| 2018 | Estimating Quality Ratings from Touch Interactions in Mobile Games. | Carola Trahms, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2018 | A High-angular-resolution Turntable Data-set for Experiments on Light Field Visualization Quality. | Roopak R. Tamboli, M. Shanmukh Reddy, Pter A. Kara, Maria G. Martini, Sumohana S. Channappayya, Soumya Jana |
| 2018 | Effect of Primitive Features of Content on Perceived Quality of Light Field Visualization. | Roopak R. Tamboli, Balasubramanyam Appina, Pter A. Kara, Maria G. Martini, Sumohana S. Channappayya, Soumya Jana |
| 2018 | Validation of a Repeatable Pair Comparison Method. | Yasuko Sugito, Shinya Iwasaki, Kazuhiro Chida, Kazuhisa Iguchi, Kikufumi Kanda, Xuying Lei, Hidenobu Miyoshi, Kimihiko Kazui |
| 2018 | On the quality perception of multiparty conferencing calls. | Janto Skowronek, Alexander Raake |
| 2018 | Streaming Characteristics of Spotify Sessions. | Anika Schwind, Florian Wamser, Thomas Gensler, Phuoc Tran-Gia, Michael Seufert, Pedro Casas |
| 2018 | Evaluation of the Benefits of Variable Segment Durations for Adaptive Streaming. | Susanna Schwarzmann, Thomas Zinner, Stefan Geissler, Christian Sieber |
| 2018 | Exploring the Interplay of Context and Interaction in the Field. | Svenja Schrder, Jakob Hirschl, Peter Reichl |
| 2018 | Direct Scaling & Quality Prediction for perceptual Video Quality Dimensions. | Falk Ralph Schiffner, Sebastian Mller |
| 2018 | Assessing the QoE Impact of 3D Rendering Style in the Context of VR-based Training. | Raimund Schatz, Georg Regal, Stephanie Schwarz, Stefan Suette, Marina Kempf |
| 2018 | Measuring YouTube QoE with ITU-T P.1203 Under Constrained Bandwidth Conditions. | Werner Robitza, Dhananjaya G. Kittur, Alexander M. Dethof, Steve Gring, Bernhard Feiten, Alexander Raake |
| 2018 | VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments. | Georg Regal, Raimund Schatz, Johann Schrammel, Stefan Suette |
| 2018 | Effects of light field subsampling on the quality of experience in refocusing applications. | Cristian Perra, Wei Song, Antonio Liotta |
| 2018 | Towards Systematic Analysis of Cybersickness in High Motion Omnidirectional Video. | Pablo Prez, Nuria Oyaga, Jaime J. Ruiz, lvaro Villegas |
| 2018 | Visual Attention in Omnidirectional Video for Virtual Reality Applications. | Cagri Ozcinar, Aljosa Smolic |
| 2018 | Evaluation of No-reference quality metrics for Ultrasound liver images. | Meriem Outtas, Lu Zhang, Olivier Dforges, Wassim Hamidouche, Amina Serir |
| 2018 | YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models. | Irena Orsolic, Mirko Suznjevic, Lea Skorin-Kapov |
| 2018 | EmIoT: Giving Emotional Intelligence to the Internet of Things. | Michele Nitti, Virginia Pilloni, Luigi Atzori |
| 2018 | The Suitability of Young Students for Video Subjective Testing. | Mike Nilsson, Brahim Allan, Steve Appleby |
| 2018 | AMBIQUAL - a full reference objective quality metric for ambisonic spatial audio. | Miroslaw Narbutt, Andrew Allen, Jan Skoglund, Michael Chinen, Andrew Hines |
| 2018 | Know your Game: A Bottom-Up Approach for Gaming Research. | Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, Sebastian Mller |
| 2018 | Evaluation of preference of multimedia content using deep neural networks for electroencephalography. | Seong-Eun Moon, Soobeom Jang, Jong-Seok Lee |
| 2018 | New ITU-T Standards for Gaming QoE Evaluation and Management. | Sebastian Mller, Steven Schmidt, Saman Zadtootaghaj |
| 2018 | Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec. | Gabriel Mittag, Sebastian Mller, Vincent Barriac, Stephane Ragor |
| 2018 | Psychometric scaling of TID2013 dataset. | Aliaksei Mikhailiuk, Mara Prez-Ortiz, Rafal Mantiuk |