| 2014 | Ubicomp beyond devices: people, objects, space and meaning. | Jrn Hurtienne, Hans-Christian Jetter, Nicolai Marquardt, Thomas Pederson |
| 2014 | Mining until it hurts: automatic extraction of usability issues from online reviews compared to traditional usability evaluation. | Steffen Hedegaard, Jakob Grue Simonsen |
| 2014 | Usability on a shareable interface in a multiuser setting. | Peter Askvig Havgar, Thomas Schwitalla, Jrgen Valen, Aslak Wegner Eide, Bjrn Anders Reutz |
| 2014 | Convenient, clean, and efficient?: the experiential costs of everyday automation. | Marc Hassenzahl, Holger Klapperich |
| 2014 | Gamification of online surveys: conceptual foundations and a design process based on the MDA framework. | Johannes Harms, Christoph Wimmer, Karin Kappel, Thomas Grechenig |
| 2014 | Heuristics for motion-based control in games. | Minna Hara, Saila Ovaska |
| 2014 | Material interactions with tangible tabletops: a pragmatist perspective. | Nicolai Brodersen Hansen, Kim Halskov |
| 2014 | EcoSonic: auditory displays supporting fuel-efficient driving. | Jan Hammerschmidt, Ren Tnnermann, Thomas Hermann |
| 2014 | Interactions and applications for see-through technologies. | Jonna Hkkil, Thomas Olsson, Ashley Colley, Thomas Pederson, Jens Grubert |
| 2014 | "We've conquered dark": shedding light on empowerment in critical making. | Shannon Grimme, Jeffrey Bardzell, Shaowen Bardzell |
| 2014 | Reflections on craft research | Connie Golsteijn, Elise van den Hoven, David M. Frohlich, Abigail Sellen |
| 2014 | Creative sprints: an unplanned broad agile evaluation and redesign process. | Igor Garnik, Marcin Sikorski, Gilbert Cockton |
| 2014 | FoodWorks: tackling fussy eating by digitally augmenting children's meals. | Sangita Ganesh, Paul Marshall, Yvonne Rogers, Kenton O'Hara |
| 2014 | Studying the perception of color components' relative amounts in blended colors. | Sandra Gama, Daniel Gonalves |
| 2014 | Visual identity experience machine. | Aurimas Gaizauskas |
| 2014 | Capturing the in-between of interactive artifacts and users: a materiality-centered approach. | Verena Fuchsberger, Martin Murer, Thomas Meneweger, Manfred Tscheligi |
| 2014 | User experience concept exploration: user needs as a source for innovation. | Nora Fronemann, Matthias Peissner |
| 2014 | Tiquid: creating continuous transitions for multi-touch interactions. | Georg Freitag, Michael Wegner, Michael Trnkner, Markus Wacker |
| 2014 | How to present information on wrist-worn point-light displays. | Jutta Fortmann, Heiko Mller, Wilko Heuten, Susanne Boll |
| 2014 | Supporting situation awareness with peripheral feedback on monitoring behavior. | Florian Fortmann, Heiko Mller, Dierk Brauer, Susanne Boll |
| 2014 | Customer support as a source of usability insight: why users call support after visiting self-service websites. | Asbjrn Flstad, Knut Kvale, Ida Maria Haugstveit |
| 2014 | Exploring non-verbal communications in mobile text chat: emotion-enhanced chat. | Jackson Feij Filho, Thiago Valle, Wilson Prata |
| 2014 | TechSportiv: constructing objects-to-think-with for physical education. | Nadine Dittert |
| 2014 | Designing voice interaction for people with physical and speech impairments. | Jan Derboven, Jonathan Huyghe, Dirk De Grooff |
| 2014 | Co-designing interactive tabletop solutions for active patient involvement in audiological consultations. | Yngve Dahl, Hanne Linander, Geir Kjetil Hanssen |