| 2024 | CSEDU | Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. | Galle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron |
| 2023 | ICALT | Facilitate the Design of Role Learning Games: The RLG Kit. | Galle Guigon, Mathieu Muratet, Mathieu Vermeulen, Thibault Carron |
| 2022 | FDG | How to assist designers to model learning games with Petri nets? | Mathieu Muratet, Thibault Carron, Amel Yessad |
| 2022 | ICALT | Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment. | Jrme Hernandez, Mathieu Muratet, Matthis Pierotti, Thibault Carron |
| 2021 | CSEDU | Analyzing the Impact of e-Caduce, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years. | Katia Oliver-Quelennec, Franois Bouchet, Thibault Carron, Claire Pinon |
| 2021 | CSEDU | Fast Gamification Approach: Increase of the Motivation in Remote Classes. | Philippe Pernelle, Thibault Carron, Stephane Talbot, David Wayntal |
| 2021 | EDM | Predicting Young Students' Self-Regulated Learning Deficits Through Their Activity and Self-Evaluation Traces. | Thomas Sergent, Morgane Daniel, Franois Bouchet, Thibault Carron |
| 2021 | ICALT | Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy Application. | Thomas Sergent, Morgane Daniel, Franois Bouchet, Thibault Carron |
| 2020 | EDM | Towards Temporality-Sensitive Recurrent Neural Networks through Enriched Traces. | Thomas Sergent, Franois Bouchet, Thibault Carron |
| 2016 | AICCSA | Serious games for vocational training: A compared approach. | Hamza Abed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron |
| 2016 | AICCSA | Models and mechanisms for implementing playful scenarios. | Nada Aouadi, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Stephane Talbot |
| 2016 | AICCSA | Identification and modeling of the skills within MOOCs. | Wiem Maalej, Philippe Pernelle, Chokri Ben Amar, Thibault Carron, Elodie Kredens |
| 2016 | AICCSA | Service oriented approach for modeling and generic integration of complex resources in MOOCs. | Sahar Msaed, Philippe Pernelle, Chokri Ben Amar, Thibault Carron |
| 2013 | ICALT | Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. | Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron |
| 2013 | ICALT | MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios. | Bertrand Marne, Thibault Carron, Jean-Marc Labat, Iza Marfisi-Schottman |
| 2012 | ICALT | Virtual Coaching for Change Management. | Amina Zaghbib, Philippe Pernelle, Thibault Carron |
| 2010 | ICALT | Interactive Widgets for Regualtion in Learning Games. | Thibault Carron, Jean-Charles Marty, Stephane Talbot |
| 2009 | ICALT | How to Bring Immersion into Learning Games? | Thibault Carron, Jean-Charles Marty, Mathieu Mangeot |
| 2008 | ICALT | A Flexible Agent-Based Observation Solution for Educational Platforms. | Gligor-Calin Loghin, Jean-Charles Marty, Thibault Carron |
| 2006 | ICALT | Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach. | Thibault Carron, Jean-Charles Marty, Jean-Mathias Heraud, Laure France |
| 2006 | ICALT | Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System. | Laure France, Jean-Mathias Heraud, Jean-Charles Marty, Thibault Carron, Joseph Heili |