| 2012 | Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools. | Kentaro Takano, Hirohito Shibata, Kengo Omura, Junko Ichino, Tomonori Hashiyama, Shun'ichi Tano |
| 2012 | Studying user experiences of autostereoscopic 3D menu on touch screen mobile device. | Meiju Sunnari, Leena Arhippainen, Minna Pakanen, Seamus Hickey |
| 2012 | HODI: a technique for visually capturing and preserving design rationale. | zge Subasi, Geraldine Fitzpatrick |
| 2012 | Emergent participant interaction. | Jennifer Seevinck, Ernest A. Edmonds, Linda Candy |
| 2012 | Content sharing on public screens: experiences through iterating social and spatial contexts. | Jan Seeburger, Marcus Foth |
| 2012 | An interactive and adaptive building layer: strategies for allowing people to become advanced building-users. | Yasu Santo |
| 2012 | Knowing our users: scoping interviews in design research with ageing participants. | Toni Robertson, Jeannette Durick, Margot Brereton, Frank Vetere, Steve Howard, Bjorn Nansen |
| 2012 | Imagine that: creating a 'third space' for young people with high functioning autism through the use of technology in a social setting. | Alberto Rizzo, Stefan Schutt, Dale Linegar |
| 2012 | A desktop virtual reality application for chemical and process engineering education. | Elin Abdul Rahim, Andreas Dnser, Mark Billinghurst, Alfred Herritsch, Keith Unsworth, Alan E. McKinnon, Peter Gostomski |
| 2012 | Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces. | Matti Pouke, Antti Karhu, Seamus Hickey, Leena Arhippainen |
| 2012 | Sign my world: lessons learned from prototyping sessions with young deaf children. | Leigh Ellen Potter, Jessica Korte, Sue H. Nielsen |
| 2012 | First steps in the FabLab: experiences engaging children. | Irene Posch, Geraldine Fitzpatrick |
| 2012 | Engaging the sense of touch in interactive architecture. | Ingrid Maria Pohl, Lian Loke |
| 2012 | Things you don't want to know about yourself: ambivalence about tracking and sharing personal information for behaviour change. | Bernd Ploderer, Wally Smith, Steve Howard, Jon M. Pearce, Ron Borland |
| 2012 | Designing for the eye: design parameters for dwell in gaze interaction. | Abdul Moiz Penkar, Christof Lutteroth, Gerald Weber |
| 2012 | Search and explore: more than one way to find what you want. | Jon M. Pearce, Shanton Chang, Gregor E. Kennedy, Robert B. W. Ely, Mary D. Ainley |
| 2012 | A provisional framework for supporting academics in accessible and inclusive e-materials development. | George Papadopoulos, Elaine Pearson, Steve Green |
| 2012 | Simulated influence of user interaction with mobile devices amongst pedestrians. | Shannon S. Pace, Leonard Hoon, Clinton J. Woodward |
| 2012 | Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates. | Christopher Ong, Kevin McGee, Teong Leong Chuah |
| 2012 | Good team-mates do more than help the team win: design factors that impact player concern about team-mate experience. | Christopher Ong, Kevin McGee |
| 2012 | Untitled record | Johanna Renny Octavia, Karin Coninx, Peter Feys |
| 2012 | Using galvanic skin response for cognitive load measurement in arithmetic and reading tasks. | Nargess Nourbakhsh, Yang Wang, Fang Chen, Rafael A. Calvo |
| 2012 | Exploring place and direction: mobile augmented reality in the Astrid Lindgren landscape. | Susanna Nilsson, Mattias Arvola, Anders Szczepanski, Magnus Bng |
| 2012 | The haptic chair as a speech training aid for the deaf. | Suranga Nanayakkara, Lonce Wyse, Elizabeth A. Taylor |
| 2012 | Design considerations for after death: comparing the affordances of three online platforms. | Joji Mori, Martin R. Gibbs, Michael Victor Arnold, Bjorn Nansen, Tamara Kohn |