Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning.
Galle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron
Browse the full CSEDU paper archive.
Galle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron
Browse the full CSEDU paper archive.