| 2022 | Challenges of Scaling Participatory Design: A Systematic Literature Review. | ivind Klungseth Zahlsen, Elena Parmiggiani, Yngve Dahl |
| 2022 | Conversational Agents to Support Couple Therapy. | Berkan Yuksel, Ahmet Baki Kocaballi |
| 2022 | Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs. | Jenny Waycott, Jane Davidson, Felicity A. Baker, Shuai Yuan |
| 2022 | Exploring the Affordances of Digital Toys for Young Children's Active Play. | Yuehao Wang, Nicole E. M. Vickery, Dannielle Tarlinton, Bernd Ploderer, Linda Knight, Alethea Blackler, Peta Wyeth |
| 2022 | Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3. | Nicole E. M. Vickery, Peta Wyeth |
| 2022 | ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning. | Jamie Ullerich, Maximiliane Windl, Andreas Bulling, Sven Mayer |
| 2022 | Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning. | Alarith Uhde, Matthias Laschke, Marc Hassenzahl |
| 2022 | Intergenerational active play: a scoping review. | Khoa-Dang Tran, Alethea Blackler, Bernd Ploderer, Nicole E. M. Vickery |
| 2022 | LitPorts: On-demand Illuminated Ports to Facilitate Inter-device Connections in Low-light Conditions. | Tiffany E. Taylor, Wolfgang Stuerzlinger |
| 2022 | Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs. | Dannielle Tarlinton, Nicole E. M. Vickery, Yuehao Wang, Linda Knight, Alethea Blackler |
| 2022 | Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and Australia. | Geertje Slingerland, Kavita Agneta Gonsalves, Maria Teresa Murray |
| 2022 | The Impacts of Different Work Locations and Levels of Automation on Crane Operators' Experiences: A Study in a Container Terminal in Indonesia. | Taufik Akbar Sitompul |
| 2022 | Centring dignity in algorithm development: testing a Dignity Lens. | Lorenn P. Ruster, Paola Oliva-Altamirano, Katherine A. Daniell |
| 2022 | The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play. | Melissa J. Rogerson, Lucy A. Sparrow, Sophie O. Freeman |
| 2022 | Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures. | Shannon Rodgers, Bernd Ploderer, Kellie Vella, Margot Brereton |
| 2022 | authAR - Automatic Authoring of Picking and Layout Optimization Instructions. | Troels A. Rasmussen |
| 2022 | An Augmented Reality Design Tool to Guide Furniture Arrangements at Home. | Chuhan Qu, Leila Aflatoony |
| 2022 | Co-Design with People Who Have Had a Stroke to Better Understand the Transition from Hospital to Home: A Narrative Account. | Bernd Ploderer, Jennifer Muller, Matthew Busato, Amina Tariq, Kevin Clark, Theresa L. Green |
| 2022 | Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support provided. | Sara Muneeb, Laurianne Sitbon, Faizan Ahmad |
| 2022 | Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures. | Mackenzie Muir, Cael Aidin Gallagher, David Conroy, Ross Andrew Brown, Christoph Eckart Schrank, Selen Trkay |
| 2022 | Co-development is the next step: Participatory Design from First Nations Values. | Cat Kutay, Tariq Zaman, Nicola J. Bidwell, ric Le Ferrand |
| 2022 | Research on how to present images showing uneven foundation application that do not cause unfavorable impressions to the viewer. | Miho Kajita, Satoshi Nakamura, Takayuki Itoh |
| 2022 | Empowering People in Human-Robot Collaboration: Bringing Together and Synthesising Perspectives. | Stine S. Johansen, Hashini Senaratne, Alan Burden, David Howard, Glenda Amayo Caldwell, Jared Donovan, Andreas Duenser, Matthias Guertler, Melanie J. McGrath, Ccile Paris, Markus Rittenbruch, Jonathan Roberts |
| 2022 | Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display. | Gabrielle Hong, Phillip Gough, Callum Parker |
| 2022 | Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher Education. | Nelli Holopainen, Alessandro Soro, Margot Brereton |