| 2014 | Innovation in HCI: what can we learn from design thinking? | Alma Leora Culn, Asbjrn Flstad |
| 2014 | User curated augmented reality art exhibitions. | Paul Coulton, Emma Murphy, Klen Copic Pucihar, Richard Smith, Mark Lochrie |
| 2014 | Children reading ebooks on tablets: a study of the context of use. | Luca Colombo, Marcello Paolo Scipioni |
| 2014 | Windows to other places: exploring solutions for seeing through walls using handheld projection. | Ashley Colley, Olli Koskenranta, Jani Vyrynen, Leena Vent-Olkkonen, Jonna Hkkil |
| 2014 | Teaching to tinker: making as an educational strategy. | Daniel Cermak-Sassenrath, Emilie Mllenbach |
| 2014 | Human work interaction design for pervasive and smart workplaces. | Pedro F. Campos, Arminda Lopes, Torkil Clemmensen, Jos L. Abdelnour-Nocera |
| 2014 | Second look: combining wearable computing and crowdsourcing to support creative writing. | Pedro F. Campos, Frederica Gonalves, Michael Martins, Miguel Campos, Paulo Freitas |
| 2014 | Designing for engagement: tangible interaction in multisensory environments. | Hctor A. Caltenco, Henrik Svarrer Larsen |
| 2014 | On the establishment of user-centred perspectives. | sa Cajander, Rebecka Janols, Elina Eriksson |
| 2014 | The role of location-based event browsers in collaborative behaviors: an explorative study. | Diogo Cabral, Valeria Orso, Youssef El-khouri, Maura Bellio, Luciano Gamberini, Giulio Jacucci |
| 2014 | Being there for real: presence in real and virtual environments and its relation to usability. | Marc Busch, Mario Lorenz, Manfred Tscheligi, Christina Hochleitner, Trenton Schulz |
| 2014 | DubTouch: exploring human to human touch interaction for gaming in double sided displays. | Oguz Turan Buruk, Oguzhan zcan |
| 2014 | Yarn: a product for unraveling stories. | Susan Buenafe, Luis Guzman, Namrata Kannan, Kristine Mendoza, Nuno Jardim Nunes, Valentina Nisi, Pedro F. Campos, Frederica Gonalves, Miguel Campos, Paulo Freitas |
| 2014 | Towards interactive car interiors: the active armrest. | Andreas Braun, Stephan Neumann, Snke Schmidt, Reiner Wichert, Arjan Kuijper |
| 2014 | Redesign workshop: involving software developers actively in usability engineering. | Nis Bornoe, Jane Billestrup, Jesper Lumbye Andersen, Jan Stage, Anders Bruun |
| 2014 | Participatory IT in semi-public spaces. | Susanne Bdker, Clemens Nylandsted Klokmose, Matthias Korn, Anna Maria Polli |
| 2014 | Chatbots of the gods: imaginary abstracts for techno-spirituality research. | Mark Blythe, Elizabeth A. Buie |
| 2014 | On the handling of impedance factors for establishing apprenticeship relations during field studies in industry domains. | Petra S. Bjrndal, Maria B. Ralph |
| 2014 | What's around the corner?: enhancing driver awareness in autonomous vehicles via in-vehicle spatial auditory displays. | David Beattie, Lynne Baillie, Martin Halvey, Rod McCall |
| 2014 | Hotspotizer: end-user authoring of mid-air gestural interactions. | Mehmet Aydin Baytas, Ycel Yemez, Oguzhan zcan |
| 2014 | A physical visualization of a living social network. | Wieslaw Bartkowski |
| 2014 | A mobile see-through 3D display with front- and back-touch. | Patrick Bader, Stefan Schneegass, Niels Henze, Valentin Schwind, Katrin Wolf |
| 2014 | Design and evaluation of a layered handheld 3d display with touch-sensitive front and back. | Patrick Bader, Valentin Schwind, Niels Henze, Stefan Schneegass, Nora Broy, Albrecht Schmidt |
| 2014 | How to transfer information between collaborating human operators and industrial robots in an assembly. | Svante Augustsson, Jonas Olsson, Linn Gustavsson Christiernin, Gunnar Bolmsj |
| 2014 | Device-orientation is more engaging than drag (at least in mobile computing). | Mattias Arvola, Anna Holm |