| 2014 | Researchers as proxies for informal carers: photo sharing with older adults to mediate wellbeing. | Hilary Davis, Sonja Pedell, Antonio A. Lopez-Lorca, Tim Miller, Leon Sterling |
| 2014 | What motivates children to play outdoors?: potential applications for interactive digital tools. | Bronwyn J. Cumbo, Brent C. Jacobs, Tuck Wah Leong, Anne Marie Kanstrup |
| 2014 | Effect of presentation on reading behaviour. | Leana Copeland, Tom Gedeon |
| 2014 | Barriers to engagement with a personal informatics productivity tool. | Emily I. M. Collins, Anna Louise Cox, Jon Bird, Cassie Cornish-Tresstail |
| 2014 | Exploring finger specific touch screen interaction for mobile phone user interfaces. | Ashley Colley, Jonna Hkkil |
| 2014 | Cultural and linguistic localization of games to bridge the digital and cultural divide in indigenous populations. | Joan Byamugisha, Laurianne Sitbon, Margot Brereton |
| 2014 | A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application. | Mark Brown, Winyu Chinthammit, Paddy Nixon |
| 2014 | From appearing to disappearing ephemeral adaptation for small screens. | Sara Bouzit, Denis Chne, Gaelle Calvary |
| 2014 | Understanding social media-enabled participation and resilience in urban farming communities. | Danny Ardianto |
| 2014 | Experiences using emerging technology. | Jake Araullo, Leigh Ellen Potter |
| 2013 | An evaluation of advanced user interface customization. | Clemens Zeidler, Christof Lutteroth, Gerald Weber |
| 2013 | MolyPoly: immersive gesture controlled chemistry teaching system. | SooJeong Yoo, Callum Parker, Winyu Chinthammit, Susan Turland |
| 2013 | SpeechPlay: composing and sharing expressive speech through visually augmented text. | Kian Peen Yeo, Suranga Nanayakkara |
| 2013 | How are gamers better at drawing teapots than non-gamers? | Theodor G. Wyeld, Benedict Williams, Zak Barbuto |
| 2013 | A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task. | Theodor G. Wyeld, Benedict Williams |
| 2013 | Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devices. | Bradley Wesson, Brett Wilkinson |
| 2013 | Evaluating organic 3D sculpting using natural user interfaces with the Kinect. | Bradley Wesson, Brett Wilkinson |
| 2013 | Classifying users of mobile pedestrian navigation tools. | James Wen, William S. Helton, Mark Billinghurst |
| 2013 | Family room: reducing email overload. | Sarah Ellen Webber, Kayla J. Heffernan, Behnaz Rostami Yeganeh, Fernando Estrada Martinez de Alva, Daina Augstkalns |
| 2013 | How screen size influences Chinese readability. | You Wang, Zhihao Zhao, Danni Wang, Guihuan Feng, Bin Luo |
| 2013 | A recommendation for designing mobile pedestrian navigation system in university campuses. | Tony Shu-Hsien Wang, Dian Tjondronegoro, Michael J. Docherty, Wei Song, Joshua Fuglsang |
| 2013 | The effect of language in answering qualitative questions in user experience evaluation web-surveys. | Tanja Walsh, Piia Nurkka, Helen Petrie, Jaana Olsson |
| 2013 | Mobile ambient presence. | Greg Wadley, Frank Vetere, Lars Kulik, Liza Hopkins, Julie Green |
| 2013 | Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'. | Greg Wadley, Stefan Schutt |
| 2013 | Participatory design of an online therapy for youth mental health. | Greg Wadley, Reeva Lederman, John F. M. Gleeson, Mario Alvarez-Jimenez |