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Paper
Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study.
Chung-Yuan Hsu
,
Huei-Tse Hou
Venue
C
ICCE
Year
2010
Proceedings
ICCE
DBLP record
conf/icce/HsuH10 ↗
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