindler, Eva Eriksson, Peter Dalsgaard |
| 2016 | NewSchool: Studying the Effects of Design Fiction through Personalized Learning Scenarios. | Jan Derboven, Bert Vandenberghe |
| 2016 | Temporalities and Spaces for Youth Engagement in Co-Creative Activities. | Alma L. Culn, Hani Murad, Dagny Stuedahl |
| 2016 | Mediated Reality Mirror: Towards a Study with Autistic Users. | Doga orlu, Beste Ozdeslik, Asim Evren Yanta, Morten Fjeld |
| 2016 | Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing. | Ashley Colley, Tuomas Lappalainen, Elisa Mttnen, Johannes Schning, Jonna Hkkil |
| 2016 | Badum Tss!: A DIY Paper-based Interaction to Augment Everyday Situations with Sound Effects. | Vanessa Cobus, Nikolai Bruer, Armin Pistoor, Hauke Precht, Abdallah El Ali, Susanne Boll |
| 2016 | Collaboration in the Living Room or How Couples Design Together. | Foong-Yi Chia, Bokyung Lee, Daniel Saakes |
| 2016 | Interactive Surfaces for Collaborative Software Design. | Michel Chaudron, Kazuki Takashima, Matthias Book, Khanh-Duy Le, Morten Fjeld |
| 2016 | Designing eHealth Services for Patients and Relatives: Critical Incidents and Lessons to Learn. | sa Cajander, Christiane Grnloh, Thomas Lind, Isabella Scandurra |
| 2016 | How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time? | Arthur Theil Cabreira, Faustina Hwang |
| 2016 | It Feels Like I'm Managing Myself: HIV+ People Tracking Their Personal Health Information. | Adrian Bussone, Simone Stumpf, George Buchanan |
| 2016 | Legibility of Light and Ultra-Light Fonts: Eyetracking Study. | Ivan Burmistrov, Tatiana Zlokazova, Iuliia Ishmuratova, Maria Semenova |
| 2016 | Asserting Real-Time Emotions through Cued-Recall: Is it Valid? | Anders Bruun, Effie Lai-Chong Law, Matthias Heintz, Poul Svante Eriksen |
| 2016 | Eye Tracking in Emotional Design Research: What are its Limitations? | Cyril Brom, Tereza Strkov, Jir Lukavsk, Ondrej Javora, Edita Bromov |
| 2016 | Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading. | Ahmet Brtecene, Idil Bostan, Tilbe Gksun, Oguzhan zcan |
| 2016 | Peripheral Light Cues for In-Vehicle Task Resumption. | Shadan Sadeghian Borojeni, Abdallah El Ali, Wilko Heuten, Susanne Boll |
| 2016 | The Balthazar Approach: Engaging Senior Adults as Skilled Members of Intergenerational Project Teams. | Laura Boffi |
| 2016 | Happenstance, Strategies and Tactics: Intrinsic Design in a Volunteer-based Community. | Susanne Bdker, Henrik Korsgaard, Peter Lyle, Joanna Saad-Sulonen |
| 2016 | Promoting Citizen Participation through Gamification. | Devis Bianchini, Daniela Fogli, Davide Ragazzi |
| 2016 | Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. | Barbara Rita Barricelli, Gerhard Fischer, Daniela Fogli, Anders I. Mrch, Antonio Piccinno, Stefano Valtolina |
| 2016 | Motivation, Participation, and Engagement in Human Work Interaction Design Literature. | Barbara Rita Barricelli, Torkil Clemmensen, Pedro F. Campos, Jos L. Abdelnour-Nocera, Arminda Lopes |